Post: Playlists got blown off.
11-12-2008, 04:23 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); It's true. They were blown off 100%. Two months later, we have nothing and no update on when they arrive. They're trying to ween us of COD4 and get us to go to COSad AwesomeWAW. :(

R.I.P. COD4, I hardly knew ye.
(adsbygoogle = window.adsbygoogle || []).push({});
11-12-2008, 04:30 PM #2
shadeyb
bury me a G
yeah that sukz
well i'll still play Cod4 also !!
great game Happy
11-12-2008, 11:09 PM #3
I WANT MY PLAYLISTS!!1!!1!1 IMMA GO APESHIT!11!1 RAGH!!1 I WANNA COOKIE!!111!1

Seriously, it's getting like they've blown the game off.

11-12-2008, 11:35 PM #4
SniperScope
PS3CoDFailures
Yeah, they where supposed to be here on september...
11-13-2008, 12:16 AM #5
Surikizu
GUMI fanboy
I don't get it what are you are talking about.
11-13-2008, 12:29 AM #6
shadeyb
bury me a G
COD4 news the playlists; which are currently in a holding pattern in MP design territory. They’re working on the issues spoke about several weeks ago where the gametypes needed some gameplay balancing (i.e. Spawn Camping in Second Chance SD, Round ends too quick in Sudden Death Sabatoge). So at this point, I’m not going to make the same mistake twice and just hold off on saying anything until they’re completly finished. So…. just know we’re working on them and once they’re amazingly fun and finished, I’ll let you know. they’re coming out. Bummer. I know, but despite my willingness to cave under the sheer crave for the new playlists the MP Design team refuses to let anything out of their grasp until it is completely up to standard with their very high bar of quaility for multiplayer in Call of Duty 4…. and I don’t blame them.

^^quoted 1ST OCTOBER^^ Source: fourzerotwo.com



Remember though, nothing is final until it’s actually released. I don’t want you guys to be disappointed if something doesn’t pass QA, but to give you an idea of what we’re currently testing and where we stand with each playlist:

Hardcore Headquarters - No Patch Required

Testing is completed for Hardcore HQ. This playlist has standard HQ rules w/ Hardcore Settings. Limited HUD, Increased Bullet Damage, and Friendly Fire Enabled.

Hardcore Ricochet Playlist - Currently Testing

We’re currently testing this playlist now to see if a patch will be required for it or not. We should know soon. This is the No Teamkilling playlist. Any damage a teamkiller attempts to do to their team mates is reflected onto themselves only. Therefore, if they attempt to shoot an RPG into the ground at the beginning of the match; the only person who will die, is the Teamkiller. This eliminates the fear of being shot in the back by some asshole, but still encourages players to play tactically and not throw random nades, because if you accidentally hit a teammate, you’re only going to end up killing yourself and they’ll go unharmed. No Teamkilling, No Random Nades. This playlist will include the variant for Hardcore Teamdeathmatch, Hardcore Search and Destroy, and Hardcore HQ.

Sudden Death Sabotage - Currently Testing

Sabotage with no respawns. Fast-paced and intense Sabotage. No more hiding with the bomb until time runs out for sudden death. Increased XP per kills to encourage Team Deathmatch mentality. Defend your objective, while attempting to secure the bomb and plant on theirs. Once you’re dead, you’re dead. No second chances. We’re currently testing to see if this can be implemented without a patch.

Second Chance Search and Destroy - Currently Testing


Search and Destroy with 1 respawn each. This completely revamps your Search and Destroy tactics. No longer will lucky frag or well-placed claymore end your chance of victory. Each player has 1 respawn, creating longer more thoughout attack / defend strategies. Eliminate enemy players, and cut off their reinforcements while you defuse.

................................................................................................



Note* Additional Info

If all these get past Quality Assurance (Test) with zero bugs, then we’ll be able to implement these four new playlists rather quickly (once QA and Localization is finished). In addition, we plan on adding Killhouse to more playlists and adjusting the amount of XP you get in certain playlists. (i.e. double XP in hardcore and new playlists).

Hit the jump for the playlists we’d like to do, but would require some code work to implement.

The following gametypes would require code support in order to implement. Which means we’d have to patch. Now anytime you require a patch that’s a much lengthier process than just doing a playlist update because it requires code work, very extensive QA both internally, at Activision, and at Microsoft / Sony. Which is why we want to attempt to get the playlist updates ABOVE out first, and then see what our options are with the ones BELOW. The ones which require additional support include:

Bare-Bones Team Deathmatch - Patch Required

Team Deathmatch with no perks and no air support. Problem: Slot 1 Perks Glitch

Hardcore Free for All - Patch Required

Free For All with Hardcore Settings. Problem: UAV glitch

Team Elimination (Last Man Standing) - Patch Required

3 round Team Deathmatch w/ no respawns. Switch sides each round. Problem: Round Switch Glitch

Multi-Bomb Search and Destroy - Patch Required

Search and Destroy but all attackers spawn with a bomb. Problem: Planting Glitch
11-13-2008, 12:53 AM #7
NGUWhitey
NGU's OG
Well that what happens when new games come out. lol the others die.

-Whitey
11-13-2008, 12:56 AM #8
shadeyb
bury me a G
dont think its dead yet dude !!

quote
Just got finished jumping into some of QA’s playtests of the new gametypes. While they’re ensuring there are no bugs to be found, I wanted to jump in and test out how fun the playlists were. Hardcore HQ is a lot of fun because it’s a lot more fast paced than normal and HQ’s are falling a lot faster. Not a lot of waiting around in this gametype. Not to mention it’s a lot more tactical when you’re not just spamming the HQ with nades. I think I’ll be playing the Hardcore Ricochet version of Hardcore HQ a lot.

We played several games of Second Chance Search and Destroy, which essentially just adds 1 respawn per player. A small addition, but makes a big difference in the tactics you use. Plus, it wasn’t as frustrating to be taken out early in the round because you get a second chance to do some damage. No more dying early and waiting around the entire match. The only problem I can foresee with it is the occassional spawn kill if someone gets past your defenses and gets in a position to kill your second wave of respawns before you get him out. Other than that I actually prefer Second Chance over standard Search and Destroy. I found myself missing the second life when we were playing standard. There were a few UI (user interface) bugs, but those can be taken care of really easily, just need to shorten the name of the gametype.

Still on the fence with Sudden Death Sabotage, what do you guys think of that. It essentially just turns into Team Elimination because no one has any respawns, so everyone starts camping and never goes for the bomb. In a way, I like that, because it’s a sneaky way to get Team Elimination into the game with an extra twist, but on the other hand the rounds end really quickly. I’m worried this one might not make the cut, but we’ll see how the rest of testing goes this week.

Hardcore Ricochet is the answer to my prayers. Team Killing is non-existent and you no longer have to say “my bad” to a team mate you accidently blow to hell with a badly placed grenade. If you *** up, you’re the only one hurting for it. Not to mention you never have to worry about having a team mate shoot an RPG into the ground at the start and killing everyone in Hardcore Search and Destroy. That alone makes this entire playlist worth it to me.
11-13-2008, 01:47 AM #9
Surikizu
GUMI fanboy
Well its kinda bye for MOST cod4 players, also as reviewed, c.o.d.4 will be dead soon like one month or so fare well old friend, well at least I completed everything on it, DIE! I'm not gonna miss you cod4.
11-13-2008, 02:04 AM #10
RICHIE209
March 6, 2011.
RiP CoD4 I Knew You Too Much...

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo