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hey guys,ive finally finished the z-mod and now ready for release,there is contained description and some tutorilas in here for the pack.
this pack has 3 maps(backlot,ambush and district)in orders backlot--district--ambush for the story of the pack.
here is some description about backlot,district and ambush:
[ATTACH]1911[/ATTACH]
Description:
map size-mediam
secret rooms-3(three)
darkness-not much(does not include night vision tweak)
-patched glitches(out the map etc..)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)
[ATTACH]1912[/ATTACH]
Description:
map size-big
secret rooms-6(six)and 1(one)plane room
darkness-very dark(last part of the story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)
[ATTACH]1913[/ATTACH]
Description:
map size-Big
secret rooms-8(eight)with 2(two)bunkers included
darkness-mediam(middle of story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)
BACKLOT CODES:
survivors:
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;say ^1up for ammo,right for health"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp"
bind BUTTON_B "vstr A"
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set D "vstr D1"
set D1 "vstr D1a;set D vstr D2"
set D1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1press ^2up,right ^1or ^2left ^1for s-rooms!"
set D2 "vstr D2a;set D vstr D3"
set D2a "bind DPAD_UP kill;wait 100;give rpd_mp;bind DPAD_RIGHT kill;wait 100;give mp5_mp;bind DPAD_LEFT kill;wait 100;give m40a3_mp;say guns pack 1"
set D3 "vstr D3a;set D vstr D1"
set D3a "bind DPAD_UP kill;wait 100;give claymore_mp;bind DPAD_RIGHT kill;wait 100;give airstrike_mp;bind DPAD_LEFT kill;wait 100;give rpg_mp;say ultillity 1"
bind DPAD_DOWN "vstr D"
zombies:
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A1"
set A1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1s-rooms 1-3"
bind DPAD_DOWN "vstr A"
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"
DISTRICT(CITYSREETS):
survivors:
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 1 1 1"
bind BUTTON_B "vstr A"
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3;say rooms ^7-9 +snd"
bind DPAD_DOWN "vstr Z"
zombies:
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3"
bind DPAD_DOWN "vstr A"
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"
AMBUSH(LAST LEVEL OF PACK):
survivors:
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 0.5 1 0.5"
bind BUTTON_B "vstr A"
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr Z"
zombies:
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr A"
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"
to patch out the map glitches,use these codes on both teams and put them in mp or cm:
bg_falldamageminheight 1
bg_falldamagemaxheight 200
effect:they will fall and die
controls will come soon or you can work them out
V3 COMMING SOON......
credit goes to me and abit to taco for the merging codes i will release if he wants me too.
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