Post: COD4 Gun damage Chart
06-18-2008, 09:18 PM #1
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Damage and Range relation given an example image (that's the 1911).
Color-coding and a human shape to show the hit location multipliers.
Replaced Penetration text with imagery: "Power" in three levels, and "Thickness" of materials.
Hip Accuracy batched together, since most weapons in the same class have the same accuracy.



ALSO: Removed the AK47 discrepancy from the chart, putting it here.
Some weapons have differences in themselves with some attachments, or are different from all other weapons.
These differences may be intentional or erroneous, IW knows which is which.

-LMG Grips improve View Kick Center Speed (camera returning to where you were aiming) by a small but effective amount.
-M249 SAW with a Grip has improved Hip Accuracy (Between Assault and SMG hip accuracies).
-Both Shotgun Grips decrease overall View Kick.

-AK47's damage is 40-20 when equipped with a Silencer or Red Dot.
-M40A3 with an ACOG does 75 damage.
-AK-74u when equipped with a Silencer or Red Dot has the hip accuracy of the assault rifles.
- P90 sprint time at "1.75" (all others have 1) - a patch for consoles has changed it to "1".

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Stock Player health is 100.

Hardcore does two things:
-Health lowered to 30 (weapons are not changed in any way)
-No visible HUD

Weapon Images used in the Weapon Selection. Also, just because, the ammunition type and amounts.
Weapons of the same Ammo Type can share their ammo; carrying both, your Maximum Ammo increases to the sum of both maximums. ie MP5 + M9 pistol starts you off with 90 rounds and has a Max of 270.
Starting Ammunition is often three magazines (loaded mag included), and the Maximum is double the Starting, or six magazines worth (loaded Mag not included).
Bandolier gives you the Maximum plus a loaded magazine. ie a SAW has 300 + the loaded 100 belt.

Weapon Name ; Ammo Type ; Magazine Size ; Starting Ammo ; Max Ammo

ASSAULT
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SUB MACHINE GUN
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LIGHT MACHINE GUN
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Note: LMG ammo can't be shared with other rifles of the same type.

SHOTGUN
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SNIPER RIFLES
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PISTOL
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Notice the sniper ammo, some use the same ammo as the g3 and m14, so overkill can also be bandolier for those corresponding Sniper rifles! 2 perks for one!
Last edited by +tA.element ; 06-21-2008 at 05:04 PM.

The following 29 users say thank you to +tA.element for this useful post:

Antones, beane13, CharGeh, Coltz-One, crick_head, dave1694, Deathstench, DirtyDudeOnline, epic-fail, Ezexx, FL00D3R, GuyAlmighty, iamtheman, LegenD, lolyfoo, MrAJW, NanuGama, nitrous112, owningU, peetzie, PGS_bishop, PPO, Riffy69, SAMI23, Sn1p3rZ, TheImpossible, xD3-, xX BasHunter Xx, ZEROBLACKOUT
06-21-2008, 06:12 AM #11
BAS_TURD
Are you high?
This is nice.
06-21-2008, 11:28 AM #12
u stole my charts and the gun pics!!!!!!! ah well... nice thread =)
06-21-2008, 02:33 PM #13
NanuGama
YouTube.com/NanuGama
Kool
This could help all of us when we play online
06-21-2008, 05:46 PM #14
good thread nice nice
06-22-2008, 02:53 PM #15
ShadyDa1NOnly
Who’s Jim Erased?
Cool. Nice job.
06-23-2008, 02:45 PM #16
damn that's is awesome! notice the M14 has 1.5 in BOTH the head and the neck, while the rest of the weapons (if I'm not mistaking) have 1.0 in the neck :O.
06-24-2008, 06:52 PM #17
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youboob
Guest
This is an awesome post. If the data could be made more for newbies, i.e. replace the data with percetages maybe, I think you would see a lot more posts. Thanks!
06-28-2008, 04:24 PM #18
Ronye West
Anti-HSx9
sweet post thnaks
06-28-2008, 04:45 PM #19
R.J.gamer
Do a barrel roll!
Great info thanks for uploading this.

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