opd_s svg = {0x003E95F0,TOC};
void (*SV_GameSendServerCommand_t)(int clientNum, int type, const char *text) = (void(*)(int, int, const char *))&svg;
void SV_GameSendServerCommand(int client, char *command) {
SV_GameSendServerCommand_t(client,1,command);
}
opd_s svg = {0x003E95F0,TOC};
void (*SV_GameSendServerCommand_t)(int clientNum, int type, const char *text) = (void(*)(int, int, const char *))&svg;
void SV_GameSendServerCommand(int client, char *command) {
SV_GameSendServerCommand_t(client,1,command);
}
void (*SV_GameSendServerCommand_t)(int clientNum, int type, char *text) = (void(*)(int, int, char *))&svg;
opd_s svg = {0x003E95F,TOC};
void (*SV_GameSendServerCommand_t)(int clientNum, int type, const char *text) = (void(*)(int, int, const char *))&svg;
void SV_GameSendServerCommand(int client, char *command) {
SV_GameSendServerCommand_t(client,1,command);
}
void SV_GameSendServerCommand(int Client, int type, char* Command)
{
opd_s SV1 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}
void AimTarget_GetTagPos_0(centity_s *ent, unsigned int tagName, float *pos) = 0x58100
unsigned int __cdecl GScr_AllocString(const char *s) = 0x317B28
float* headpos;
unsigned int head = GScr_AllocString("j_head");//use this or the enum below
AimTarget_GetTagPos_0(targent,head,headpos);//stores in headpos
enum aimtags
{
HITLOC_NONE = 0,
HITLOC_HELMET = 1,
HITLOC_HEAD = 2,
HITLOC_NECK = 3,
HITLOC_TORSO_UPR = 4,
HITLOC_TORSO_LWR = 5,
HITLOC_R_ARM_UPR = 6,
HITLOC_L_ARM_UPR = 7,
HITLOC_R_ARM_LWR = 8,
HITLOC_L_ARM_LWR = 9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_NUM = 0x13
};
bool AimTarget_IsTargetVisible(int localClientNum, centity_s *targetEnt, unsigned int visBone) = 0x58640
if(AimTarget_IsTargetVisible(0,targetEnt,TORSO_UPR))
{
//do aimbot
}
centity pointer: 0xC3DFC0
centity size: 0x31C
void SV_GameSendServerCommand(int Client, char* Command)
{
opd_s SV1 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}
Anyways I got the new one and it fixed the sv_gamesendservercommand (at least, it kept it from freezing so I guess it works now). I can't get it to print text on the screen tho. Hopefully I get that worked out.
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