Post: Remove Death Barriers MP
03-10-2016, 10:29 PM #1
-JM-
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Hello it's me again I feel like I'm talking alone in this section Kas Here is a code to Remove barriers in Multiplayer Made it while making a zombieland =D
looks like Bo1 is going to be MW2 1.11 but no bypass thank god
for noobs this is C++ and was meant for sprx
    
void Newbyte(int Address,int nb)
{
for (int i = 0; i <= nb; i++)
{
*(char*)(Address + (i)) = 0x00;
}
}
opd_s unlinkent = { 0x003FA588, TOC };
void(*SV_UnlinkEntity)(int Entity) = (void(*)(int))&unlinkent;
opd_s SL_GetString_t = { 0x5B99C8, TOC };
int(*SL_GetString)(const char* str, unsigned int user, scriptInstance_t inst) = (int(*)(const char*, unsigned int, scriptInstance_t))&SL_GetString_t;
void Delete(int offset, int id, int size = 0)
{
switch(offset)
{
case 0x12AB290:size = 0x2F8;SV_UnlinkEntity((offset + (id * size)));break;
case 0x11F26D4:size = 0x7C;break;
case 0x013950C8:size = 0x2A38;break;
default:break;
}
Newbyte((offset + (id * size)),size);
}
void DeleteDeathBarriers()
{
short test = SL_GetString("trigger_hurt",0,SCRIPTINSTANCE_SERVER);
for(int g = 0;g < 0x3FF;g++)
{
if(*(short*)(0x12AB290 +(g *0x2FCool Man (aka Tustin) + 0x164) == test)
{
Delete(0x12AB290,g);
sleep(500);
}
}
}

Have a good day
Last edited by -JM- ; 03-10-2016 at 10:43 PM.

The following 6 users say thank you to -JM- for this useful post:

01cedricv2, ct1555, Dog88Christian, Eddie Mac, iiiCenTurY, TheGreenPlanet
03-31-2016, 05:07 AM #11
I would be happy to be a tester if you ever need me, i am available most of the time, and know how to use sprx, but cant wait to see zombieland on bo1 :P
03-31-2016, 07:19 PM #12
-JM-
Space Ninja
Originally posted by PL View Post
Is semi-brick?? You can still fix it??? Otherwise r.i.p


Well I need to re-flash a nand which I don't have nand luckly lot of people donated I might be able to send it to someone to fix it
04-10-2016, 08:53 PM #13
It would be could if some tools are having this option. Happy
04-20-2016, 08:57 PM #14
S63
Space Ninja
Nice 1 jo Smile

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