Post: Here's a huge COD4 cvr list
01-04-2009, 03:17 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I need help I have a cvr list but dont know where to put them in please help
_____________actionSlotsHide “0″
activeAction “”
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurred”
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simple”
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “”
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1″
cl_wwwDownload “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gand”
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD ”
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “listen server”
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_angularVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0″
fs_debug “0″
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “”
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “war”
g_log “games_mp.log”
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_language “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “”
masterPort “20810″
masterServerName “cod4master.activision.com”
monkeytoy “0″
motd “”
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-”
net_ip “localhost”
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “”
net_socksPort “1080″
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “”
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)”
r_aaSamples “4″
r_altModelLightingUpdate “1″
r_aspectRatio “auto”
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blink”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchanged”
r_contrast “1″
r_customMode “”
r_debugLineWidth “3″
r_debugShader “none”
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hz”
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “none”
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptive”
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024×768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Default”
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “None”
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “off”
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchanged”
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″
rcon_password “”
____________________________________________________
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04-11-2009, 10:18 PM #38
mjkuser
OMGNEXTGEN
you know i've looked at this thread like ten times now but i just actually looked at the codes i could mod SO much with this and try it on the split screen


oh, and to delete the patch you just go to game data utility and delete the CoD4 file you just have to re-download the update and you can play online again if i helped +REP
05-03-2009, 09:12 PM #39
Toaster__
Save Point
You dont need this CVR its rubbish the one i got is like 10 times smaller and doesnt exactly the same stuff
05-05-2009, 06:42 PM #40
Human
League Champion
You can pick out some of the commands, and inject them somewhere into the CoD file.
05-06-2009, 12:24 AM #41
Killer372
Gym leader
IT WORKS FOR SPLIT SCREEN not the codes he said but the delete the update thing
05-06-2009, 10:24 PM #42
Jetli
Haxor!
Great just what I needed I plan on useing theese if I can get my hacks working.
05-07-2009, 08:49 PM #43
Holy Shit is all i can say...
05-10-2009, 03:19 PM #44
Originally posted by kevin17 View Post
I need help I have a cvr list but dont know where to put them in please help
_____________actionSlotsHide “0?
activeAction “”
ai_corpseCount “10?
ammoCounterHide “0?
authPort “20800?
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11?
bg_bobAmplitudeDucked “0.0075 0.0075?
bg_bobAmplitudeProne “0.02 0.005?
bg_bobAmplitudeSprinting “0.02 0.014?
bg_bobAmplitudeStanding “0.007 0.007?
bg_bobMax “8?
bg_fallDamageMaxHeight “300?
bg_fallDamageMinHeight “128?
bg_foliagesnd_fastinterval “500?
bg_foliagesnd_maxspeed “180?
bg_foliagesnd_minspeed “40?
bg_foliagesnd_resetinterval “500?
bg_foliagesnd_slowinterval “1500?
bg_ladder_yawcap “100?
bg_legYawTolerance “20?
bg_maxGrenadeIndicatorSpeed “20?
bg_prone_yawcap “85?
bg_shock_lookControl “1?
bg_shock_lookControl_fadeTime “2?
bg_shock_lookControl_maxpitchspeed “90?
bg_shock_lookControl_maxyawspeed “90?
bg_shock_lookControl_mousesensitivityscale “0.5?
bg_shock_movement “1?
bg_shock_screenBlurBlendFadeTime “1?
bg_shock_screenBlurBlendTime “0.4?
bg_shock_screenFlashShotFadeTime “1?
bg_shock_screenFlashWhiteFadeTime “1?
bg_shock_screenType “blurred”
bg_shock_sound “1?
bg_shock_soundDryLevel “1?
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25?
bg_shock_soundFadeOutTime “2.5?
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3?
bg_shock_soundLoopFadeTime “1.5?
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2?
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5?
bg_shock_viewKickFadeTime “3?
bg_shock_viewKickPeriod “0.75?
bg_shock_viewKickRadius “0.05?
bg_shock_volume_ambient “0.5?
bg_shock_volume_announcer “0.5?
bg_shock_volume_auto “0.5?
bg_shock_volume_auto2 “0.5?
bg_shock_volume_auto2d “0.5?
bg_shock_volume_autodog “0.5?
bg_shock_volume_body “0.5?
bg_shock_volume_body2d “0.5?
bg_shock_volume_bulletimpact “0.5?
bg_shock_volume_bulletwhizby “0.5?
bg_shock_volume_effects1 “0.5?
bg_shock_volume_effects2 “0.5?
bg_shock_volume_element “0.5?
bg_shock_volume_hurt “0.5?
bg_shock_volume_item “0.5?
bg_shock_volume_local “0.5?
bg_shock_volume_local2 “0.5?
bg_shock_volume_menu “0.5?
bg_shock_volume_mission “0.5?
bg_shock_volume_music “0.5?
bg_shock_volume_musicnopause “0.5?
bg_shock_volume_nonshock “0.5?
bg_shock_volume_physics “0.5?
bg_shock_volume_player1 “0.5?
bg_shock_volume_player2 “0.5?
bg_shock_volume_reload “0.5?
bg_shock_volume_reload2d “0.5?
bg_shock_volume_shellshock “0.5?
bg_shock_volume_vehicle “0.5?
bg_shock_volume_vehiclelimited “0.5?
bg_shock_volume_voice “0.5?
bg_shock_volume_weapon “0.5?
bg_shock_volume_weapon2d “0.5?
bg_swingSpeed “0.2?
bg_viewKickMax “90?
bg_viewKickMin “5?
bg_viewKickRandom “0.4?
bg_viewKickScale “0.2?
bullet_penetrationMinFxDist “30?
cg_airstrikeKillCamCloseXYDist “24?
cg_airstrikeKillCamCloseZDist “24?
cg_airstrikeKillCamDist “200?
cg_airstrikeKillCamFarBlur “2?
cg_airstrikeKillCamFarBlurDist “300?
cg_airstrikeKillCamFarBlurStart “100?
cg_airstrikeKillCamFov “80?
cg_airstrikeKillCamNearBlur “4?
cg_airstrikeKillCamNearBlurEnd “100?
cg_airstrikeKillCamNearBlurStart “0?
cg_blood “1?
cg_brass “1?
cg_centertime “5?
cg_chatHeight “8?
cg_chatTime “12000?
cg_connectionIconSize “0?
cg_constantSizeHeadIcons “0?
cg_crosshairAlpha “1?
cg_crosshairAlphaMin “0.5?
cg_crosshairDynamic “0?
cg_crosshairEnemyColor “1?
cg_cursorHints “4?
cg_debug_overlay_viewport “0?
cg_debugevents “0?
cg_debugInfoCornerOffset “0 0?
cg_debugposition “0?
cg_descriptiveText “1?
cg_draw2D “1?
cg_drawBreathHint “1?
cg_drawCrosshair “1?
cg_drawCrosshairNames “1?
cg_drawCrosshairNamesPosX “300?
cg_drawCrosshairNamesPosY “180?
cg_drawFPS “Simple”
cg_drawFPSLabels “1?
cg_drawFriendlyNames “1?
cg_drawGun “1?
cg_drawHealth “0?
cg_drawLagometer “1?
cg_drawMantleHint “1?
cg_drawMaterial “Off”
cg_drawpaused “1?
cg_drawScriptUsage “0?
cg_drawShellshock “1?
cg_drawSnapshot “0?
cg_drawSpectatorMessages “1?
cg_drawThroughWalls “0?
cg_drawTurretCrosshair “1?
cg_dumpAnims “-1?
cg_enemyNameFadeIn “250?
cg_enemyNameFadeOut “250?
cg_errordecay “100?
cg_firstPersonTracerChance “0.5?
cg_footsteps “1?
cg_fov “65?
cg_fovMin “10?
cg_fovScale “1?
cg_friendlyNameFadeIn “0?
cg_friendlyNameFadeOut “1500?
cg_gameBoldMessageWidth “390?
cg_gameMessageWidth “455?
cg_gun_move_f “0?
cg_gun_move_minspeed “0?
cg_gun_move_r “0?
cg_gun_move_rate “0?
cg_gun_move_u “0?
cg_gun_ofs_f “0?
cg_gun_ofs_r “0?
cg_gun_ofs_u “0?
cg_gun_x “0?
cg_gun_y “0?
cg_gun_z “0?
cg_headIconMinScreenRadius “0.015?
cg_heliKillCamDist “1000?
cg_heliKillCamFarBlur “2?
cg_heliKillCamFarBlurDist “300?
cg_heliKillCamFarBlurStart “100?
cg_heliKillCamFov “15?
cg_heliKillCamNearBlur “4?
cg_heliKillCamNearBlurEnd “100?
cg_heliKillCamNearBlurStart “0?
cg_heliKillCamZDist “50?
cg_hintFadeTime “100?
cg_hudChatIntermissionPosition “5 110?
cg_hudChatPosition “5 204?
cg_hudDamageIconHeight “64?
cg_hudDamageIconInScope “0?
cg_hudDamageIconOffset “128?
cg_hudDamageIconTime “2000?
cg_hudDamageIconWidth “128?
cg_hudGrenadeIconEnabledFlash “0?
cg_hudGrenadeIconHeight “25?
cg_hudGrenadeIconInScope “0?
cg_hudGrenadeIconMaxHeight “104?
cg_hudGrenadeIconMaxRangeFlash “500?
cg_hudGrenadeIconMaxRangeFrag “250?
cg_hudGrenadeIconOffset “50?
cg_hudGrenadeIconWidth “25?
cg_hudGrenadePointerHeight “12?
cg_hudGrenadePointerPivot “12 27?
cg_hudGrenadePointerPulseFreq “1.7?
cg_hudGrenadePointerPulseMax “1.85?
cg_hudGrenadePointerPulseMin “0.3?
cg_hudGrenadePointerWidth “25?
cg_hudlegacysplitscreenscale “2?
cg_hudMapBorderWidth “2?
cg_hudMapFriendlyHeight “15?
cg_hudMapFriendlyWidth “15?
cg_hudMapPlayerHeight “20?
cg_hudMapPlayerWidth “20?
cg_hudMapRadarLineThickness “0.15?
cg_hudObjectiveTextScale “0.3?
cg_hudProneY “-160?
cg_hudSayPosition “5 180?
cg_hudsplitscreencompassscale “1.5?
cg_hudsplitscreenstancescale “2?
cg_hudStanceFlash “1 1 1 1?
cg_hudStanceHintPrints “0?
cg_hudVotePosition “5 220?
cg_invalidCmdHintBlinkInterval “600?
cg_invalidCmdHintDuration “1800?
cg_laserEndOffset “0.5?
cg_laserFlarePct “0.2?
cg_laserForceOn “0?
cg_laserLight “1?
cg_laserLightBeginOffset “13?
cg_laserLightBodyTweak “15?
cg_laserLightEndOffset “-3?
cg_laserLightRadius “3?
cg_laserRadius “0.8?
cg_laserRange “1500?
cg_laserRangePlayer “1500?
cg_mapLocationSelectionCursorSpeed “0.6?
cg_marks_ents_player_only “0?
cg_nopredict “0?
cg_overheadIconSize “0.7?
cg_overheadNamesFarDist “1024?
cg_overheadNamesFarScale “0.6?
cg_overheadNamesFont “2?
cg_overheadNamesGlow “0 0 0 1?
cg_overheadNamesMaxDist “10000?
cg_overheadNamesNearDist “256?
cg_overheadNamesSize “0.5?
cg_overheadRankSize “0.5?
cg_predictItems “1?
cg_scoreboardBannerHeight “35?
cg_scoreboardFont “0?
cg_scoreboardHeaderFontScale “0.35?
cg_scoreboardHeight “435?
cg_scoreboardItemHeight “18?
cg_scoreboardMyColor “1 0.8 0.4 1?
cg_scoreboardPingGraph “0?
cg_scoreboardPingHeight “0.7?
cg_scoreboardPingText “1?
cg_scoreboardPingWidth “0.036?
cg_scoreboardRankFontScale “0.25?
cg_scoreboardScrollStep “3?
cg_scoreboardTextOffset “0.5?
cg_scoreboardWidth “500?
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961?
cg_ScoresPing_HighColor “0.8 0 0 1?
cg_ScoresPing_Interval “100?
cg_ScoresPing_LowColor “0 0.74902 0 1?
cg_ScoresPing_MaxBars “4?
cg_ScoresPing_MedColor “0.8 0.8 0 1?
cg_scriptIconSize “0?
cg_showmiss “0?
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2?
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8?
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8?
cg_subtitleMinTime “3?
cg_subtitles “1?
cg_subtitleWidthStandard “520?
cg_subtitleWidthWidescreen “520?
cg_teamChatsOnly “0?
cg_thirdPerson “0?
cg_thirdPersonAngle “0?
cg_thirdPersonRange “120?
cg_tracerchance “0.2?
cg_tracerlength “160?
cg_tracerScale “1?
cg_tracerScaleDistRange “25000?
cg_tracerScaleMinDist “5000?
cg_tracerScrewDist “100?
cg_tracerScrewRadius “0.5?
cg_tracerSpeed “7500?
cg_tracerwidth “4?
cg_viewZSmoothingMax “16?
cg_viewZSmoothingMin “1?
cg_viewZSmoothingTime “0.1?
cg_voiceIconSize “0?
cg_weaponCycleDelay “0?
cg_weaponHintsCoD1Style “1?
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6?
cl_allowDownload “1?
cl_analog_attack_threshold “0.8?
cl_anglespeedkey “1.5?
cl_anonymous “0?
cl_avidemo “0?
cl_bypassMouseInput “0?
cl_connectionAttempts “10?
cl_connectTimeout “200?
cl_forceavidemo “0?
cl_freelook “1?
cl_freezeDemo “0?
cl_hudDrawsBehindUI “1?
cl_ingame “0?
cl_maxpackets “30?
cl_maxPing “800?
cl_motdString “”
cl_mouseAccel “0?
cl_nodelta “0?
cl_noprint “0?
cl_packetdup “1?
cl_paused “0?
cl_pitchspeed “140?
cl_punkbuster “1?
cl_serverStatusResendTime “750?
cl_showmouserate “0?
cl_shownet “0?
cl_shownuments “0?
cl_showSend “0?
cl_showServerCommands “0?
cl_showTimeDelta “0?
cl_stanceHoldTime “300?
cl_talking “0?
cl_timeout “40?
cl_updateavailable “0?
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1?
cl_wwwDownload “1?
cl_yawspeed “140?
clientSideEffects “1?
com_animCheck “0?
com_filter_output “0?
com_introPlayed “1?
com_maxfps “0?
com_maxFrameTime “100?
com_playerProfile “gand”
com_recommendedSet “1?
com_statmon “0?
com_timescale “1?
compass “1?
compassClampIcons “1?
compassCoords “720 340 200?
compassECoordCutoff “37?
compassEnemyFootstepEnabled “0?
compassEnemyFootstepMaxRange “500?
compassEnemyFootstepMaxZ “100?
compassEnemyFootstepMinSpeed “140?
compassFriendlyHeight “18.75?
compassFriendlyWidth “18.75?
compassMaxRange “2500?
compassMinRadius “0.0001?
compassMinRange “0.0001?
compassObjectiveArrowHeight “20?
compassObjectiveArrowOffset “2?
compassObjectiveArrowRotateDist “5?
compassObjectiveArrowWidth “20?
compassObjectiveDetailDist “10?
compassObjectiveDrawLines “1?
compassObjectiveHeight “20?
compassObjectiveIconHeight “16?
compassObjectiveIconWidth “16?
compassObjectiveMaxHeight “70?
compassObjectiveMaxRange “2048?
compassObjectiveMinAlpha “1?
compassObjectiveMinDistRange “1?
compassObjectiveMinHeight “-70?
compassObjectiveNearbyDist “4?
compassObjectiveNumRings “10?
compassObjectiveRingSize “80?
compassObjectiveRingTime “10000?
compassObjectiveTextHeight “18?
compassObjectiveTextScale “0.3?
compassObjectiveWidth “20?
compassPlayerHeight “18.75?
compassPlayerWidth “18.75?
compassRadarLineThickness “0.4?
compassRadarPingFadeTime “4?
compassRadarUpdateTime “4?
compassRotation “1?
compassSize “1?
compassSoundPingFadeTime “2?
compassTickertapeStretch “0.5?
con_default_console_filter “*”
con_errormessagetime “8?
con_gameMsgWindow0FadeInTime “0.25?
con_gameMsgWindow0FadeOutTime “0.5?
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4?
con_gameMsgWindow0MsgTime “5?
con_gameMsgWindow0ScrollTime “0.25?
con_gameMsgWindow0SplitscreenScale “1.5?
con_gameMsgWindow1FadeInTime “0.25?
con_gameMsgWindow1FadeOutTime “0.01?
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5?
con_gameMsgWindow1MsgTime “8?
con_gameMsgWindow1ScrollTime “0.25?
con_gameMsgWindow1SplitscreenScale “1.5?
con_gameMsgWindow2FadeInTime “0.75?
con_gameMsgWindow2FadeOutTime “0.5?
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7?
con_gameMsgWindow2MsgTime “5?
con_gameMsgWindow2ScrollTime “0.25?
con_gameMsgWindow2SplitscreenScale “1.5?
con_gameMsgWindow3FadeInTime “0.25?
con_gameMsgWindow3FadeOutTime “0.5?
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5?
con_gameMsgWindow3MsgTime “5?
con_gameMsgWindow3ScrollTime “0.25?
con_gameMsgWindow3SplitscreenScale “1.5?
con_inputBoxColor “0.1 0.1 0.5 0.8?
con_inputHintBoxColor “0.1 0.1 0.5 1?
con_matchPrefixOnly “1?
con_minicon “1?
con_miniconlines “5?
con_minicontime “4?
con_outputBarColor “0.1 0.1 0.9 0.8?
con_outputSliderColor “0.15 0.15 0.1 0.6?
con_outputWindowColor “0.1 0.1 0.3 0.9?
con_typewriterColorBase “1 1 1?
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1?
con_typewriterColorGlowCompleted “0 0.3 0.8 1?
con_typewriterColorGlowFailed “0.8 0 0 1?
con_typewriterColorGlowUpdated “0 0.6 0.18 1?
con_typewriterDecayDuration “700?
con_typewriterDecayStartTime “6000?
con_typewriterPrintSpeed “50?
customclass1 “RPD ”
customclass2 “m60?
customclass3 “m4?
customclass4 “Custom Slot 4?
customclass5 “Custom Slot 5?
dedicated “listen server”
developer “0?
developer_script “0?
didyouknow “@PLATFORM_DYK_MSG15?
drew_notes “5?
dynEnt_active “1?
dynEnt_bulletForce “1000?
dynEnt_explodeForce “12500?
dynEnt_explodeMaxEnts “20?
dynEnt_explodeMinForce “40?
dynEnt_explodeSpinScale “3?
dynEnt_explodeUpbias “0.5?
dynEntPieces_angularVelocity “0 0 0?
dynEntPieces_impactForce “1000?
dynEntPieces_velocity “0 0 0?
fixedtime “0?
friction “5.5?
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0?
fs_debug “0?
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0?
fs_restrict “0?
fx_marks “1?
fx_marks_ents “1?
fx_marks_smodels “1?
g_allowvote “1?
g_antilag “1?
g_banIPs “”
g_clonePlayerMaxVelocity “80?
g_compassShowEnemies “0?
g_deadChat “1?
g_dropForwardSpeed “10?
g_dropHorzSpeedRand “100?
g_dropUpSpeedBase “10?
g_dropUpSpeedRand “5?
g_gametype “war”
g_log “games_mp.log”
g_logSync “0?
g_oldVoting “1?
g_playerCollisionEjectSpeed “25?
g_redCrosshairs “1?
g_synchronousClients “0?
g_useGear “1?
g_useholdspawndelay “500?
g_voiceChatTalkingDuration “500?
g_voteAbstainWeight “0.5?
heli_barrelMaxVelocity “1250?
heli_barrelRotation “70?
heli_barrelSlowdown “360?
hiDef “1?
hud_deathQuoteFadeTime “1000?
hud_enable “1?
hud_fade_ammodisplay “0?
hud_fade_compass “0?
hud_fade_healthbar “2?
hud_fade_offhand “0?
hud_fade_sprint “1.7?
hud_fade_stance “1.7?
hud_fadeout_speed “0.1?
hud_flash_period_offhand “0.5?
hud_flash_time_offhand “2?
hud_health_pulserate_critical “0.5?
hud_health_pulserate_injured “1?
hud_health_startpulse_critical “0.33?
hud_health_startpulse_injured “1?
hudElemPausedBrightness “0.4?
in_mouse “1?
inertiaAngle “0?
inertiaDebug “0?
inertiaMax “50?
jump_height “39?
jump_ladderPushVel “128?
jump_slowdownEnable “1?
jump_spreadAdd “64?
jump_stepSize “18?
koth_autodestroytime “60?
koth_capturetime “20?
koth_delayPlayer “0?
koth_destroytime “10?
koth_kothmode “0?
koth_spawnDelay “60?
koth_spawntime “0?
loc_forceEnglish “0?
loc_language “0?
loc_translate “1?
loc_warnings “1?
loc_warningsAsErrors “0?
logfile “2?
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8?
lowAmmoWarningColor2 “1 1 1 1?
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8?
lowAmmoWarningNoAmmoColor2 “1 0 0 1?
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8?
lowAmmoWarningNoReloadColor2 “1 1 0 1?
lowAmmoWarningPulseFreq “1.7?
lowAmmoWarningPulseMax “1.5?
lowAmmoWarningPulseMin “0?
m_filter “0?
m_forward “0.25?
m_pitch “0.022?
m_side “0.25?
m_yaw “0.022?
mantle_check_angle “60?
mantle_check_radius “0.1?
mantle_check_range “20?
mantle_debug “0?
mantle_enable “1?
mantle_view_yawcap “60?
mapname “”
masterPort “20810?
masterServerName “cod4master.activision.com”
monkeytoy “0?
motd “”
msg_dumpEnts “0?
msg_hudelemspew “0?
msg_printEntityNums “0?
name “2ci-”
net_ip “localhost”
net_lanauthorize “0?
net_noipx “0?
net_noudp “0?
net_port “28960?
net_profile “0?
net_showprofile “0?
net_socksEnabled “0?
net_socksPassword “”
net_socksPort “1080?
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0?
nightVisionFadeInOutTime “0.1?
nightVisionPowerOnTime “0.3?
onlinegame “1?
overrideNVGModelWithKnife “0?
packetDebug “0?
password “”
perk_bulletPenetrationMultiplier “2?
perk_extraBreath “5?
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180?
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400?
perk_sprintMultiplier “2?
perk_weapRateMultiplier “0.75?
perk_weapReloadMultiplier “0.5?
perk_weapSpreadMultiplier “0.65?
player_adsExitDelay “0?
player_backSpeedScale “0.7?
player_breath_fire_delay “0?
player_breath_gasp_lerp “6?
player_breath_gasp_scale “4.5?
player_breath_gasp_time “1?
player_breath_hold_lerp “1?
player_breath_hold_time “4.5?
player_breath_snd_delay “1?
player_breath_snd_lerp “2?
player_burstFireCooldown “0.2?
player_debugHealth “0?
player_dmgtimer_flinchTime “500?
player_dmgtimer_maxTime “750?
player_dmgtimer_minScale “0?
player_dmgtimer_stumbleTime “500?
player_dmgtimer_timePerPoint “100?
player_footstepsThreshhold “0?
player_lean_rotate_crouch_left “1.25?
player_lean_rotate_crouch_right “1?
player_lean_rotate_left “1.25?
player_lean_rotate_right “1.25?
player_lean_shift_crouch_left “12.5?
player_lean_shift_crouch_right “13?
player_lean_shift_left “5?
player_lean_shift_right “2.5?
player_meleeChargeFriction “1200?
player_meleeHeight “10?
player_meleeRange “64?
player_meleeWidth “10?
player_move_factor_on_torso “0?
player_moveThreshhold “10?
player_scopeExitOnDamage “0?
player_spectateSpeedScale “1?
player_sprintCameraBob “0.5?
player_sprintForwardMinimum “105?
player_sprintMinTime “1?
player_sprintRechargePause “0?
player_sprintSpeedScale “1.5?
player_sprintStrafeSpeedScale “0.667?
player_sprintTime “4?
player_strafeAnimCosAngle “0.5?
player_strafeSpeedScale “0.8?
player_sustainAmmo “0?
player_turnAnims “0?
player_view_pitch_down “85?
player_view_pitch_up “85?
protocol “1?
r_aaAlpha “dither (fast)”
r_aaSamples “4?
r_altModelLightingUpdate “1?
r_aspectRatio “auto”
r_autopriority “0?
r_blur “0?
r_brightness “0?
r_cacheModelLighting “1?
r_cacheSModelLighting “1?
r_clear “dev-only blink”
r_clearColor “0 0 0 0?
r_clearColor2 “0 0 0 0?
r_colorMap “Unchanged”
r_contrast “1?
r_customMode “”
r_debugLineWidth “3?
r_debugShader “none”
r_depthPrepass “0?
r_desaturation “1?
r_detail “1?
r_diffuseColorScale “1?
r_displayRefresh “60 Hz”
r_distortion “1?
r_dlightLimit “4?
r_dof_bias “0.5?
r_dof_enable “1?
r_dof_farBlur “1.8?
r_dof_farEnd “7000?
r_dof_farStart “1000?
r_dof_nearBlur “6?
r_dof_nearEnd “60?
r_dof_nearStart “10?
r_dof_tweak “0?
r_dof_viewModelEnd “8?
r_dof_viewModelStart “2?
r_drawDecals “1?
r_drawSun “1?
r_drawWater “1?
r_envMapExponent “5?
r_envMapMaxIntensity “0.5?
r_envMapMinIntensity “0.2?
r_envMapOverride “0?
r_envMapSpecular “1?
r_envMapSunIntensity “2?
r_fastSkin “0?
r_filmTweakBrightness “0?
r_filmTweakContrast “1.4?
r_filmTweakDarkTint “0.7 0.85 1?
r_filmTweakDesaturation “0.2?
r_filmTweakEnable “0?
r_filmTweakInvert “0?
r_filmTweakLightTint “1.1 1.05 0.85?
r_filmUseTweaks “0?
r_floatz “1?
r_fog “1?
r_forceLod “none”
r_fullbright “0?
r_fullscreen “0?
r_gamma “0.8?
r_glow “1?
r_glow_allowed “1?
r_glow_allowed_script_forced “0?
r_glowTweakBloomCutoff “0.5?
r_glowTweakBloomDesaturation “0?
r_glowTweakBloomIntensity0 “1?
r_glowTweakEnable “0?
r_glowTweakRadius0 “5?
r_glowUseTweaks “0?
r_gpuSync “adaptive”
r_highLodDist “-1?
r_ignore “0?
r_ignorehwgamma “0?
r_inGameVideo “1?
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1?
r_lightTweakAmbientColor “1 0 0 1?
r_lightTweakDiffuseFraction “0.5?
r_lightTweakSunColor “0 1 0 1?
r_lightTweakSunDiffuseColor “0 0 1 1?
r_lightTweakSunDirection “0 0 0?
r_lightTweakSunLight “1?
r_loadForRenderer “1?
r_lockPvs “0?
r_lodBiasRigid “0?
r_lodBiasSkinned “0?
r_lodScaleRigid “1?
r_lodScaleSkinned “1?
r_logFile “0?
r_lowestLodDist “-1?
r_lowLodDist “-1?
r_mediumLodDist “-1?
r_mode “1024×768?
r_modelVertColor “1?
r_monitor “0?
r_multiGpu “0?
r_norefresh “0?
r_normal “1?
r_normalMap “Unchanged”
r_outdoor “1?
r_outdoorAwayBias “32?
r_outdoorDownBias “0?
r_outdoorFeather “8?
r_picmip “0?
r_picmip_bump “0?
r_picmip_manual “1?
r_picmip_spec “0?
r_picmip_water “0?
r_polygonOffsetBias “-1?
r_polygonOffsetScale “-1?
r_portalBevels “0.7?
r_portalBevelsOnly “0?
r_portalMinClipArea “0.02?
r_portalMinRecurseDepth “2?
r_portalWalkLimit “0?
r_preloadShaders “0?
r_pretess “1?
r_reflectionProbeGenerate “0?
r_reflectionProbeGenerateExit “0?
r_reflectionProbeRegenerateAll “0?
r_rendererInUse “Shader model 3.0?
r_rendererPreference “Default”
r_resampleScene “1?
r_scaleViewport “1?
r_showFbColorDebug “None”
r_showFloatZDebug “0?
r_showLightGrid “0?
r_showMissingLightGrid “0?
r_showPixelCost “off”
r_showPortals “0?
r_singleCell “0?
r_skinCache “1?
r_skipPvs “0?
r_smc_enable “1?
r_smp_backend “1?
r_smp_worker “1?
r_smp_worker_thread0 “0?
r_smp_worker_thread1 “0?
r_specular “1?
r_specularColorScale “1?
r_specularMap “Unchanged”
r_spotLightBrightness “14?
r_spotLightEndRadius “196?
r_spotLightEntityShadows “1?
r_spotLightFovInnerFraction “0.7?
r_spotLightShadows “1?
r_spotLightSModelShadows “1?
r_spotLightStartRadius “36?
r_sse_skinning “1?
r_sun_from_dvars “0?
r_sun_fx_position “0 0 0?
r_sunblind_fadein “0.5?
r_sunblind_fadeout “3?
r_sunblind_max_angle “5?
r_sunblind_max_darken “0.75?
r_sunblind_min_angle “30?
r_sunflare_fadein “1?
r_sunflare_fadeout “1?
r_sunflare_max_alpha “1?
r_sunflare_max_angle “2?
r_sunflare_max_size “2500?
r_sunflare_min_angle “45?
r_sunflare_min_size “0?
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5?
r_sunglare_fadeout “3?
r_sunglare_max_angle “5?
r_sunglare_max_lighten “0.75?
r_sunglare_min_angle “30?
r_sunsprite_shader “sun”
r_sunsprite_size “16?
r_texFilterAnisoMax “4?
r_texFilterAnisoMin “16?
r_texFilterDisable “0?
r_texFilterMipBias “0?
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0?
r_vc_makelog “0?
r_vc_showlog “0?
r_vsync “0?
r_warningRepeatDelay “5?
r_zfar “0?
r_zFeather “1?
r_znear “4?
r_znear_depthhack “0.1?
ragdoll_baselerp_time “1000?
ragdoll_bullet_force “500?
ragdoll_bullet_upbias “0.5?
ragdoll_debug “0?
ragdoll_dump_anims “0?
ragdoll_enable “1?
ragdoll_explode_force “18000?
ragdoll_explode_upbias “0.8?
ragdoll_fps “20?
ragdoll_jitter_scale “1?
ragdoll_jointlerp_time “3000?
ragdoll_max_life “4500?
ragdoll_max_simulating “16?
ragdoll_rotvel_scale “1?
ragdoll_self_collision_scale “1.2?
rate “25000?
rcon_password “”
____________________________________________________


You must write:
set
before e.x:
bg_SustainAmmo "1"
so it should stand like this:
set bg_SustainAmmo "1"
it works for me look at my youtube:
[url]www.youtube.com/kolton3d[/url]
and
[url]www.youtube.com/jacktheboss1[/url]
05-10-2009, 06:04 PM #45
could you send it all ready done plz it would save us time Smile and does it work online ??????
05-10-2009, 07:22 PM #46
Ze Mouse
Do a barrel roll!
No. none of the codes do anymore since the patch.

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