Post: Snow Engine Non Host Mod Menu (With Aimbot)
07-22-2015, 02:17 AM #1
NickBeHaxing
Stoner Zone
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Hello NextGenUpdate!



Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!



All Features
    
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes


Controls
    
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back


Credits
    
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help Smile
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection


Known Bugs


  • Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
  • Lag-O-Meter Doesn't Work
  • 'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
  • When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
  • 'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]

Fixes Being Worked On


  • Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
  • Adding FFA Compatibilty
  • Adding Stealth Targeting
  • Adding Logical Targeting
  • Adding ability to change where the Aimbot aims
  • Adding DVAR Editor
  • Adding Custom Lobby Message



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Official Video(s)



Last edited by NickBeHaxing ; 07-27-2015 at 10:09 PM. Reason: Updated Logs

The following 41 users say thank you to NickBeHaxing for this useful post:

-JM-, /SneakerStreet/, alexcubano, allant, BaSs_HaXoR, Boliberrys, CIA agent, codybenti, ETERNALDRAGONS, FallofReach, Full-Evil, Geo, HiddenHour, jacob_9191, JDWALKER, joni_djESP, KL9, Kyzhh, Loz, lutsch1234, milky4444, ModyHacker, ng4a, Nihkz, Not Rage, Darth Saul, primetime43, Rey, Skonafid, Kronos, sleekshow, basshead4ever, Sunnis, Synergy, TheGreenPlanet, Ciri, user_714, VMP, wajdi9, WeHostModdedXP, xelahot

The following user groaned NickBeHaxing for this awful post:

Eddie Mac
07-30-2015, 12:17 AM #92
Geo
Don't Believe The Title
Originally posted by SC58 View Post
My CFG Aimbot looks better then this :p


Thats nice :p I couldn't even make something like this because I am a noob :confused: More of a PA guy tears
07-30-2015, 12:19 AM #93
SC58
Former Staff
Originally posted by Detective
Thats nice :p I couldn't even make something like this because I am a noob :confused: More of a PA guy tears


ah idk lol i was just joking with yeah, ur menu looks like it need to be fixed up some to look proper look a lil off on the scroll some bit

The following user thanked SC58 for this useful post:

Geo
07-30-2015, 12:33 AM #94
Geo
Don't Believe The Title
Originally posted by SC58 View Post
ah idk lol i was just joking with yeah, ur menu looks like it need to be fixed up some to look proper look a lil off on the scroll some bit


Yeah I agree :p
07-31-2015, 02:01 AM #95
Kurt
Banned
Originally posted by milky4444 View Post
if anyone wants to expand on the aimbot these addresses should help you:
Aiming at centin locations:
    
void AimTarget_GetTagPos_0(centity_s *ent, unsigned int tagName, float *pos) = 0x58100
unsigned int __cdecl GScr_AllocString(const char *s) = 0x317B28

example:
    
float* headpos;
unsigned int head = GScr_AllocString("j_head");//use this or the enum below
AimTarget_GetTagPos_0(targent,head,headpos);//stores in headpos

Stealth mode:
    
enum aimtags
{
HITLOC_NONE = 0,
HITLOC_HELMET = 1,
HITLOC_HEAD = 2,
HITLOC_NECK = 3,
HITLOC_TORSO_UPR = 4,
HITLOC_TORSO_LWR = 5,
HITLOC_R_ARM_UPR = 6,
HITLOC_L_ARM_UPR = 7,
HITLOC_R_ARM_LWR = 8,
HITLOC_L_ARM_LWR = 9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_NUM = 0x13
};
bool AimTarget_IsTargetVisible(int localClientNum, centity_s *targetEnt, unsigned int visBone) = 0x58640

example:
    
if(AimTarget_IsTargetVisible(0,targetEnt,TORSO_UPR))
{
//do aimbot
}

also here is the centity if your to lazy to go through the source :P
    
centity pointer: 0xC3DFC0
centity size: 0x31C


Y u no put in aimbot if u have the addresses right there?
07-31-2015, 07:03 AM #96
Originally posted by Kurt View Post
Y u no put in aimbot if u have the addresses right there?


might add it later on, our focus is on mw2 atm
07-31-2015, 08:51 AM #97
sleekshow
I defeated!
Originally posted by milky4444 View Post
might add it later on, our focus is on mw2 atm


Milky has the team check been added. Oldschool posted it on geo's video dont know if its right or not
07-31-2015, 09:39 AM #98
Kurt
Banned
Originally posted by milky4444 View Post
might add it later on, our focus is on mw2 atm


This might be a helpful thing for your MW2 aimbot - You must login or register to view this content.
I originally reversed it from MW3 but i just ported it over and it should work.

The following 2 users say thank you to Kurt for this useful post:

milky4444, sleekshow
07-31-2015, 04:20 PM #99
Rey
Gym leader
hmu I could test it for mw2 Needa
07-31-2015, 04:55 PM #100
sleekshow
I defeated!
So excited for the release. Will it be today? Really want to test it out over the weekend. And once again thanks for all ur hard work

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