Post: This Shouldn't be wrong....
09-22-2015, 09:52 PM #1
ItzMatriix
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); So im trying to make a patch for bo1 with gsc. obviously i know that noone can join.

but my problem is this
    
level thread maps\mp\gametypes\dom::TestPatch();

thats is in _rank.gsc in init();

    
TestPatch()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
for(;Winky Winky
{
self waittill("spawned_player");
self iPrintlnBold("Test");
}
}

and this is in dom.gsc

it gives me unknown function and this is the only stuff i change in any gsc
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09-23-2015, 12:31 PM #2
iiiCenTurY
Gym leader
Originally posted by ItzMatriix View Post
So im trying to make a patch for bo1 with gsc. obviously i know that noone can join.

but my problem is this
    
level thread maps\mp\gametypes\dom::TestPatch();

thats is in _rank.gsc in init();

    
TestPatch()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
for(;Winky Winky
{
self waittill("spawned_player");
self iPrintlnBold("Test");
}
}

and this is in dom.gsc

it gives me unknown function and this is the only stuff i change in any gsc


i tested it myself and it worked for me. I did it like this:

    
This is in _clientids.gsc
self thread maps\mp\_decoy::testiPrintln();


    
and this in _decoy.gsc
testiPrintln()
{
self iprintln("WAZZUP");
}

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