(adsbygoogle = window.adsbygoogle || []).push({}); I suggest you read this tutorial before you do this: You must login or register to view this content.
In this tutorial I will be telling you how to make more than just one mod menu for your codes.
I will be making 3 menus. The first one is going to be an XP menu, the second is going to be a vision menu, and third is just a basic menu.
So lets get started with the begging of our menus.
Like making a normal mod menu, you are going to start out with this code:
Set xp "vstr xp1"
One mistake that people make is that they put three of these. This wont work because it needs to be different. So the vision menu is going to start out with this:
Set vs "vstr vs1"
And now we need another different one for our basics. I'm just going to put this to keep it nice and small:
set a "vstr a1"
Now we are going to make each menu at a time. Lets start with our xp menu.
set xp "vstr xp1"
set xp1 "vstr xp3;set xp vstr xp2"
set xp2 "vstr xp4;set xp vstr xp1"
set xp3 "bind dpad_up scr_xpscale 100;bind dpad_right scr_xpscale 1000;bind dpad_down scr_xpscale 3000;say ^2 +xp menu;say up=low right=medium down=High
set xp4 "bind dpad_up scr_xpscale -100;bind dpad_right scr_xpscale -1000;bind dpad_down scr_xpscale -3000;say ^1 -xp;say up=low right=medium down=high"
Now that we have our first menu built we need a bind that will change the menu.
bind Button_X "vstr xp"
You will need 1 bind for each menu, so make sure you don't run out of binds.
Now for our vision menu. This menu will contain the "Rainbow mod" and a couple of visions I found.
set vs "vstr vs1"
set vs1 "vstr vs3;set vs vstr vs2"
set vs2 "vstr vs4;set vs vstr vs1"
set vs3 "bind dpad_up toggle r_debugShader 0 1 2 3 4;bind dpad_right toggle r_colorMap 0 1 2 3 4;bind dpad_down toggle r_clearColor 0 0 0 0 1 1 1 1;say menu1;say up=rainbow right=other colors down=clear color"
set vs4 "bind dpad_up r_filmTweakLightTint 1.06 0.5 1.3;bind dpad_right r_filmTweakLightTint 0.6 1.45 0.3;bind dpad_down toggle r_filmtweakenable 1 0;r_filmusetweaks 1;r_filmTweakInvert 1;say menu2;say Up=color1 right=color2 down=on/off"
Now to make this menu change we're going to use square:
bind button_b "vstr vs"
Quick little tip to save a lot of space as more than one menu can take up a lot of space. Get rid of the spaces between the codes and this thing ";" it saves a ton of room.
Now for our basic menu. This menu will include god mode, noclip and all the other basic stuff.
set a "vstr a1"
set a1 "vstr a3;set a vstr a2"
set a2 "vstr a4;set a vstr a1"
set a3 "bind dpad_up god;bind dpad_right give all;bind dpad_down noclip;say menu1;say up=god right=all down=noclip"
set a4 "bind dpad_up toggle jump_height 999 39;bind dpad_right toggle friction 0 5;bind dpad_down toggle g_gravity 100 800;say menu2;say up=jump right=friction down=gravity"
Now to cycle through this menu we're going to use L2:
bind button_ltrig "vstr a"
Now, it is obvious that all these menus wont fit in just one file, so we are going to put pieces of them in one file and pieces of them in another.
CM: set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set a "vstr a1"
set a1 "vstr a3;set a vstr a2"
set a2 "vstr a4;set a vstr a1"
set vs "vstr vs1"
set vs1 "vstr vs3;set vs vstr vs2"
set vs2 "vstr vs4;set vs vstr vs1"
set xp "vstr xp1"
set xp1 "vstr xp3;set xp vstr xp2"
set xp2 "vstr xp4;set xp vstr xp1"
set xp3 "bind dpad_up scr_xpscale 100;bind dpad_right scr_xpscale 1000;bind dpad_down scr_xpscale 3000;say ^2 +xp menu;say up=low right=medium down=High
set xp4 "bind dpad_up scr_xpscale -100;bind dpad_right scr_xpscale -1000;bind dpad_down scr_xpscale -3000;say ^1 -xp;say up=low right=medium down=high"
how would i make a verification in the basic menu an everything is working accept jump because it mixes it with god mode somehow i dont ive tryed everything so if you please help!
Hello i was woundring how you know when its gona be to big to fit in 1 doc and how do you know were to spilt the file to put on to the other doc:wtf::wtf::wtf::wtf::wtf::wtf: