#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
Init(){
self.cheat["grenade"] = "Off";
self.cheat["God"] = "Off";
self.cheat["prestige"] ="15";
self.cheat["aimbot"] = "Off";
}
BuildMenu() {
self endon("stop_menu");
self endon("unverified");
self.currentMenu = "none";
wait 1;
self thread nay1995s_Menu();
}
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
Text = "";
string = "";
Descs = "";
self.Menu["Text"] = self CreateText("console", 1.8, "LEFT","LEFT", 440, -175,1,1000, "" );
self.Menu["Top"] = self CreateText("console", 2.5, "LEFT","LEFT", 440, -210,1,1000, "" );
self.Menu["Description"] = self CreateText("console", 1.8, "CENTER","CENTER", -75, -110,1,1000, "Information" );
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addParent("Player Menu", 2, 0);
addItem(2,i,player.name, ::Sub, 3, "Player");
//self.Menu["Title"][2] = "Player Menu";
}
if(self.Menu["Current"] == 2)
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += "[^1" +player.status + "^7] " + player.name + "\n";
}
}
else for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"] setText( Text );
}
self endon("disconnect");
self endon("ClosedM");
for (i = 0; i < self.Menu["Title"][MenuReturn()].size; i ++)
{
string += self.Menu["Title"][MenuReturn()][i];
self.Menu["Top"] setText( string );
}
self.Menu["Information"][0] = self.Menu["Desc"][MenuReturn()][CursReturn()];
for(i=0;i<self.Menu["Information"].size;i++)
{
self.Menu["Information"][i] = self CreateText("console",1.8,"LEFT","LEFT",95,-90,1,1000,self.Menu["Desc"][i]);
}
wait 0.05;
}
nay1995s_Menu()
{
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
for(;
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
if(self FragButtonPressed() && self.menuOpen == false)
{
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self freezecontrols(true);
self.menuOpen = true;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 0.5;
self.Menu["InfoBox"].alpha = 0.5;
self.Menu["InfoBoxLine"].alpha = 1;
self.Menu["ScrollStar"].alpha = 1;
//self.Menu["ScrollBar"].y = -175;
//self.Menu["ScrollStar"].y = -175;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true && self.stopSQ == false)
{
self.ReturnVal = self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed() && self.menuOpen == true && self.stopR1 == false)
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self AdsButtonPressed() && self.menuOpen == true && self.stopL1 == false)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self MeleeButtonPressed() && self.menuOpen == true && self.stopR3 == false)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.memory = self.Menu["Cursor"];
self.Menu["Cursor"] = 0;
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.Menu["InfoBox"].alpha = 0;
self.Menu["InfoBoxLine"].alpha = 0;
self.Menu["ScrollStar"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()]))
{
self.returnMenu = true;
self thread Sub(self.Menu["Parent"][MenuReturn()]);
}
else
{
self.returnMenu = true;
self thread Sub(0); // Sub default menu if parent isnt defined.
}
}
else if(self.menuOpen == false)
{
}
// The below line shouldnt overflow the menu but 'if in doubt take it out' see below line for details 
self.Menu["Information"][0] setText(self.Menu["Desc"][MenuReturn()][CursReturn()]); // This needs to be looped as the cursor is always changing, if you fear this may overflow your menu just remove this line (This will remove the menu information)
if(self.Menu["Current"] == 2)
{
PC = level.players[self.PlayerCurs];
if(PC.status == "Host") self.Menu["ScrollStar"].color = (1,0,0);
else if(PC.status == "Verified") self.Menu["ScrollStar"].color = (0,0,1);
else if(PC.status == "VIP") self.Menu["ScrollStar"].color = (0,1,0);
else if(PC.status == "Admin") self.Menu["ScrollStar"].color = (1,0,1);
else if(PC.status == "None") self.Menu["ScrollStar"].color = (1,1,1);
else self iPrintln("Error: Status isn't defined!");
}
else self.Menu["ScrollStar"].color = (1,1,1);
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("RIGHT", "RIGHT", 0, -175, 220, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
self.Menu["ScrollStar"] = createRectangle("RIGHT", "RIGHT", -220, -175, 15, 15, (1,1,1), "ui_host", 10, 0);
self.Menu["ScrollStar"].color = (1,1,1);
self.Menu["BackGround"] = createRectangle("RIGHT", "RIGHT", 0, 0, 220, 650, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBox"] = createRectangle("RIGHT", "RIGHT", -250, -50, 300, 200, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBoxLine"] = createRectangle("RIGHT", "RIGHT", -250, -110, 300, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
}
Refresh()
{
self endon("stoprefresh");
for( ;; )
{
level waittill( "connected", player );
for(i=0; i<level.players; i++)
{
p = level.players[i];
if( p.Menu["Current"] == 2 )
p notify("ClosedM");
p.Menu["Cursor"] = 0;
p CreateMenu_Text(2);
p notify("stoprefresh");
}
}
}
Sub(Menu)
{
self notify("ClosedM");
if(self.returnMenu == true)
{
self.returnMenu = false;
self.Menu["Cursor"] = int(self.ReturnVal);
self.memory = int(self.ReturnVal);
}
else
{
self.Menu["Cursor"] = 0;
self.memory = 0;
}
self thread CreateMenu_Text(Menu);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
MenuReturn()
{
return self.Menu["Current"];
}
CursReturn()
{
return self.Menu["Cursor"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Account Menu", ::Sub, 5, "Edit, Prestige, Rank, Leaderboard etc.");
addItem(0,1,"Test Clients", ::Test, "", "Menu Option");
addItem(0,2,"Menu Option 2", ::Test, "2", "Menu Option");
addItem(0,3,"Main Option 3", ::Test, "3", "Menu Option");
addItem(0,4,"Main Option 4", ::Test, "4", "Menu Option");
addItem(0,5,"Sub Menu 1", ::Sub, 1, "Test");
addItem(0,6,"Sub Menu 2", ::Sub, 4, "Sub Menu");
addItem(0,7,"Player Menu", ::Sub, 2, "The player menu where you can verify\nplayers, kill them, kick them etc.");
addParent("Sub Menu 1", 1, 0);
addItem(1,0,"Sub Option 0", ::Blank, "", "Testststst");
addItem(1,1,"Sub Option 1", ::Test, "", "Sgregreg");
addItem(1,2,"Sub Option 2", ::Test, "", "Surgergertion");
addItem(1,3,"Sub Option 3", ::Test, "", "Subregion");
addParent("Do What To Player?", 3, 2);
addItem(3,0,"Kick", ::Test, "", "Kick the player and get rid of them from\nthe game.");
addItem(3,1,"Kill", ::Test, "", "Kill the player.");
addItem(3,2,"Remove Access", ::Test,"None", "Remove the players access, remove the\nmenu from the player and remove all\nfeatures.");
addItem(3,3,"Verify", ::Test,"Verified", "Verify the player and give them access to\nlimited menus and very limited features.");
addItem(3,4,"VIP", ::Test,"VIP", "VIP the player and give them access to\nmultiple menus and quite alot of features.");
addItem(3,5,"Administrator", ::Test,"Admin", "Administrator the player and give them\naccess to most menus and most features.");
addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "", "Sub Option");
addItem(4,1,"Sub Option 1", ::Test, "", "Sub Option");
addItem(4,2,"Sub Option 2", ::Test, "", "Sub Option");
addItem(4,3,"Sub Option 3", ::Test, "", "Sub Option");
addParent("Account Menu", 5, 0);
addItem(5,0,"Prestige", ::Blank, "", "Edit your prestige to whatever you want.");
addItem(5,1,"Rank", ::Blank, "", "Edit your rank to whatever you want.");
addItem(5,2,"Test", ::Blank, "", "Test");
}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input, Desc)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Desc"][Menu][Num] = Desc;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Blank()
{
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill("ClosedM");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}
createValue( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Value )
{
HudValue = createFontString( Font, Fontscale, self );
HudValue setPoint( Align, Relative, X, Y );
HudValue.alpha = Alpha;
HudValue.sort = Sort;
HudValue setValue( Value );
self thread destroyElemOnDeath( HudValue );
return HudValue;
}
createProBar( Color, Width, Height, Align, Relative, X, Y )
{
Bar = createBar( Color, Width, Height, self );
Bar setPoint( Align, Relative, X, Y );
self thread destroyElemOnDeath( Bar );
return Bar;
}
destroyElemOnDeath( elem )
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
Init(){
self.cheat["grenade"] = "Off";
self.cheat["God"] = "Off";
self.cheat["prestige"] ="15";
self.cheat["aimbot"] = "Off";
}
BuildMenu() {
self endon("stop_menu");
self endon("unverified");
self.currentMenu = "none";
wait 1;
self thread nay1995s_Menu();
}
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
Text = "";
string = "";
Descs = "";
self.Menu["Text"] = self CreateText("console", 1.8, "LEFT","LEFT", 440, -175,1,1000, "" );
self.Menu["Top"] = self CreateText("console", 2.5, "LEFT","LEFT", 440, -210,1,1000, "" );
self.Menu["Description"] = self CreateText("console", 1.8, "CENTER","CENTER", -75, -110,1,1000, "Information" );
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addParent("Player Menu", 2, 0);
addItem(2,i,player.name, ::Sub, 3, "Player");
//self.Menu["Title"][2] = "Player Menu";
}
if(self.Menu["Current"] == 2)
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += "[^1" +player.status + "^7] " + player.name + "\n";
}
}
else for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"] setText( Text );
}
self endon("disconnect");
self endon("ClosedM");
for (i = 0; i < self.Menu["Title"][MenuReturn()].size; i ++)
{
string += self.Menu["Title"][MenuReturn()][i];
self.Menu["Top"] setText( string );
}
self.Menu["Information"][0] = self.Menu["Desc"][MenuReturn()][CursReturn()];
for(i=0;i<self.Menu["Information"].size;i++)
{
self.Menu["Information"][i] = self CreateText("console",1.8,"LEFT","LEFT",95,-90,1,1000,self.Menu["Desc"][i]);
}
wait 0.05;
}
nay1995s_Menu()
{
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
for(;
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
if(self FragButtonPressed() && self.menuOpen == false)
{
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self freezecontrols(true);
self.menuOpen = true;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 0.5;
self.Menu["InfoBox"].alpha = 0.5;
self.Menu["InfoBoxLine"].alpha = 1;
self.Menu["ScrollStar"].alpha = 1;
//self.Menu["ScrollBar"].y = -175;
//self.Menu["ScrollStar"].y = -175;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true && self.stopSQ == false)
{
self.ReturnVal = self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed() && self.menuOpen == true && self.stopR1 == false)
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self AdsButtonPressed() && self.menuOpen == true && self.stopL1 == false)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self MeleeButtonPressed() && self.menuOpen == true && self.stopR3 == false)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.memory = self.Menu["Cursor"];
self.Menu["Cursor"] = 0;
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.Menu["InfoBox"].alpha = 0;
self.Menu["InfoBoxLine"].alpha = 0;
self.Menu["ScrollStar"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()]))
{
self.returnMenu = true;
self thread Sub(self.Menu["Parent"][MenuReturn()]);
}
else
{
self.returnMenu = true;
self thread Sub(0); // Sub default menu if parent isnt defined.
}
}
else if(self.menuOpen == false)
{
}
// The below line shouldnt overflow the menu but 'if in doubt take it out' see below line for details 
self.Menu["Information"][0] setText(self.Menu["Desc"][MenuReturn()][CursReturn()]); // This needs to be looped as the cursor is always changing, if you fear this may overflow your menu just remove this line (This will remove the menu information)
if(self.Menu["Current"] == 2)
{
PC = level.players[self.PlayerCurs];
if(PC.status == "Host") self.Menu["ScrollStar"].color = (1,0,0);
else if(PC.status == "Verified") self.Menu["ScrollStar"].color = (0,0,1);
else if(PC.status == "VIP") self.Menu["ScrollStar"].color = (0,1,0);
else if(PC.status == "Admin") self.Menu["ScrollStar"].color = (1,0,1);
else if(PC.status == "None") self.Menu["ScrollStar"].color = (1,1,1);
else self iPrintln("Error: Status isn't defined!");
}
else self.Menu["ScrollStar"].color = (1,1,1);
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("RIGHT", "RIGHT", 0, -175, 220, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
self.Menu["ScrollStar"] = createRectangle("RIGHT", "RIGHT", -220, -175, 15, 15, (1,1,1), "ui_host", 10, 0);
self.Menu["ScrollStar"].color = (1,1,1);
self.Menu["BackGround"] = createRectangle("RIGHT", "RIGHT", 0, 0, 220, 650, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBox"] = createRectangle("RIGHT", "RIGHT", -250, -50, 300, 200, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBoxLine"] = createRectangle("RIGHT", "RIGHT", -250, -110, 300, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
}
Refresh()
{
self endon("stoprefresh");
for( ;; )
{
level waittill( "connected", player );
for(i=0; i<level.players; i++)
{
p = level.players[i];
if( p.Menu["Current"] == 2 )
p notify("ClosedM");
p.Menu["Cursor"] = 0;
p CreateMenu_Text(2);
p notify("stoprefresh");
}
}
}
Sub(Menu)
{
self notify("ClosedM");
if(self.returnMenu == true)
{
self.returnMenu = false;
self.Menu["Cursor"] = int(self.ReturnVal);
self.memory = int(self.ReturnVal);
}
else
{
self.Menu["Cursor"] = 0;
self.memory = 0;
}
self thread CreateMenu_Text(Menu);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
MenuReturn()
{
return self.Menu["Current"];
}
CursReturn()
{
return self.Menu["Cursor"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Account Menu", ::Sub, 5, "Edit, Prestige, Rank, Leaderboard etc.");
addItem(0,1,"Test Clients", ::Test, "", "Menu Option");
addItem(0,2,"Menu Option 2", ::Test, "2", "Menu Option");
addItem(0,3,"Main Option 3", ::Test, "3", "Menu Option");
addItem(0,4,"Main Option 4", ::Test, "4", "Menu Option");
addItem(0,5,"Sub Menu 1", ::Sub, 1, "Test");
addItem(0,6,"Sub Menu 2", ::Sub, 4, "Sub Menu");
addItem(0,7,"Player Menu", ::Sub, 2, "The player menu where you can verify\nplayers, kill them, kick them etc.");
addParent("Sub Menu 1", 1, 0);
addItem(1,0,"Sub Option 0", ::Blank, "", "Testststst");
addItem(1,1,"Sub Option 1", ::Test, "", "Sgregreg");
addItem(1,2,"Sub Option 2", ::Test, "", "Surgergertion");
addItem(1,3,"Sub Option 3", ::Test, "", "Subregion");
addParent("Do What To Player?", 3, 2);
addItem(3,0,"Kick", ::Test, "", "Kick the player and get rid of them from\nthe game.");
addItem(3,1,"Kill", ::Test, "", "Kill the player.");
addItem(3,2,"Remove Access", ::Test,"None", "Remove the players access, remove the\nmenu from the player and remove all\nfeatures.");
addItem(3,3,"Verify", ::Test,"Verified", "Verify the player and give them access to\nlimited menus and very limited features.");
addItem(3,4,"VIP", ::Test,"VIP", "VIP the player and give them access to\nmultiple menus and quite alot of features.");
addItem(3,5,"Administrator", ::Test,"Admin", "Administrator the player and give them\naccess to most menus and most features.");
addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "", "Sub Option");
addItem(4,1,"Sub Option 1", ::Test, "", "Sub Option");
addItem(4,2,"Sub Option 2", ::Test, "", "Sub Option");
addItem(4,3,"Sub Option 3", ::Test, "", "Sub Option");
addParent("Account Menu", 5, 0);
addItem(5,0,"Prestige", ::Blank, "", "Edit your prestige to whatever you want.");
addItem(5,1,"Rank", ::Blank, "", "Edit your rank to whatever you want.");
addItem(5,2,"Test", ::Blank, "", "Test");
}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input, Desc)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Desc"][Menu][Num] = Desc;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Blank()
{
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill("ClosedM");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}
createValue( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Value )
{
HudValue = createFontString( Font, Fontscale, self );
HudValue setPoint( Align, Relative, X, Y );
HudValue.alpha = Alpha;
HudValue.sort = Sort;
HudValue setValue( Value );
self thread destroyElemOnDeath( HudValue );
return HudValue;
}
createProBar( Color, Width, Height, Align, Relative, X, Y )
{
Bar = createBar( Color, Width, Height, self );
Bar setPoint( Align, Relative, X, Y );
self thread destroyElemOnDeath( Bar );
return Bar;
}
destroyElemOnDeath( elem )
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
Init(){
self.cheat["grenade"] = "Off";
self.cheat["God"] = "Off";
self.cheat["prestige"] ="15";
self.cheat["aimbot"] = "Off";
}
BuildMenu() {
self endon("stop_menu");
self endon("unverified");
self.currentMenu = "none";
wait 1;
self thread nay1995s_Menu();
}
CreateMenu_Text( menu )
{
self.Menu["Current"] = menu;
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
Text = "";
string = "";
Descs = "";
self.Menu["Text"] = self CreateText("console", 1.8, "LEFT","LEFT", 440, -175,1,1000, "" );
self.Menu["Top"] = self CreateText("console", 2.5, "LEFT","LEFT", 440, -210,1,1000, "" );
self.Menu["Description"] = self CreateText("console", 1.8, "CENTER","CENTER", -75, -110,1,1000, "Information" );
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
addParent("Player Menu", 2, 0);
addItem(2,i,player.name, ::Sub, 3, "Player");
//self.Menu["Title"][2] = "Player Menu";
}
if(self.Menu["Current"] == 2)
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += "[^1" +player.status + "^7] " + player.name + "\n";
}
}
else for( i = 0; i < self.Menu[MenuReturn()].size; i++ ) Text +=self.Menu[MenuReturn()][i]+"\n";
{
self.Menu["Text"] setText( Text );
}
self endon("disconnect");
self endon("ClosedM");
for (i = 0; i < self.Menu["Title"][MenuReturn()].size; i ++)
{
string += self.Menu["Title"][MenuReturn()][i];
self.Menu["Top"] setText( string );
}
self.Menu["Information"][0] = self.Menu["Desc"][MenuReturn()][CursReturn()];
for(i=0;i<self.Menu["Information"].size;i++)
{
self.Menu["Information"][i] = self CreateText("console",1.8,"LEFT","LEFT",95,-90,1,1000,self.Menu["Desc"][i]);
}
wait 0.05;
}
nay1995s_Menu()
{
self endon("StopModMenu");
self endon("disconnect");
self thread CreateMenu_ini();
self thread CreateMenu_Hud();
for(;
{
if(self.Menu["Current"] == 2)self.PlayerCurs=self.Menu["Cursor"];
if(self FragButtonPressed() && self.menuOpen == false)
{
if(self.memory == 0)
{
self.Menu["Cursor"] = 0;
}
else self.Menu["Cursor"] = int(self.memory);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self freezecontrols(true);
self.menuOpen = true;
self thread CreateMenu_Text(0); // loads main menu
self.Menu["ScrollBar"].alpha = 1;
self.Menu["BackGround"].alpha = 0.5;
self.Menu["InfoBox"].alpha = 0.5;
self.Menu["InfoBoxLine"].alpha = 1;
self.Menu["ScrollStar"].alpha = 1;
//self.Menu["ScrollBar"].y = -175;
//self.Menu["ScrollStar"].y = -175;
self iPrintln("Subscribe to: www.YouTube.com/nay1995x \n He is the creator of this menu!"); // dont remove please.
}
if(self UseButtonPressed() && self.menuOpen == true && self.stopSQ == false)
{
self.ReturnVal = self.Menu["Cursor"];
self thread [[self.MenuFunc[self.Menu["Current"]][self.Menu["Cursor"]]]](self.MenuInput[self.Menu["Current"]][self.Menu["Cursor"]]);
}
if(self AttackButtonPressed() && self.menuOpen == true && self.stopR1 == false)
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.Menu[MenuReturn()].size-1) self.Menu["Cursor"]=0;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self AdsButtonPressed() && self.menuOpen == true && self.stopL1 == false)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.Menu[MenuReturn()].size-1;
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
if(self MeleeButtonPressed() && self.menuOpen == true && self.stopR3 == false)
{
if(self.Menu["Current"] == 0)
{
wait .05;
self.memory = self.Menu["Cursor"];
self.Menu["Cursor"] = 0;
self.menuOpen = false;
self notify("ClosedM");
self.Menu["ScrollBar"].alpha = 0;
self.Menu["BackGround"].alpha = 0;
self.Menu["InfoBox"].alpha = 0;
self.Menu["InfoBoxLine"].alpha = 0;
self.Menu["ScrollStar"].alpha = 0;
self freezecontrols(false);
}
else if(isDefined(self.Menu["Parent"][MenuReturn()]))
{
self.returnMenu = true;
self thread Sub(self.Menu["Parent"][MenuReturn()]);
}
else
{
self.returnMenu = true;
self thread Sub(0); // Sub default menu if parent isnt defined.
}
}
else if(self.menuOpen == false)
{
}
// The below line shouldnt overflow the menu but 'if in doubt take it out' see below line for details 
self.Menu["Information"][0] setText(self.Menu["Desc"][MenuReturn()][CursReturn()]); // This needs to be looped as the cursor is always changing, if you fear this may overflow your menu just remove this line (This will remove the menu information)
if(self.Menu["Current"] == 2)
{
PC = level.players[self.PlayerCurs];
if(PC.status == "Host") self.Menu["ScrollStar"].color = (1,0,0);
else if(PC.status == "Verified") self.Menu["ScrollStar"].color = (0,0,1);
else if(PC.status == "VIP") self.Menu["ScrollStar"].color = (0,1,0);
else if(PC.status == "Admin") self.Menu["ScrollStar"].color = (1,0,1);
else if(PC.status == "None") self.Menu["ScrollStar"].color = (1,1,1);
else self iPrintln("Error: Status isn't defined!");
}
else self.Menu["ScrollStar"].color = (1,1,1);
wait .25;
}
}
CreateMenu_Hud()
{
self.Menu["ScrollBar"] = createRectangle("RIGHT", "RIGHT", 0, -175, 220, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
self.Menu["ScrollStar"] = createRectangle("RIGHT", "RIGHT", -220, -175, 15, 15, (1,1,1), "ui_host", 10, 0);
self.Menu["ScrollStar"].color = (1,1,1);
self.Menu["BackGround"] = createRectangle("RIGHT", "RIGHT", 0, 0, 220, 650, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBox"] = createRectangle("RIGHT", "RIGHT", -250, -50, 300, 200, (0,0,0), "progress_bar_bg", 1, 0);
self.Menu["InfoBoxLine"] = createRectangle("RIGHT", "RIGHT", -250, -110, 300, 20, (0.6,0,0.6), "progress_bar_bg", 2, 0);
}
Refresh()
{
self endon("stoprefresh");
for( ;; )
{
level waittill( "connected", player );
for(i=0; i<level.players; i++)
{
p = level.players[i];
if( p.Menu["Current"] == 2 )
p notify("ClosedM");
p.Menu["Cursor"] = 0;
p CreateMenu_Text(2);
p notify("stoprefresh");
}
}
}
Sub(Menu)
{
self notify("ClosedM");
if(self.returnMenu == true)
{
self.returnMenu = false;
self.Menu["Cursor"] = int(self.ReturnVal);
self.memory = int(self.ReturnVal);
}
else
{
self.Menu["Cursor"] = 0;
self.memory = 0;
}
self thread CreateMenu_Text(Menu);
self.Menu["ScrollBar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
self.Menu["ScrollStar"] MoveElem("y", .3, self.Menu["Cursor"]*22-175);
}
MenuReturn()
{
return self.Menu["Current"];
}
CursReturn()
{
return self.Menu["Cursor"];
}
CreateMenu_ini()
{
self.Menu["Title"][0] = "Main";
addItem(0,0,"Account Menu", ::Sub, 5, "Edit, Prestige, Rank, Leaderboard etc.");
addItem(0,1,"Test Clients", ::Test, "", "Menu Option");
addItem(0,2,"Menu Option 2", ::Test, "2", "Menu Option");
addItem(0,3,"Main Option 3", ::Test, "3", "Menu Option");
addItem(0,4,"Main Option 4", ::Test, "4", "Menu Option");
addItem(0,5,"Sub Menu 1", ::Sub, 1, "Test");
addItem(0,6,"Sub Menu 2", ::Sub, 4, "Sub Menu");
addItem(0,7,"Player Menu", ::Sub, 2, "The player menu where you can verify\nplayers, kill them, kick them etc.");
addParent("Sub Menu 1", 1, 0);
addItem(1,0,"Sub Option 0", ::Blank, "", "Testststst");
addItem(1,1,"Sub Option 1", ::Test, "", "Sgregreg");
addItem(1,2,"Sub Option 2", ::Test, "", "Surgergertion");
addItem(1,3,"Sub Option 3", ::Test, "", "Subregion");
addParent("Do What To Player?", 3, 2);
addItem(3,0,"Kick", ::Test, "", "Kick the player and get rid of them from\nthe game.");
addItem(3,1,"Kill", ::Test, "", "Kill the player.");
addItem(3,2,"Remove Access", ::Test,"None", "Remove the players access, remove the\nmenu from the player and remove all\nfeatures.");
addItem(3,3,"Verify", ::Test,"Verified", "Verify the player and give them access to\nlimited menus and very limited features.");
addItem(3,4,"VIP", ::Test,"VIP", "VIP the player and give them access to\nmultiple menus and quite alot of features.");
addItem(3,5,"Administrator", ::Test,"Admin", "Administrator the player and give them\naccess to most menus and most features.");
addParent("Sub Menu 2", 4, 0);
addItem(4,0,"Sub Option 0", ::Test, "", "Sub Option");
addItem(4,1,"Sub Option 1", ::Test, "", "Sub Option");
addItem(4,2,"Sub Option 2", ::Test, "", "Sub Option");
addItem(4,3,"Sub Option 3", ::Test, "", "Sub Option");
addParent("Account Menu", 5, 0);
addItem(5,0,"Prestige", ::Blank, "", "Edit your prestige to whatever you want.");
addItem(5,1,"Rank", ::Blank, "", "Edit your rank to whatever you want.");
addItem(5,2,"Test", ::Blank, "", "Test");
}
addParent(Text, Menu, Parent)
{
self.Menu["Parent"][Menu] = Parent;
self.Menu["Title"][Menu] = Text;
}
addItem(Menu, Num, Text, Func, Input, Desc)
{
self.Menu[Menu][Num] = Text;
self.MenuFunc[Menu][Num] = Func;
self.Menu["Desc"][Menu][Num] = Desc;
if(IsDefined(Input)) self.MenuInput[Menu][Num] = Input;
}
Blank()
{
}
Test(n)
{
self iPrintln(n);
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
thread DoD(Hud);
return Hud;
}
DoD(H)
{
self waittill("ClosedM");
H destroy();
}
createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem.shader = shader;
boxElem setParent(level.uiParent);
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem setPoint(align, relative, x, y);
return boxElem;
}
createValue( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Value )
{
HudValue = createFontString( Font, Fontscale, self );
HudValue setPoint( Align, Relative, X, Y );
HudValue.alpha = Alpha;
HudValue.sort = Sort;
HudValue setValue( Value );
self thread destroyElemOnDeath( HudValue );
return HudValue;
}
createProBar( Color, Width, Height, Align, Relative, X, Y )
{
Bar = createBar( Color, Width, Height, self );
Bar setPoint( Align, Relative, X, Y );
self thread destroyElemOnDeath( Bar );
return Bar;
}
destroyElemOnDeath( elem )
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
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