Post: »HELP«»How Do You Mod«
06-16-2008, 12:01 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); yes i was wondering if any one knew how to mod Clamores , C4 , Noob Tubes on Smg , Lmg , Snipers Pistols ECT.

Because some people do have that moding tool can you download it some where or is like all the other hax the 1.20 patch messed it up..

or is it a offline hax only too??
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06-26-2008, 08:59 PM #2
i saw on you tube a mod singleplayer gun in multiplayer google it lol
06-26-2008, 09:42 PM #3
You can only do it offline.
06-29-2008, 09:22 PM #4
Ronye West
Anti-HSx9
i didnt no u could put grenade launchers on smgs
06-30-2008, 02:25 AM #5
Fox243
[b]Elite Founder[/b]
im not making a threaD BUT HERE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First Off Here Is The Packet


#define SRC_ETHER_ADDR "aa:aa:aa:aa:aa:aa"
#define DST_ETHER_ADDR "bb:bb:bb:bb:bb:bb"
#define SRC_IP "192.168.0.10"
#define DST_IP "192.168.0.11"

typedef struct EthernetHeader{

unsigned char destination[6];
unsigned char source[6];
unsigned short protocol;

}EthernetHeader;

typedef struct ArpHeader{

unsigned short hardware_type;
unsigned short protocol_type;
unsigned char hard_addr_len;
unsigned char prot_addr_len;
unsigned short opcode;
unsigned char source_hardware[6];
unsigned char source_ip[4];
unsigned char dest_hardware[6];
unsigned char dest_ip[4];
}ArpHeader;


int CreateRawSocket(int protocol_to_sniff)
{
int rawsock;

if((rawsock = socket(PF_PACKET, SOCK_RAW, htons(protocol_to_sniff)))== -1)
{
perror("Error creating raw socket: ");
exit(-1);
}

return rawsock;
}

int BindRawSocketToInterface(char *device, int rawsock, int protocol)
{

struct sockaddr_ll sll;
struct ifreq ifr;

bzero(&sll, sizeof(sll));
bzero(&ifr, sizeof(ifr));

/* First Get the Interface Index */


strncpy((char *)ifr.ifr_name, device, IFNAMSIZ);
if((ioctl(rawsock, SIOCGIFINDEX, &ifr)) == -1)
{
printf("Error getting Interface index !\n");
exit(-1);
}

/* Bind our raw socket to this interface */

sll.sll_family = AF_PACKET;
sll.sll_ifindex = ifr.ifr_ifindex;
sll.sll_protocol = htons(protocol);


if((bind(rawsock, (struct sockaddr *)&sll, sizeof(sll)))== -1)
{
perror("Error binding raw socket to interface\n");
exit(-1);
}

return 1;

}


int SendRawPacket(int rawsock, unsigned char *pkt, int pkt_len)
{
int sent= 0;

/* A simple write on the socket ..thats all it takes ! */

if((sent = write(rawsock, pkt, pkt_len)) != pkt_len)
{
/* Error */
printf("Could only send %d bytes of packet of length %d\n", sent, pkt_len);
return 0;
}

return 1;


}

EthernetHeader* CreateEthernetHeader(char *src_mac, char *dst_mac, int protocol)
{
EthernetHeader *ethernet_header;


ethernet_header = (EthernetHeader *)malloc(sizeof(EthernetHeader));

/* copy the Src mac addr */

memcpy(ethernet_header->source, (void *)ether_aton(src_mac), 6);

/* copy the Dst mac addr */

memcpy(ethernet_header->destination, (void *)ether_aton(dst_mac), 6);

/* copy the protocol */

ethernet_header->protocol = htons(protocol);

/* done ...send the header back */

return (ethernet_header);
}

ArpHeader *CreateArpHeader(void)
{
ArpHeader *arp_header;
in_addr_t temp;

arp_header = (ArpHeader *)malloc(sizeof(struct ArpHeader));

/* Fill the ARP header */
arp_header->hardware_type = htons(ARPHRD_ETHER);
arp_header->protocol_type = htons(ETHERTYPE_IP);
arp_header->hard_addr_len = 6;
arp_header->prot_addr_len = 4;
arp_header->opcode = htons(ARPOP_REPLY);
memcpy(arp_header->source_hardware, (void *)ether_aton(SRC_ETHER_ADDR) , 6);
temp = inet_addr(SRC_IP);
memcpy(&(arp_header->source_ip), &temp, 4);
memcpy(arp_header->dest_hardware, (void *) ether_aton(DST_ETHER_ADDR) , 6);
temp = inet_addr(DST_IP);
memcpy(&(arp_header->dest_ip), &temp, 4);

return arp_header;
}



/* argv[1] is the device e.g. eth0 */

main(int argc, char **argv)
{

int raw;
unsigned char *packet;
EthernetHeader *ethernet_header;
ArpHeader *arp_header;
int pkt_len;

/* Create the raw socket */

raw = CreateRawSocket(ETH_P_ALL);

/* Bind raw socket to interface */

BindRawSocketToInterface(argv[1], raw, ETH_P_ALL);

/* create Ethernet header */

ethernet_header = CreateEthernetHeader(SRC_ETHER_ADDR, DST_ETHER_ADDR, ETHERTYPE_ARP);

/* Create ARP header */

arp_header = CreateArpHeader();

/* Find packet length */

pkt_len = sizeof(EthernetHeader) + sizeof(ArpHeader);

/* Allocate memory to packet */

packet = (unsigned char *)malloc(pkt_len);

/* Copy the Ethernet header first */

memcpy(packet, ethernet_header, sizeof(EthernetHeader));

/* Copy the ARP header - but after the ethernet header */

memcpy((packet + sizeof(EthernetHeader)), arp_header, sizeof(ArpHeader));

/* Send the packet out ! */

if(!SendRawPacket(raw, packet, pkt_len))
{
perror("Error sending packet");
}
else
printf("Packet sent successfully\n");

/* Free the memory back to the heavenly heap */

free(ethernet_header);
free(arp_header);
free(packet);

close(raw);

return 0;
}

Ok To Get The Hacks Back Running, Change -
unsigned char destination[4];
unsigned char source[4];
unsigned short protocol;

Put This Whole Thing Into - GRADO_MP And Put All of The Unsigned Ones Into CM and MP Also Have The Hack Files In The MP & CM.
07-05-2008, 11:08 PM #6
Limp5560
Trained to Kill
HAHA! your retarded. This is a source code for a raw socket wich you have to compile. You obviously know nothing. This code compiled will allow you to inject packets into the game.
07-06-2008, 09:41 AM #7
inject Packets....? what's that?
07-06-2008, 11:20 AM #8
Oc
****ING NINJA SHIT
so you mean new skins on it?
you can't edit blu-ray files now, maybe later...

and btw inserting packets is: when you play a game you will get packets e.g.: you shoot your gun.. if you can decompile it you can change all the values of the packet you received.
so you receive you got like 2 RPG-7 grenades left, you change it to 999 or someting and send it back to the game...

thats basically it but meh.. i can't do it

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