Post: Hud Element Structure [Zombie]
04-27-2014, 09:08 PM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

My friend AlmightSo asked me for the Hud Struct for Zombies. So here is it Smile
You can find some values more than once, i'm not sure why but everything should be correct Enzo

Here is the G_HudElems Address: 0x00EE7B84
Length of game_hudelem_s: 0x84
    public class HudElem_s
{
public static UInt32
x = 0x0,
y = 0x4,
z = 0x8,
fontScaleStartTime = 0x14,
fontScale = 0xC,
entNum = 0x18,
color = 0x18,
teamNum = 0x1C,
fromColor = 0x1C,
icon = 0x20,
fadeStartTime = 0x20,
scaleStartTime = 0x24,
fromX = 0x28,
fromY = 0x2C,
moveStartTime = 0x30,
time = 0x34,
duration = 0x38,
value = 0x3C,
sort = 0x40,
glowColor = 0x44,
fxBirthTime = 0x48,
targetEntNum = 0x4C,
fontScaleTime = 0x4E,
fadeTime = 0x50,
label = 0x52,
width = 0x54,
height = 0x56,
fromWidth = 0x58,
fromHeight = 0x5A,
scaleTime = 0x5C,
moveTime = 0x5E,
text = 0x60,
fxDecayStartTime = 0x64,
fxDecayDuration = 0x66,
fxRedactDecayStartTime = 0x68,
fxRedactDecayDuration = 0x6A,
flags = 0x6C,
type = 0x6E,
font = 0x6F,
alignOrg = 0x70,
alignScreen = 0x71,
materialIndex = 0x72,
fxLetterTime = 0x62,
offscreenMaterialIdx = 0x73,
fromAlignOrg = 0x74,
fromAlignScreen = 0x75,
soundID = 0x76,
ui3dWindow = 0x77,
clientNum = 0x78,
team = 0x7C,
archived = 0x80;
}


Enjoy :yes:
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The following 7 users say thank you to seb5594 for this useful post:

ImPiffHD, MoTmrD-, Notorious, Obris, SC58, SnaY
04-27-2014, 09:09 PM #2
Gotta love German
04-27-2014, 09:16 PM #3
Daqe
Pokemon Trainer
Nice homo Needa
04-27-2014, 09:18 PM #4
SnaY
Former Lead of GS
Originally posted by seb5594 View Post
Hey NGU,

My friend AlmightSo asked me for the Hud Struct for Zombies. So here is it Smile
You can find some values more than once, i'm not sure why but everything should be correct Enzo

Here is the G_HudElems Address: 0x00EE7B84
Length of game_hudelem_s: 0x84
    public class HudElem_s
{
public static UInt32
x = 0x0,
y = 0x4,
z = 0x8,
fontScaleStartTime = 0x14,
fontScale = 0xC,
entNum = 0x18,
color = 0x18,
teamNum = 0x1C,
fromColor = 0x1C,
icon = 0x20,
fadeStartTime = 0x20,
scaleStartTime = 0x24,
fromX = 0x28,
fromY = 0x2C,
moveStartTime = 0x30,
time = 0x34,
duration = 0x38,
value = 0x3C,
sort = 0x40,
glowColor = 0x44,
fxBirthTime = 0x48,
targetEntNum = 0x4C,
fontScaleTime = 0x4E,
fadeTime = 0x50,
label = 0x52,
width = 0x54,
height = 0x56,
fromWidth = 0x58,
fromHeight = 0x5A,
scaleTime = 0x5C,
moveTime = 0x5E,
text = 0x60,
fxDecayStartTime = 0x64,
fxDecayDuration = 0x66,
fxRedactDecayStartTime = 0x68,
fxRedactDecayDuration = 0x6A,
flags = 0x6C,
type = 0x6E,
font = 0x6F,
alignOrg = 0x70,
alignScreen = 0x71,
materialIndex = 0x72,
fxLetterTime = 0x62,
offscreenMaterialIdx = 0x73,
fromAlignOrg = 0x74,
fromAlignScreen = 0x75,
soundID = 0x76,
ui3dWindow = 0x77,
clientNum = 0x78,
team = 0x7C,
archived = 0x80;
}


Enjoy :yes:


Nice work sebby :p
04-27-2014, 09:20 PM #5
seb5594
Proud Former Admin
Originally posted by Daqe View Post
Nice homo Needa


Love you too :wub:

Originally posted by SnaY View Post
Nice work sebby :p


Thanks SnaY :p
04-27-2014, 10:54 PM #6
Sticky
Mary J Wannnnna
Originally posted by seb5594 View Post
Hey NGU,

My friend AlmightSo asked me for the Hud Struct for Zombies. So here is it Smile
You can find some values more than once, i'm not sure why but everything should be correct Enzo

Here is the G_HudElems Address: 0x00EE7B84
Length of game_hudelem_s: 0x84
    public class HudElem_s
{
public static UInt32
x = 0x0,
y = 0x4,
z = 0x8,
fontScaleStartTime = 0x14,
fontScale = 0xC,
entNum = 0x18,
color = 0x18,
teamNum = 0x1C,
fromColor = 0x1C,
icon = 0x20,
fadeStartTime = 0x20,
scaleStartTime = 0x24,
fromX = 0x28,
fromY = 0x2C,
moveStartTime = 0x30,
time = 0x34,
duration = 0x38,
value = 0x3C,
sort = 0x40,
glowColor = 0x44,
fxBirthTime = 0x48,
targetEntNum = 0x4C,
fontScaleTime = 0x4E,
fadeTime = 0x50,
label = 0x52,
width = 0x54,
height = 0x56,
fromWidth = 0x58,
fromHeight = 0x5A,
scaleTime = 0x5C,
moveTime = 0x5E,
text = 0x60,
fxDecayStartTime = 0x64,
fxDecayDuration = 0x66,
fxRedactDecayStartTime = 0x68,
fxRedactDecayDuration = 0x6A,
flags = 0x6C,
type = 0x6E,
font = 0x6F,
alignOrg = 0x70,
alignScreen = 0x71,
materialIndex = 0x72,
fxLetterTime = 0x62,
offscreenMaterialIdx = 0x73,
fromAlignOrg = 0x74,
fromAlignScreen = 0x75,
soundID = 0x76,
ui3dWindow = 0x77,
clientNum = 0x78,
team = 0x7C,
archived = 0x80;
}


Enjoy :yes:


inb4 DexModderFTW claims as his own :troll:

The following 3 users say thank you to Sticky for this useful post:

makeabce, SC58
04-28-2014, 05:03 AM #7
SC58
Former Staff
Originally posted by Sticky View Post
inb4 DexModderFTW claims as his own :troll:


i do Choco lol

The following user thanked SC58 for this useful post:

Sticky

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