Post: CoD4 CG`s Zombies V2 release!
09-02-2010, 02:32 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,ive finally finished the z-mod and now ready for release,there is contained description and some tutorilas in here for the pack.
this pack has 3 maps(backlot,ambush and district)in orders backlot--district--ambush for the story of the pack.
here is some description about backlot,district and ambush:

[ATTACH]1911[/ATTACH]
Description:
map size-mediam
secret rooms-3(three)
darkness-not much(does not include night vision tweak)
-patched glitches(out the map etc..)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)

[ATTACH]1912[/ATTACH]
Description:
map size-big
secret rooms-6(six)and 1(one)plane room
darkness-very dark(last part of the story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)

[ATTACH]1913[/ATTACH]
Description:
map size-Big
secret rooms-8(eight)with 2(two)bunkers included
darkness-mediam(middle of story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)


BACKLOT CODES:

survivors:

GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;say ^1up for ammo,right for health"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set D "vstr D1"
set D1 "vstr D1a;set D vstr D2"
set D1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1press ^2up,right ^1or ^2left ^1for s-rooms!"
set D2 "vstr D2a;set D vstr D3"
set D2a "bind DPAD_UP kill;wait 100;give rpd_mp;bind DPAD_RIGHT kill;wait 100;give mp5_mp;bind DPAD_LEFT kill;wait 100;give m40a3_mp;say guns pack 1"
set D3 "vstr D3a;set D vstr D1"
set D3a "bind DPAD_UP kill;wait 100;give claymore_mp;bind DPAD_RIGHT kill;wait 100;give airstrike_mp;bind DPAD_LEFT kill;wait 100;give rpg_mp;say ultillity 1"
bind DPAD_DOWN "vstr D"

zombies:

GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A1"
set A1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1s-rooms 1-3"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

DISTRICT(CITYSREETS):

survivors:

GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 1 1 1"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3;say rooms ^7-9 +snd"
bind DPAD_DOWN "vstr Z"

zombies:

GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

AMBUSH(LAST LEVEL OF PACK):

survivors:

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 0.5 1 0.5"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr Z"

zombies:

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

to patch out the map glitches,use these codes on both teams and put them in mp or cm:

bg_falldamageminheight 1
bg_falldamagemaxheight 200

effect:they will fall and die

controls will come soon or you can work them out Smile

V3 COMMING SOON......
credit goes to me and abit to taco for the merging codes i will release if he wants me too.

©copyright`d to CodGlitcher
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The following 10 users say thank you to Uk_ViiPeR for this useful post:

Bentham, DanGFX, FourzerotwoFAILS, Geordie4life2, gillysnyter, Moose Tamer, scvkush, Tuhoaja, xPottsy, xSOADx
09-03-2010, 10:27 PM #11
Deltufo09
Do a barrel roll!
I have these codes and can bypass when ever add me if you need someone PSN:RaiiNDowN
09-10-2010, 02:45 AM #12
Waterguy469
Bounty hunter
Originally posted by Deltufo09 View Post
I have these codes and can bypass when ever add me if you need someone PSN:RaiiNDowN


we have the same avatar and i live in new york also :wtf:
09-20-2010, 02:19 AM #13
Ok please help me what do these codes mean??
set party_connectToOthers "0"
set party_host "1"
09-20-2010, 10:37 PM #14
Some bugs with the menu and say commands, but there's no way to fix that :(

---------- Post added at 06:37 PM ---------- Previous post was at 06:36 PM ----------

Originally posted by CrEAmYTwiNKy View Post
Ok please help me what do these codes mean??
set party_connectToOthers "0"
set party_host "1"


Those are auto-host codes.
09-22-2010, 01:50 AM #15
jonnyman69
Nate Haskall
Originally posted by UK
hey guys,ive finally finished the z-mod and now ready for release,there is contained description and some tutorilas in here for the pack.
this pack has 3 maps(backlot,ambush and district)in orders backlot--district--ambush for the story of the pack.
here is some description about backlot,district and ambush:

[ATTACH]1911[/ATTACH]
Description:
map size-mediam
secret rooms-3(three)
darkness-not much(does not include night vision tweak)
-patched glitches(out the map etc..)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)

[ATTACH]1912[/ATTACH]
Description:
map size-big
secret rooms-6(six)and 1(one)plane room
darkness-very dark(last part of the story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)

[ATTACH]1913[/ATTACH]
Description:
map size-Big
secret rooms-8(eight)with 2(two)bunkers included
darkness-mediam(middle of story and night vision included!)
-patched glitches(out of ambush from 2 rooms)
-zombies have commando and health is higher
-survivors have low health and harder to kill zombies
-survivors can upgrade
-death points added for any upgrade(good for scores)


BACKLOT CODES:

survivors:

GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;say ^1up for ammo,right for health"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set D "vstr D1"
set D1 "vstr D1a;set D vstr D2"
set D1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1press ^2up,right ^1or ^2left ^1for s-rooms!"
set D2 "vstr D2a;set D vstr D3"
set D2a "bind DPAD_UP kill;wait 100;give rpd_mp;bind DPAD_RIGHT kill;wait 100;give mp5_mp;bind DPAD_LEFT kill;wait 100;give m40a3_mp;say guns pack 1"
set D3 "vstr D3a;set D vstr D1"
set D3a "bind DPAD_UP kill;wait 100;give claymore_mp;bind DPAD_RIGHT kill;wait 100;give airstrike_mp;bind DPAD_LEFT kill;wait 100;give rpg_mp;say ultillity 1"
bind DPAD_DOWN "vstr D"

zombies:

GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A1"
set A1a "bind DPAD_UP setviewpos 289 1814 292 80;bind DPAD_RIGHT setviewpos 321 263 369 100;bind DPAD_LEFT setviewpos -1236 180 400;say ^1s-rooms 1-3"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

DISTRICT(CITYSREETS):

survivors:

GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 1 1 1"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3;say rooms ^7-9 +snd"
bind DPAD_DOWN "vstr Z"

zombies:

GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos 7817 873 740 100;bind DPAD_RIGHT setviewpos 5748 -4212 740 100;bind DPAD_LEFT setviewpos 1870 287 12 -50;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos 3568 154 -28 -50;bind DPAD_RIGHT setviewpos 4373 1597 60 30;bind DPAD_LEFT setviewpos 6055 -15 -76 60;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 4761 -1777 200 60;bind DPAD_RIGHT setviewpos 4948 1385 336 100;bind DPAD_LEFT toggle snd_drawinfo 0 1 2 3"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

AMBUSH(LAST LEVEL OF PACK):

survivors:

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "+melee;take all;give colt45_mp;toggle cg_gun_y 10 -7;cg_gun_x 1;cg_scoreboardRankFontScale 0;r_filmusetweaks 1;r_filmtweakenable 1;scr_player_maxhealth 50;ui_hud_hardcore 1;scr_game_suicidepointloss 300;r_filmtweakdarktint 0 0 0;r_filmtweaklighttint 1 1 1 1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP kill;wait 300;give ammo;bind DPAD_RIGHT kill;wait 300;give health;r_filmtweaklighttint 1 2 1 2;r_filmtweakdarktint 1 2 1 2;say ^1ammo,health and night vision!"
set A2 "vstr A2a;set D vstr A1"
set A2a "bind DPAD_UP kill;wait 300;give rpg_mp;bind DPAD_RIGHT kill;wait 300;give claymore_mp;bind DPAD_LEFT give saw_mp;r_filmtweakdarktint 0.4 0.4 0.4;r_filmtweaklighttint 1 0.5 1 0.5"
bind BUTTON_B "vstr A"

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set Z "vstr Z1"
set Z1 "vstr Z1a;set Z vstr Z2"
set Z1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set Z2 "vstr Z2a;set Z vstr Z3"
set Z2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set Z3 "vstr Z3a;set Z vstr Z1"
set Z3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr Z"

zombies:

GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_UP setviewpos -396 -934 12 180;bind DPAD_RIGHT setviewpos -3084 43 164 30;bind DPAD_LEFT setviewpos -463 854 20 180;say ^1s-rooms 1-3"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_UP setviewpos -1204 -1161 0 100;bind DPAD_RIGHT setviewpos -2659 40 -4 100;bind DPAD_LEFT setviewpos -2014 -1151 44 180;say ^1rooms 4-6"
set A3 "vstr A3a;set A vstr A1"
set A3a "bind DPAD_UP setviewpos 2800 1109 164;bind DPAD_RIGHT vote yes ;bind DPAD_LEFT vote no;say ^1rooms 7-9 and voting!"
bind DPAD_DOWN "vstr A"

GPADO_MP:

set party_connectToOthers "0"
set party_host "1"
bind BUTTON_B "goprone;cg_scoreboardRankFontScale 0;ui_allow_teamchange 1"
bind BUTTON_X "+melee;take all;give brick_blaster_mp;take ammo,cg_gun_x -50;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;r_filmtweakcontrast 1;scr_player_maxhealth 500;ui_hud_hardcore 1;player_meleechargefriction 5000;aim_automelee_range 255;jump_slowdownenable 0"

to patch out the map glitches,use these codes on both teams and put them in mp or cm:

bg_falldamageminheight 1
bg_falldamagemaxheight 200

effect:they will fall and die

controls will come soon or you can work them out Smile

V3 COMMING SOON......
credit goes to me and abit to taco for the merging codes i will release if he wants me too.

©copyright`d to CodGlitcher


when you releasing the commands cause im lost on the survivors one.
09-23-2010, 07:24 PM #16
xDyNaMiiCzZ
Bounty hunter
Do we put both the survivor codes and zombie GPADO_SP codes into the same sp file? And do we put them together or like leave a space between them?
09-24-2010, 01:14 PM #17
Yeezus Christ
[move]Gk!A[/move]
does this work online without bypass?
09-26-2010, 12:34 PM #18
Default Avatar
Brad
Guest
Originally posted by kab00m671 View Post
does this work online without bypass?

no.
Originally posted by xDyNaMiiCzZ View Post
Do we put both the survivor codes and zombie GPADO_SP codes into the same sp file? And do we put them together or like leave a space between them?


the person who wants to be xombie uses the zombie codes. the person who wants to be human will use human codes.
09-27-2010, 04:13 AM #19
this is really sick. can't wait for V3 to come out

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