Post: how cod CBUF_AddText & SV_GameSendServerCommand
03-14-2016, 01:09 PM #1
xCap10
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); hi ngu guide for coding & what i need to add in my tool for it in c# using ps3lib
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03-14-2016, 02:14 PM #2
Hash847
Purple God
Originally posted by xCap10 View Post
hi ngu guide for coding & what i need to add in my tool for it in c# using ps3lib


1. What game is this for?
2. Is it possible that you may be able to speak more clearly?
3. What do you want cbuf & gameservercommand to do exactly?
03-14-2016, 04:15 PM #3
xCap10
Keeper
blackops1
send message
kick player
freeze ps3
03-14-2016, 05:28 PM #4
Indie Developer
Reverse Engineer
This is the Sv_GameSendServerCommand function , put in your RPC Class
    public static void SV_GameSendServerCommand(Int32 clientIndex, String Command)
{
RPC.Call(0x34A1DC, clientIndex, 0, Command);
}


For the text , need the iPrintln / iPrintlnBold ad use this function on the RPC Class

     public static void iPrintln(Int32 client, String Text)
{
SV_GameSendServerCommand(client, "O \"" + Text + "\"");
}
public static void iPrintlnBold(Int32 client, String Text)
{
SV_GameSendServerCommand(client, "< \"" + Text + "\"");
}


How to use the iPrintln and iPrintlnBold ?

    RPC.iPrintln(-1, "text here");

    RPC.iPrintlnBold(-1, "text here"); 


-1 is for all clients

The following user thanked Indie Developer for this useful post:

xCap10
03-14-2016, 07:21 PM #5
xCap10
Keeper
error in call
06-07-2016, 09:53 AM #6
Austin27186
Do a barrel roll!
... I'm new to modding but can work on usb binds

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