set mopenz snd_playlocal tesla_switch_flip_on
set mclosez snd_playlocal tesla_switch_flip_off
set mselectz snd_playlocal ticktock_loop
set mmovez snd_playlocal mouse_over
set activeaction vstr setup;vstr dvarmods;vstr defaultbinds;killserver;setfromdvar activeaction aa
set aa vstr modbinds;vstr menuclose;setfromdvar activeaction aa
set setup set con_gamemsgwindow0linecount 6;set con_gamemsgwindow0fadeintime 0;set con_gamemsgwindow0fadeouttime 999999;bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set startb vstr modbinds;vstr dvarmods
set menuopen vstr modbinds;set down "vstr downm;vstr mmovez";set up vstr "upm;vstr mmovez";con_gamemsgwindow0msgtime 999999;vstr m0_0;set back vstr menuclose;vstr mopenz;bind2 button_a "vstr aa;vstr aa1";
set menuclose set down vstr downf;set up vstr upf;con_gamemsgwindow0msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;[10;[11;set back vstr menuopen;set bb cmd;set aa cmd;vstr mclosez;bind2 button_a cmd;
set modbinds bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set back vstr menuopen
set defaultbinds set downf dropweapon;set upf "toggle ai_disablespawn;ai axis delete;notarget";set rb noclip;set lb toggle timescale 1 2 .2;set right "give all";
set dvarmods developer_script 1;cg_tracerspeed 300;jump_height 999;r_filmusetweaks 1;r_filmtweakcontrast 1;ui_playerpartycolor 0 1 0 1;arcademode_score_laststand 1000000;con_gamemsgwindow0fadeouttime 999999;con_gamemsgwindow0fadeintime 0;player_sprintunlimited 1;con_miniconlines 100;enabledvarwhitelist 0;player_sustainammo 1;perk_weapratemultiplier 0;g_speed 300;perk_weapreloadmultiplier 0;developeruser 1;arcademode_score_revive 1000000;player_burstFireCooldown 0;bg_fallDamageMinHeight 1000;party_connecttoothers 0;cg_tracerlength 999;cg_tracerscrewradius 2.5;cg_tracerwidth 8;cg_tracerscrewdist 30;player_meleerange 1000;perk_altMeleeDamage 10000;perk_bulletpenetrationmultiplier 30;perk_weapspreadmultiplier 0
set cg_ScoresColor_Zombie 0.3 0 0.6 .8
set cg_drawVersion 1
set version ^66jarjar6
set m0_0 "^2>Player" a;"^1Game" a;"^1Give?" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_0_0;set bb vstr menuclose;set upm vstr m0_2;set downm vstr m0_1;
set m0_0_0 "^2>God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_0_0;set bb vstr m0_0;set upm vstr m0_0_7;set downm vstr m0_0_1;set aa1 vstr mselectz;
set m0_0_0_0 toggle god
set m0_0_1 "^5God Mode" a;"^2>Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_1_0;set bb vstr m0_0;set upm vstr m0_0_0;set downm vstr m0_0_2;set aa1 vstr mselectz;
set m0_0_1_0 player_meleeRange 999
set m0_0_2 "^5God Mode" a;"^5Super Knife" a;"^2>Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_2_0;set bb vstr m0_0;set upm vstr m0_0_1;set downm vstr m0_0_3;set aa1 vstr mselectz;
set m0_0_2_0 player_sustainAmmo 1
set m0_0_3 "^5God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^2>Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_3_0;set bb vstr m0_0;set upm vstr m0_0_2;set downm vstr m0_0_4;set aa1 vstr mselectz;
set m0_0_3_0 player_sprintUnlimited 1
set m0_0_4 "^5God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^2>Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_4_0;set bb vstr m0_0;set upm vstr m0_0_3;set downm vstr m0_0_5;set aa1 vstr mselectz;
set m0_0_4_0 player_burstFireCoolDown 0.001
set m0_0_5 "^5God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^2>Noclip" a;"^5Drop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_5_0;set bb vstr m0_0;set upm vstr m0_0_4;set downm vstr m0_0_6;set aa1 vstr mselectz;
set m0_0_5_0 noclip
set m0_0_6 "^5God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^2>

rop Weapon" a;"^5Give Ammo" a;" " a;set aa vstr m0_0_6_0;set bb vstr m0_0;set upm vstr m0_0_5;set downm vstr m0_0_7;set aa1 vstr mselectz;
set m0_0_6_0 dropweapon
set m0_0_7 "^5God Mode" a;"^5Super Knife" a;"^5Unlimited Ammo" a;"^5Unlimited Sprint" a;"^5Cool Down" a;"^5Noclip" a;"^5Drop Weapon" a;"^2>Give Ammo" a;" " a;set aa vstr m0_0_7_0;set bb vstr m0_0;set upm vstr m0_0_6;set downm vstr m0_0_0;set aa1 vstr mselectz;
set m0_0_7_0 give ammob
set m0_1 "^1Player" a;"^2>Game" a;"^1Give?" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_1_0;set bb vstr menuclose;set upm vstr m0_0;set downm vstr m0_2;
set m0_1_0 "^2>Super Jump" a;"^5Time Scale" a;" " a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_1_0_0;set bb vstr m0_1;set upm vstr m0_1_1;set downm vstr m0_1_1;set aa1 vstr mselectz;
set m0_1_0_0 jump_height 999
set m0_1_1 "^5Super Jump" a;"^2>Time Scale" a;" " a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_1_1_0;set bb vstr m0_1;set upm vstr m0_1_0;set downm vstr m0_1_0;set aa1 vstr mselectz;
set m0_1_1_0 toggle timescale 1 2 .2
set m0_2 "^1Player" a;"^1Game" a;"^2>Give?" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_0;set bb vstr menuclose;set upm vstr m0_1;set downm vstr m0_0;
set m0_2_0 "^2>Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_0_0;set bb vstr m0_2;set upm vstr m0_2_8;set downm vstr m0_2_1;set aa1 vstr mselectz;
set m0_2_0_0 give ray_gun_upgraded_zm
set m0_2_1 "^5Ray Gun" a;"^2>Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_1_0;set bb vstr m0_2;set upm vstr m0_2_0;set downm vstr m0_2_2;set aa1 vstr mselectz;
set m0_2_1_0 give m1911_upgraded_zm
set m0_2_2 "^5Ray Gun" a;"^5Mustang and Sally" a;"^2>Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_2_0;set bb vstr m0_2;set upm vstr m0_2_1;set downm vstr m0_2_3;set aa1 vstr mselectz;
set m0_2_2_0 give freezegun_upgraded_zm
set m0_2_3 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^2>Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_3_0;set bb vstr m0_2;set upm vstr m0_2_2;set downm vstr m0_2_4;set aa1 vstr mselectz;
set m0_2_3_0 give minigun_zm
set m0_2_4 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^2>Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_4_0;set bb vstr m0_2;set upm vstr m0_2_3;set downm vstr m0_2_5;set aa1 vstr mselectz;
set m0_2_4_0 give thundergun_upgraded_zm
set m0_2_5 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^2>ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_5_0;set bb vstr m0_2;set upm vstr m0_2_4;set downm vstr m0_2_6;set aa1 vstr mselectz;
set m0_2_5_0 give ak74u_upgraded_zm
set m0_2_6 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^2>l96a1" a;"^5M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_6_0;set bb vstr m0_2;set upm vstr m0_2_5;set downm vstr m0_2_7;set aa1 vstr mselectz;
set m0_2_6_0 give l96a1_upgraded_zm
set m0_2_7 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^2>M72 Law" a;"^5Monkeys" a;set aa vstr m0_2_7_0;set bb vstr m0_2;set upm vstr m0_2_6;set downm vstr m0_2_8;set aa1 vstr mselectz;
set m0_2_7_0 give m72_law_upgraded_zm
set m0_2_8 "^5Ray Gun" a;"^5Mustang and Sally" a;"^5Freeze Gun" a;"^5Mini Gun" a;"^5Thunder Gun" a;"^5ak47u" a;"^5l96a1" a;"^5M72 Law" a;"^2>Monkeys" a;set aa vstr m0_2_8_0;set bb vstr m0_2;set upm vstr m0_2_7;set downm vstr m0_2_0;set aa1 vstr mselectz;
set m0_2_8_0 give zombie_cymbal_monkey