Post: improoved gun game(more realistic)
11-20-2010, 12:47 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,i started to work on the gametype "gun game" and it has turned out as a sucsess,i havnt tested it yet but will do soon,hopefully this will be the best one made for cod4.

GPADO_MP:



bind DPAD_DOWN "take all;give usp_mp"
set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give colt45_mp;vstr A"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give scorpion_mp;vstr A"
set A3 "vstr A3a;set A vstr A4"
set A3a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give uzi_mp;vstr A"
set A4 "vstr A4a;set A vstr A5"
set A4a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give deserteagle_mp;vstr A"
set A5 "vstr A5a;set A vstr A6"
set A5a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give m14_mp;vstr A"
set A6 "vstr A6a;set A vstr B1"
set A6a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give mp5_mp;vstr A"



GPADO_CM:



set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
set party_connectToOthers "0"
set party_host "1"
set B "vstr B1"
set B1 "vstr B1a;set B vstr B2"
set B1a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give g36c_mp;vstr B"
set B2 "vstr B2a;set B vstr B3"
set B2a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give m40a3_mp;vstr B"
set B3 "vstr B3a;set B vstr B4"
set B3a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give ak47_mp;vstr B"
set B4 "vstr B4a;set B vstr B5"
set B4a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give Ak74u_mp;vstr B"
set B5 "vstr B5a;set B vstr B6"
set B5a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 5;give RPG_mp;vstr B"
set B6 "vstr B6a;set B vstr B1"
set B6a "bind BUTTON_RSHLDR +attack;wait 1;-attack;wait 1;give claymore_mp;vstr B"



tell me if you like them or they work,thanks.

-CG
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The following user thanked Uk_ViiPeR for this useful post:

Adamâ„¢
11-20-2010, 04:05 PM #2
FLETCHO5
Pokemon Trainer
I'll test this out.
11-30-2010, 09:49 PM #3
It will work fine for the host, but I've noticed that the menu gets really buggy when you're not the host. It will only preform some of the codes. Also, you need to make it so that once a player has reached the top weapon it notifies the host to end the game, then bind a button to the host codes so that he can just end the game.

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