Originally posted by HeAdsWillRoLL
I am sure there's a cvar to turn it off? Because you get the kills so much faster then the killstreak message says. Meaning when it's time to end the game you can't until the killstreak message catches up to your actual kills. But yea post anything you think even may work please.
Lol yesterday I had all of the splitscreen stuff on my usb but when i saved them on my pc (so I could make a new hack) I lost them. I did my best to find them back lol, took some time. Here they are:
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "5"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
The above ones are all in defaults (the others are not).
Here I wrote down their meanings:
con_gameMsgWindow%dSplitscreenScale "1" -scale value to message window % in splitscreen (note that you need to replace the % with a 0,1,2 or a 3. A 0 for player 1, a 1 for player 2, a 2 for player 3 and a 3 for player 4).
con_gameMsgWindow%dMsgTime -On screen time for game messages in seconds in game message window.
con_gameMsgWindow%dLineCount -Maximum number of lines of text visible at once in game message window.
con_gameMsgWindow%dScrollTime -Time to scroll messages when the oldest message is removed in game message window.
con_gameMsgWindow%dFadeInTime -Time to fade in new messages in game message window.
con_gameMsgWindow%dFadeOutTimev -Time to fade out old messages in game message window.
Some extra spitscreen hacks you might like:
waypointTweakY "1" -a scale for waypoints items in splitscreen but I don't know what waypoints are, sorry.
waypointSplitscreenScale "1" -also a scale with waypoint for splitscreen.
cg_splitscreenSpectatorScaleIncrease "1" -the scale value for the spectator message in splitscreen.
cg_hudSplitscreenBannerScoreboardScale "1" -scale value for the splitscreen banner scoreboard.
cg_hudSplitscreenScoreboardScale "1" -scale for scoreboard in splitscreen.
cg_hudSplitscreenStanceScale "1" - scale value to the stance HUD element in splitscreen.
cg_hudSplitscreenCompassElementScale "1" -scale value to the compass elements in spitscreen.
cg_hudSplitscreenCompassScale "1" -scale value to the compass in splitscreen.
con_MiniConSplitscreenScale "1" -scale value to mini console (don't ask me what a mini console is).
cg_hudSplitscreenOffsetsUseScale "1" -wether to use spitscreen scaling for element offsets or not.
cg_hudLegacySplitscreenScale "1" -screen scale for hud elements in splitscreen.