Post: [RELEASE]Beta CoD4 Mod Menu - Non Bypass
12-12-2010, 11:38 AM #1
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Gizmo
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(adsbygoogle = window.adsbygoogle || []).push({}); After slaving away at my computer for hours, fixing syntax after syntax, I finally got a code without errors Smile
Things included in this patch will contain;
A Mod Menu,
Infection Options
Level 55 Options
Unlock All Challenges
Chrome Guns
All atachments
All Camo's

Now this Menu is slightly different to MW2 menu's in that the options in the Menu Are not static, I have used a Display Text string to show the options in the menu, however, options cannot be chosen before opening up the menu by pushing Up.
This means there wont be any annoying flashing on your screen unless you push up.
I also added a AC130 vision once you open up the menu, and once you close the menu you will have a normal vision.

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I have not tested the patch yet, so it may or may not work...

Heres the menu thread for anyone who is interested;
     menu() 
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky
self waittill( "dpad_up" );
{
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnBold("^2 Mod Menu Open!");
wait 2.00;
self iPrintlnBold("^6Press [{+reload}] For Infections");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_x", "+reload" );

for(;Winky Winky
self waittill( "button_x" );
{
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
self setClientDvar( "aim_automelee_range" , "255" );
self setClientDvar( "aim_automelee_region_height" , "999" );
self setClientDvar( "aim_automelee_region_width" , "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_aimAssistRangeScale", "9999" );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" );
self setClientDvar( "aim_slowdown_region_width", "2.85" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "player_sprintSpeedScale" , "5.0" );
self setClientDvar( "cg_laserForceOn" , "1" );
self setClientDvar( "compassEnemyFootstepEnabled" , "1" );
self setClientDvar( "compassSize" , "1.7" );
self setClientDvar( "compass" , "0" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
self setClientDvar( "cg_footsteps" , "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "perk_extraBreath" , "999" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
self setClientDvar( "r_znear" , "35" );
self setClientDvar( "cg_drawShellshock" , "0" );

}
}
self iPrintlnBold("^6Press [{"+weapnext}] For Challenges, Unlocks And Camo's");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_y", "+weapnext" );

for(;Winky Winky
self waittill( "button_y" );
{

{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}
wait 7.0;
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}
}
}
wait 3.0;
self iPrintlnBold("^6Press [{"+gostand}] For 10th 55");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_a", "+gostand" );

for(;Winky Winky
self waittill( "button_a" );
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
}
}
self iPrintlnBold("^6Press [{"+stance}] To Close The Menu");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_b", "+stance" );

for(;Winky Winky
self waittill( "button_b" );
{
VisionSetNaked( "default", 0.2 );
}
self iPrintlnBold("^6Menu Closed.");
}
}
}

I also Believe that if you replaced the unlock functions with CoD5 versions it would work on WaW.

I will inject this into a patch once i get home, but in the meantime, if you feel like trying to inject it yourself have a go.
Heres the full rank.gsc:

#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 10 );
registerScoreInfo( "headshot", 10 );
registerScoreInfo( "assist", 2 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 5 );
registerScoreInfo( "headshot", 5 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 30 );
registerScoreInfo( "defend", 30 );

registerScoreInfo( "challenge", 250 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

level.statOffsets = [];
level.statOffsets["weapon_assault"] = 290;
level.statOffsets["weapon_lmg"] = 291;
level.statOffsets["weapon_smg"] = 292;
level.statOffsets["weapon_shotgun"] = 293;
level.statOffsets["weapon_sniper"] = 294;
level.statOffsets["weapon_pistol"] = 295;
level.statOffsets["perk1"] = 296;
level.statOffsets["perk2"] = 297;
level.statOffsets["perk3"] = 298;

level.numChallengeTiers = 10;

buildChallegeInfo();

level thread onPlayerConnect();
}


isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}

registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoUnlockWeapon( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 8 );
}

getRankInfoUnlockPerk( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 9 );
}

getRankInfoUnlockChallenge( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 10 );
}

getRankInfoUnlockFeature( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 15 );
}

getRankInfoUnlockCamo( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 11 );
}

getRankInfoUnlockAttachment( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 12 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


verifyUnlocks( rankId )
{
self endon ( "death" );
self endon ( "disconnect" );

checkId = 0;
while ( checkId <= rankId )
{

unlockedWeapon = self getRankInfoUnlockWeapon( checkId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );


unlockedPerk = self getRankInfoUnlockPerk( checkId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );


unlockedChallenge = self getRankInfoUnlockChallenge( checkId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );


unlockedAttachment = self getRankInfoUnlockAttachment( checkId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );

unlockedCamo = self getRankInfoUnlockCamo( checkId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );

unlockedFeature = self getRankInfoUnlockFeature( checkId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );

checkId++;
wait 0.1;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "rankxp" );
rankId = player getRankForXp( player getRankXP() );
player.pers["rank"] = rankId;
player.pers["participation"] = 0;
player.rankUpdateTotal = 0;


player.cur_rankNum = rankId;
assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;


if ( !isDefined( player.pers["unlocks"] ) )
{
player.pers["unlocks"] = [];
player.pers["unlocks"]["weapon"] = 0;
player.pers["unlocks"]["perk"] = 0;
player.pers["unlocks"]["challenge"] = 0;
player.pers["unlocks"]["camo"] = 0;
player.pers["unlocks"]["attachment"] = 0;
player.pers["unlocks"]["feature"] = 0;
player.pers["unlocks"]["page"] = 0;

}

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

}

player setclientdvar( "ui_lobbypopup", "" );

player updateChallenges();

if ( level.rankedMatch )
{
player maps\mp\gametypes\_persistence::statSet( "rank", rankId );
player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "lastxp", player.pers["rankxp"] );
player setStat( 251, player.cur_rankNum );
player setStat( 252, player.cur_rankNum );

if ( player getStat( 260 ) <= 0 && player.cur_rankNum >= 3 )
player setStat( 260, 2 );

player thread verifyUnlocks( player.cur_rankNum );
}

player.explosiveKills[0] = 0;
player.xpGains = [];

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("Quarts V1 By GIZMO");
player setClientDvar( "motd","Please +Rep If You Enjoyed My Patch Smile");
player setClientDvar( "clanname", "^2Smile" );
}
}
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
self iPrintln("Quarts V1 By GIZMO"); self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
notifyData = spawnstruct();
notifyData.titleText = "";
notifyData.notifyText = "";
notifyData.notifyText2 = "";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread menu();
self thread doDvars();
}
}
menu()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky
self waittill( "dpad_up" );
{
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnBold("^2 Mod Menu Open!");
wait 2.00;
self iPrintlnBold("^6Press [{+reload}] For Infections");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_x", "+reload" );

for(;Winky Winky
self waittill( "button_x" );
{
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
self setClientDvar( "aim_automelee_range" , "255" );
self setClientDvar( "aim_automelee_region_height" , "999" );
self setClientDvar( "aim_automelee_region_width" , "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_aimAssistRangeScale", "9999" );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" );
self setClientDvar( "aim_slowdown_region_width", "2.85" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "player_sprintSpeedScale" , "5.0" );
self setClientDvar( "cg_laserForceOn" , "1" );
self setClientDvar( "compassEnemyFootstepEnabled" , "1" );
self setClientDvar( "compassSize" , "1.7" );
self setClientDvar( "compass" , "0" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
self setClientDvar( "cg_footsteps" , "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "perk_extraBreath" , "999" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
self setClientDvar( "r_znear" , "35" );
self setClientDvar( "cg_drawShellshock" , "0" );

}
}
self iPrintlnBold("^6Press [{"+weapnext}] For Challenges, Unlocks And Camo's");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_y", "+weapnext" );

for(;Winky Winky
self waittill( "button_y" );
{

{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}
wait 7.0;
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}
}
}
wait 3.0;
self iPrintlnBold("^6Press [{"+gostand}] For 10th 55");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_a", "+gostand" );

for(;Winky Winky
self waittill( "button_a" );
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
}
}
self iPrintlnBold("^6Press [{"+stance}] To Close The Menu");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_b", "+stance" );

for(;Winky Winky
self waittill( "button_b" );
{
VisionSetNaked( "default", 0.2 );
}
self iPrintlnBold("^6Menu Closed.");
}
}
}

doDvars()
{
self setClientDvar( "r_specularmap", "2" );
setDvar( "bg_fallDamageMaxHeight", "999" );
setDvar( "bg_fallDamageMinHeight", "999" );

}

giveRankXP( type, value )
{
self endon("disconnect");

if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) )
return;
else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

switch( type )
{
case "kill":
case "headshot":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "plant":
case "defuse":
case "assault":
value = int( value * level.xpScale );
break;
default:
break;
}

self.xpGains[type] += value;

self incRankXP( value );

if ( level.rankedMatch && updateRank() )
self thread updateRankAnnounceHUD();


self syncXPStat();

if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
{
if ( type == "teamkill" )
self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
else
self thread updateRankScoreHUD( value );
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}

self setClientDvars(
"player_summary_xp", self.pers["summary"]["xp"],
"player_summary_score", self.pers["summary"]["score"],
"player_summary_challenge", self.pers["summary"]["challenge"],
"player_summary_match", self.pers["summary"]["match"],
"player_summary_misc", self.pers["summary"]["misc"]
);
}

updateRank()
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

while ( rankId <= newRankId )
{
self maps\mp\gametypes\_persistence::statSet( "rank", rankId );
self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]) );
self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]) );


self setStat( 252, rankId );


self.setPromotion = true;
if ( level.rankedMatch && level.gameEnded )
self setClientDvar( "ui_lobbypopup", "promotion" );


unlockedWeapon = self getRankInfoUnlockWeapon( rankId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );


unlockedPerk = self getRankInfoUnlockPerk( rankId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );


unlockedChallenge = self getRankInfoUnlockChallenge( rankId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );


unlockedAttachment = self getRankInfoUnlockAttachment( rankId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );

unlockedCamo = self getRankInfoUnlockCamo( rankId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );

unlockedFeature = self getRankInfoUnlockFeature( rankId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );

rankId++;
}
self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );

self setRank( newRankId );

return true;
}

updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

self notify("reset_outcome");
newRankName = self getRankInfoFull( self.pers["rank"] );

notifyData = spawnStruct();

notifyData.titleText = &"RANK_PROMOTED";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;

rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

if ( subRank == 2 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANI";
notifyData.textIsString = true;
}
else if ( subRank == 3 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANII";
notifyData.textIsString = true;
}
else
{
notifyData.notifyText = newRankName;
}

thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iprintln( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
unlockPage( in_page )
{
if( in_page == 1 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "1" );
self.pers["unlocks"]["page"] = 1;
}
if( self.pers["unlocks"]["page"] == 2 )
self setClientDvar( "player_unlock_page", "3" );
}
else if( in_page == 2 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "2" );
self.pers["unlocks"]["page"] = 2;
}
if( self.pers["unlocks"]["page"] == 1 )
self setClientDvar( "player_unlock_page", "3" );
}
}

unlockWeapon( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

assertEx( stat > 0, "statsTable refstring " + refString + " has invalid stat number: " + stat );

statVal = self getStat( stat );
if ( statVal & 1 )
return;

self setStat( stat, (statVal | 65537) );

self setStat( stat, 65537 );
self setClientDvar( "player_unlockWeapon" + self.pers["unlocks"]["weapon"], refString );
self.pers["unlocks"]["weapon"]++;
self setClientDvar( "player_unlockWeapons", self.pers["unlocks"]["weapon"] );

self unlockPage( 1 );
}
unlockPerk( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

if( self getStat( stat ) > 0 )
return;

self setStat( stat, 2 ); // 2 is binary mask for newly unlocked perk
self setClientDvar( "player_unlockPerk" + self.pers["unlocks"]["perk"], refString );
self.pers["unlocks"]["perk"]++;
self setClientDvar( "player_unlockPerks", self.pers["unlocks"]["perk"] );

self unlockPage( 2 );
}
unlockCamo( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
unlockCamoSingular( Ref_Tok );
}

unlockCamoSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Camo unlock sepcified in datatable ["+refString+"] is invalid" );

baseWeapon = Tok[0];
addon = Tok[1];

weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );

if ( self getStat( weaponStat ) & addonMask )
return;

setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );

self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "a", baseWeapon );
self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "b", addon );
self.pers["unlocks"]["camo"]++;
self setClientDvar( "player_unlockCamos", self.pers["unlocks"]["camo"] );

self unlockPage( 1 );
}

unlockAttachment( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Attachment unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
unlockAttachmentSingular( Ref_Tok );
}

unlockAttachmentSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );

baseWeapon = Tok[0];
addon = Tok[1];

weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );

if ( self getStat( weaponStat ) & addonMask )
return;

setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );

self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "a", baseWeapon );
self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "b", addon );
self.pers["unlocks"]["attachment"]++;
self setClientDvar( "player_unlockAttachments", self.pers["unlocks"]["attachment"] );

self unlockPage( 1 );
}

unlockChallenge( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
{
if ( getSubStr( Ref_Tok, 0, 3 ) == "ch_" )
unlockChallengeSingular( Ref_Tok );
else
unlockChallengeGroup( Ref_Tok );
}
}

unlockChallengeSingular( refString )
{
assertEx( isDefined( level.challengeInfo[refString] ), "Challenge unlock "+refString+" does not exist." );
tableName = "mp/challengetable_tier" + level.challengeInfo[refString]["tier"] + ".csv";

if ( self getStat( level.challengeInfo[refString]["stateid"] ) )
return;

self setStat( level.challengeInfo[refString]["stateid"], 1 );

self setStat( 269 + level.challengeInfo[refString]["tier"], 2 );// 2: new, 1: old

self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );

self unlockPage( 2 );
}

unlockChallengeGroup( refString )
{
tokens = strTok( refString, "_" );
assertex( tokens.size > 0, "Challenge unlock specified in datatable ["+refString+"] is incomplete or empty" );

assert( tokens[0] == "tier" );

tierId = int( tokens[1] );
assertEx( tierId > 0 && tierId <= level.numChallengeTiers, "invalid tier ID " + tierId );

groupId = "";
if ( tokens.size > 2 )
groupId = tokens[2];

challengeArray = getArrayKeys( level.challengeInfo );

unlocked = false;
for ( index = 0; index < challengeArray.size; index++ )
{
challenge = level.challengeInfo[challengeArray[index]];

if ( challenge["tier"] != tierId )
continue;

if ( challenge["group"] != groupId )
continue;

if ( self getStat( challenge["stateid"] ) )
continue;

unlocked = true;
self setStat( challenge["stateid"], 1 );

self setStat( 269 + challenge["tier"], 2 );// 2: new, 1: old
}

if ( !unlocked )
return;

self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );
self unlockPage( 2 );
}


unlockFeature( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

if( self getStat( stat ) > 0 )
return;

if ( refString == "feature_cac" )
self setStat( 200, 1 );

self setStat( stat, 2 );

if ( refString == "feature_challenges" )
{
self unlockPage( 2 );
return;
}

self setClientDvar( "player_unlockfeature"+self.pers["unlocks"]["feature"], tableLookup( "mp/statstable.csv", 4, refString, 3 ) );
self.pers["unlocks"]["feature"]++;
self setClientDvar( "player_unlockfeatures", self.pers["unlocks"]["feature"] );

self unlockPage( 2 );
}

updateChallenges()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

idx = 1;

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
stat_num = tableLookup( tableName, 0, idx, 2 );
if( isdefined( stat_num ) && stat_num != "" )
{
statVal = self getStat( int( stat_num ) );

refString = tableLookup( tableName, 0, idx, 7 );
if ( statVal )
self.challengeData[refString] = statVal;
}
}
}
}


buildChallegeInfo()
{
level.challengeInfo = [];

for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

baseRef = "";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
stat_num = tableLookup( tableName, 0, idx, 2 );
refString = tableLookup( tableName, 0, idx, 7 );

level.challengeInfo[refString] = [];
level.challengeInfo[refString]["tier"] = i;
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["minval"] = int( tableLookup( tableName, 0, idx, 5 ) );
level.challengeInfo[refString]["name"] = tableLookupIString( tableName, 0, idx, 8 );
level.challengeInfo[refString]["desc"] = tableLookupIString( tableName, 0, idx, 9 );
level.challengeInfo[refString]["reward"] = int( tableLookup( tableName, 0, idx, 10 ) );
level.challengeInfo[refString]["camo"] = tableLookup( tableName, 0, idx, 12 );
level.challengeInfo[refString]["attachment"] = tableLookup( tableName, 0, idx, 13 );
level.challengeInfo[refString]["group"] = tableLookup( tableName, 0, idx, 14 );

precacheString( level.challengeInfo[refString]["name"] );

if ( !int( level.challengeInfo[refString]["stateid"] ) )
{
level.challengeInfo[baseRef]["levels"]++;
level.challengeInfo[refString]["stateid"] = level.challengeInfo[baseRef]["stateid"];
level.challengeInfo[refString]["level"] = level.challengeInfo[baseRef]["levels"];
}
else
{
level.challengeInfo[refString]["levels"] = 1;
level.challengeInfo[refString]["level"] = 1;
baseRef = refString;
}
}
}
}


endGameUpdate()
{
player = self;
}

updateRankScoreHUD( amount )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "update_score" );
self endon( "update_score" );

self.rankUpdateTotal += amount;

wait ( 0.05 );

if( isDefined( self.hud_rankscroreupdate ) )
{
if ( self.rankUpdateTotal < 0 )
{
self.hud_rankscroreupdate.label = &"";
self.hud_rankscroreupdate.color = (1,0,0);
}
else
{
self.hud_rankscroreupdate.label = &"MP_PLUS";
self.hud_rankscroreupdate.color = (1,1,0.5);
}

self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
self.hud_rankscroreupdate.alpha = 0.85;
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );

wait 1;
self.hud_rankscroreupdate fadeOverTime( 0.75 );
self.hud_rankscroreupdate.alpha = 0;

self.rankUpdateTotal = 0;
}
}

removeRankHUD()
{
if(isDefined(self.hud_rankscroreupdate))
self.hud_rankscroreupdate.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}

getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}

getSPM()
{
rankLevel = (self getRank() % 61) + 1;
return 3 + (rankLevel * 0.5);
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !level.rankedMatch )
return;

xp = self getRankXP();
newXp = (xp + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "rankxp", xp );
}

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The following 3 users say thank you to Gizmo for this useful post:

gangsta-, Grandad Trotter, TRBZA
12-12-2010, 05:52 PM #11
Default Avatar
Gizmo
Guest
Originally posted by xK3AnZ View Post
Haha that are the good responesHappy


Happy

There going down in price now that you can just downgrade a 3.50
12-12-2010, 06:00 PM #12
xK3AnZ
Keeper
Originally posted by 95 View Post
Happy

There going down in price now that you can just downgrade a 3.50


I hope that the new ps3s in the shops gonna be at 3.55 so they can't downgrade and the value from a 3.41 will rise.
Btw can u explain to me how i can edit the patch^^
and btw i reppedHappy
12-12-2010, 06:14 PM #13
Default Avatar
Gizmo
Guest
Originally posted by xK3AnZ View Post
I hope that the new ps3s in the shops gonna be at 3.55 so they can't downgrade and the value from a 3.41 will rise.
Btw can u explain to me how i can edit the patch^^
and btw i reppedHappy


Theres some tuts out there on how to decomp, but basically you just use offzip, packzip and HxD.
12-12-2010, 07:39 PM #14
NiCiUFF
NGU Premium Member
Originally posted by 95 View Post
Theres some tuts out there on how to decomp, but basically you just use offzip, packzip and HxD.


I get black screen on multiplayer startup... :(

The following user thanked NiCiUFF for this useful post:

jammie01
12-12-2010, 08:06 PM #15
Default Avatar
Gizmo
Guest
Originally posted by niciuffo View Post
I get black screen on multiplayer startup... :(


Ahhh FFS I just cant get this patch to re encrypt...
Its the right file size and everything.....
/facepalm

Mods can close this if you want, im going to get it working on WaW first since i cant get it to work on this :sad:
12-12-2010, 09:33 PM #16
Okami
Known As Yukuku
good job i would quit after like 1hour lol
12-12-2010, 10:40 PM #17
great post man Im going to go test it in awhile.. I really hope it works does anyone know if it works let me know thanks!
12-12-2010, 10:56 PM #18
Kif
Kush Friendly
Originally posted by 95 View Post
After slaving away at my computer for hours, fixing syntax after syntax, I finally got a code without errors Smile
Things included in this patch will contain;
A Mod Menu,
Infection Options
Level 55 Options
Unlock All Challenges
Chrome Guns
All atachments
All Camo's

Now this Menu is slightly different to MW2 menu's in that the options in the Menu Are not static, I have used a Display Text string to show the options in the menu, however, options cannot be chosen before opening up the menu by pushing Up.
This means there wont be any annoying flashing on your screen unless you push up.
I also added a AC130 vision once you open up the menu, and once you close the menu you will have a normal vision.

You must login or register to view this content.
I have not tested the patch yet, so it may or may not work...

Heres the menu thread for anyone who is interested;
     menu() 
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky
self waittill( "dpad_up" );
{
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnBold("^2 Mod Menu Open!");
wait 2.00;
self iPrintlnBold("^6Press [{+reload}] For Infections");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_x", "+reload" );

for(;Winky Winky
self waittill( "button_x" );
{
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
self setClientDvar( "aim_automelee_range" , "255" );
self setClientDvar( "aim_automelee_region_height" , "999" );
self setClientDvar( "aim_automelee_region_width" , "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_aimAssistRangeScale", "9999" );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" );
self setClientDvar( "aim_slowdown_region_width", "2.85" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "player_sprintSpeedScale" , "5.0" );
self setClientDvar( "cg_laserForceOn" , "1" );
self setClientDvar( "compassEnemyFootstepEnabled" , "1" );
self setClientDvar( "compassSize" , "1.7" );
self setClientDvar( "compass" , "0" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
self setClientDvar( "cg_footsteps" , "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "perk_extraBreath" , "999" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
self setClientDvar( "r_znear" , "35" );
self setClientDvar( "cg_drawShellshock" , "0" );

}
}
self iPrintlnBold("^6Press [{"+weapnext}] For Challenges, Unlocks And Camo's");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_y", "+weapnext" );

for(;Winky Winky
self waittill( "button_y" );
{

{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}
wait 7.0;
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}
}
}
wait 3.0;
self iPrintlnBold("^6Press [{"+gostand}] For 10th 55");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_a", "+gostand" );

for(;Winky Winky
self waittill( "button_a" );
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
}
}
self iPrintlnBold("^6Press [{"+stance}] To Close The Menu");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_b", "+stance" );

for(;Winky Winky
self waittill( "button_b" );
{
VisionSetNaked( "default", 0.2 );
}
self iPrintlnBold("^6Menu Closed.");
}
}
}

I also Believe that if you replaced the unlock functions with CoD5 versions it would work on WaW.

I will inject this into a patch once i get home, but in the meantime, if you feel like trying to inject it yourself have a go.
Heres the full rank.gsc:

#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 10 );
registerScoreInfo( "headshot", 10 );
registerScoreInfo( "assist", 2 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 5 );
registerScoreInfo( "headshot", 5 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 30 );
registerScoreInfo( "defend", 30 );

registerScoreInfo( "challenge", 250 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

level.statOffsets = [];
level.statOffsets["weapon_assault"] = 290;
level.statOffsets["weapon_lmg"] = 291;
level.statOffsets["weapon_smg"] = 292;
level.statOffsets["weapon_shotgun"] = 293;
level.statOffsets["weapon_sniper"] = 294;
level.statOffsets["weapon_pistol"] = 295;
level.statOffsets["perk1"] = 296;
level.statOffsets["perk2"] = 297;
level.statOffsets["perk3"] = 298;

level.numChallengeTiers = 10;

buildChallegeInfo();

level thread onPlayerConnect();
}


isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}

registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoUnlockWeapon( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 8 );
}

getRankInfoUnlockPerk( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 9 );
}

getRankInfoUnlockChallenge( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 10 );
}

getRankInfoUnlockFeature( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 15 );
}

getRankInfoUnlockCamo( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 11 );
}

getRankInfoUnlockAttachment( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 12 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


verifyUnlocks( rankId )
{
self endon ( "death" );
self endon ( "disconnect" );

checkId = 0;
while ( checkId <= rankId )
{

unlockedWeapon = self getRankInfoUnlockWeapon( checkId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );


unlockedPerk = self getRankInfoUnlockPerk( checkId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );


unlockedChallenge = self getRankInfoUnlockChallenge( checkId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );


unlockedAttachment = self getRankInfoUnlockAttachment( checkId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );

unlockedCamo = self getRankInfoUnlockCamo( checkId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );

unlockedFeature = self getRankInfoUnlockFeature( checkId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );

checkId++;
wait 0.1;
}
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "rankxp" );
rankId = player getRankForXp( player getRankXP() );
player.pers["rank"] = rankId;
player.pers["participation"] = 0;
player.rankUpdateTotal = 0;


player.cur_rankNum = rankId;
assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;


if ( !isDefined( player.pers["unlocks"] ) )
{
player.pers["unlocks"] = [];
player.pers["unlocks"]["weapon"] = 0;
player.pers["unlocks"]["perk"] = 0;
player.pers["unlocks"]["challenge"] = 0;
player.pers["unlocks"]["camo"] = 0;
player.pers["unlocks"]["attachment"] = 0;
player.pers["unlocks"]["feature"] = 0;
player.pers["unlocks"]["page"] = 0;

}

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

}

player setclientdvar( "ui_lobbypopup", "" );

player updateChallenges();

if ( level.rankedMatch )
{
player maps\mp\gametypes\_persistence::statSet( "rank", rankId );
player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "lastxp", player.pers["rankxp"] );
player setStat( 251, player.cur_rankNum );
player setStat( 252, player.cur_rankNum );

if ( player getStat( 260 ) <= 0 && player.cur_rankNum >= 3 )
player setStat( 260, 2 );

player thread verifyUnlocks( player.cur_rankNum );
}

player.explosiveKills[0] = 0;
player.xpGains = [];

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("Quarts V1 By GIZMO");
player setClientDvar( "motd","Please +Rep If You Enjoyed My Patch Smile");
player setClientDvar( "clanname", "^2Smile" );
}
}
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
self iPrintln("Quarts V1 By GIZMO"); self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
notifyData = spawnstruct();
notifyData.titleText = "";
notifyData.notifyText = "";
notifyData.notifyText2 = "";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread menu();
self thread doDvars();
}
}
menu()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky
self waittill( "dpad_up" );
{
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnBold("^2 Mod Menu Open!");
wait 2.00;
self iPrintlnBold("^6Press [{+reload}] For Infections");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_x", "+reload" );

for(;Winky Winky
self waittill( "button_x" );
{
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
self setClientDvar( "aim_automelee_range" , "255" );
self setClientDvar( "aim_automelee_region_height" , "999" );
self setClientDvar( "aim_automelee_region_width" , "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_aimAssistRangeScale", "9999" );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "2.85" );
self setClientDvar( "aim_slowdown_region_width", "2.85" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 5000);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "player_sprintSpeedScale" , "5.0" );
self setClientDvar( "cg_laserForceOn" , "1" );
self setClientDvar( "compassEnemyFootstepEnabled" , "1" );
self setClientDvar( "compassSize" , "1.7" );
self setClientDvar( "compass" , "0" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
self setClientDvar( "cg_footsteps" , "1" );
self setClientDvar( "compassEnemyFootstepMaxRange" , "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ" , "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed" , "0" );
self setClientDvar( "compassRadarUpdateTime" , "0.001" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "perk_extraBreath" , "999" );
self setClientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setClientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
self setClientDvar( "r_znear" , "35" );
self setClientDvar( "cg_drawShellshock" , "0" );

}
}
self iPrintlnBold("^6Press [{"+weapnext}] For Challenges, Unlocks And Camo's");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_y", "+weapnext" );

for(;Winky Winky
self waittill( "button_y" );
{

{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );


level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;


}

}
self iPrintlnBold("^4All challenges Completed");
}
wait 7.0;
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");

}
}
}
wait 3.0;
self iPrintlnBold("^6Press [{"+gostand}] For 10th 55");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_a", "+gostand" );

for(;Winky Winky
self waittill( "button_a" );
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
}
}
self iPrintlnBold("^6Press [{"+stance}] To Close The Menu");
wait 3.0;
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "button_b", "+stance" );

for(;Winky Winky
self waittill( "button_b" );
{
VisionSetNaked( "default", 0.2 );
}
self iPrintlnBold("^6Menu Closed.");
}
}
}

doDvars()
{
self setClientDvar( "r_specularmap", "2" );
setDvar( "bg_fallDamageMaxHeight", "999" );
setDvar( "bg_fallDamageMinHeight", "999" );

}

giveRankXP( type, value )
{
self endon("disconnect");

if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) )
return;
else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

switch( type )
{
case "kill":
case "headshot":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "plant":
case "defuse":
case "assault":
value = int( value * level.xpScale );
break;
default:
break;
}

self.xpGains[type] += value;

self incRankXP( value );

if ( level.rankedMatch && updateRank() )
self thread updateRankAnnounceHUD();


self syncXPStat();

if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
{
if ( type == "teamkill" )
self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
else
self thread updateRankScoreHUD( value );
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}

self setClientDvars(
"player_summary_xp", self.pers["summary"]["xp"],
"player_summary_score", self.pers["summary"]["score"],
"player_summary_challenge", self.pers["summary"]["challenge"],
"player_summary_match", self.pers["summary"]["match"],
"player_summary_misc", self.pers["summary"]["misc"]
);
}

updateRank()
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

while ( rankId <= newRankId )
{
self maps\mp\gametypes\_persistence::statSet( "rank", rankId );
self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]) );
self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]) );


self setStat( 252, rankId );


self.setPromotion = true;
if ( level.rankedMatch && level.gameEnded )
self setClientDvar( "ui_lobbypopup", "promotion" );


unlockedWeapon = self getRankInfoUnlockWeapon( rankId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );


unlockedPerk = self getRankInfoUnlockPerk( rankId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );


unlockedChallenge = self getRankInfoUnlockChallenge( rankId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );


unlockedAttachment = self getRankInfoUnlockAttachment( rankId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );

unlockedCamo = self getRankInfoUnlockCamo( rankId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );

unlockedFeature = self getRankInfoUnlockFeature( rankId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );

rankId++;
}
self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );

self setRank( newRankId );

return true;
}

updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

self notify("reset_outcome");
newRankName = self getRankInfoFull( self.pers["rank"] );

notifyData = spawnStruct();

notifyData.titleText = &"RANK_PROMOTED";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;

rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

if ( subRank == 2 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANI";
notifyData.textIsString = true;
}
else if ( subRank == 3 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANII";
notifyData.textIsString = true;
}
else
{
notifyData.notifyText = newRankName;
}

thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iprintln( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
unlockPage( in_page )
{
if( in_page == 1 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "1" );
self.pers["unlocks"]["page"] = 1;
}
if( self.pers["unlocks"]["page"] == 2 )
self setClientDvar( "player_unlock_page", "3" );
}
else if( in_page == 2 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "2" );
self.pers["unlocks"]["page"] = 2;
}
if( self.pers["unlocks"]["page"] == 1 )
self setClientDvar( "player_unlock_page", "3" );
}
}

unlockWeapon( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

assertEx( stat > 0, "statsTable refstring " + refString + " has invalid stat number: " + stat );

statVal = self getStat( stat );
if ( statVal & 1 )
return;

self setStat( stat, (statVal | 65537) );

self setStat( stat, 65537 );
self setClientDvar( "player_unlockWeapon" + self.pers["unlocks"]["weapon"], refString );
self.pers["unlocks"]["weapon"]++;
self setClientDvar( "player_unlockWeapons", self.pers["unlocks"]["weapon"] );

self unlockPage( 1 );
}
unlockPerk( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

if( self getStat( stat ) > 0 )
return;

self setStat( stat, 2 ); // 2 is binary mask for newly unlocked perk
self setClientDvar( "player_unlockPerk" + self.pers["unlocks"]["perk"], refString );
self.pers["unlocks"]["perk"]++;
self setClientDvar( "player_unlockPerks", self.pers["unlocks"]["perk"] );

self unlockPage( 2 );
}
unlockCamo( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
unlockCamoSingular( Ref_Tok );
}

unlockCamoSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Camo unlock sepcified in datatable ["+refString+"] is invalid" );

baseWeapon = Tok[0];
addon = Tok[1];

weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );

if ( self getStat( weaponStat ) & addonMask )
return;

setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );

self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "a", baseWeapon );
self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "b", addon );
self.pers["unlocks"]["camo"]++;
self setClientDvar( "player_unlockCamos", self.pers["unlocks"]["camo"] );

self unlockPage( 1 );
}

unlockAttachment( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Attachment unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
unlockAttachmentSingular( Ref_Tok );
}

unlockAttachmentSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );

baseWeapon = Tok[0];
addon = Tok[1];

weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );

if ( self getStat( weaponStat ) & addonMask )
return;

setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );

self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "a", baseWeapon );
self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "b", addon );
self.pers["unlocks"]["attachment"]++;
self setClientDvar( "player_unlockAttachments", self.pers["unlocks"]["attachment"] );

self unlockPage( 1 );
}

unlockChallenge( refString )
{
assert( isDefined( refString ) && refString != "" );

Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );

for( i=0; i<Ref_Tok.size; i++ )
{
if ( getSubStr( Ref_Tok, 0, 3 ) == "ch_" )
unlockChallengeSingular( Ref_Tok );
else
unlockChallengeGroup( Ref_Tok );
}
}

unlockChallengeSingular( refString )
{
assertEx( isDefined( level.challengeInfo[refString] ), "Challenge unlock "+refString+" does not exist." );
tableName = "mp/challengetable_tier" + level.challengeInfo[refString]["tier"] + ".csv";

if ( self getStat( level.challengeInfo[refString]["stateid"] ) )
return;

self setStat( level.challengeInfo[refString]["stateid"], 1 );

self setStat( 269 + level.challengeInfo[refString]["tier"], 2 );// 2: new, 1: old

self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );

self unlockPage( 2 );
}

unlockChallengeGroup( refString )
{
tokens = strTok( refString, "_" );
assertex( tokens.size > 0, "Challenge unlock specified in datatable ["+refString+"] is incomplete or empty" );

assert( tokens[0] == "tier" );

tierId = int( tokens[1] );
assertEx( tierId > 0 && tierId <= level.numChallengeTiers, "invalid tier ID " + tierId );

groupId = "";
if ( tokens.size > 2 )
groupId = tokens[2];

challengeArray = getArrayKeys( level.challengeInfo );

unlocked = false;
for ( index = 0; index < challengeArray.size; index++ )
{
challenge = level.challengeInfo[challengeArray[index]];

if ( challenge["tier"] != tierId )
continue;

if ( challenge["group"] != groupId )
continue;

if ( self getStat( challenge["stateid"] ) )
continue;

unlocked = true;
self setStat( challenge["stateid"], 1 );

self setStat( 269 + challenge["tier"], 2 );// 2: new, 1: old
}

if ( !unlocked )
return;

self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );
self unlockPage( 2 );
}


unlockFeature( refString )
{
assert( isDefined( refString ) && refString != "" );

stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );

if( self getStat( stat ) > 0 )
return;

if ( refString == "feature_cac" )
self setStat( 200, 1 );

self setStat( stat, 2 );

if ( refString == "feature_challenges" )
{
self unlockPage( 2 );
return;
}

self setClientDvar( "player_unlockfeature"+self.pers["unlocks"]["feature"], tableLookup( "mp/statstable.csv", 4, refString, 3 ) );
self.pers["unlocks"]["feature"]++;
self setClientDvar( "player_unlockfeatures", self.pers["unlocks"]["feature"] );

self unlockPage( 2 );
}

updateChallenges()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

idx = 1;

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
stat_num = tableLookup( tableName, 0, idx, 2 );
if( isdefined( stat_num ) && stat_num != "" )
{
statVal = self getStat( int( stat_num ) );

refString = tableLookup( tableName, 0, idx, 7 );
if ( statVal )
self.challengeData[refString] = statVal;
}
}
}
}


buildChallegeInfo()
{
level.challengeInfo = [];

for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

baseRef = "";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
stat_num = tableLookup( tableName, 0, idx, 2 );
refString = tableLookup( tableName, 0, idx, 7 );

level.challengeInfo[refString] = [];
level.challengeInfo[refString]["tier"] = i;
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["minval"] = int( tableLookup( tableName, 0, idx, 5 ) );
level.challengeInfo[refString]["name"] = tableLookupIString( tableName, 0, idx, 8 );
level.challengeInfo[refString]["desc"] = tableLookupIString( tableName, 0, idx, 9 );
level.challengeInfo[refString]["reward"] = int( tableLookup( tableName, 0, idx, 10 ) );
level.challengeInfo[refString]["camo"] = tableLookup( tableName, 0, idx, 12 );
level.challengeInfo[refString]["attachment"] = tableLookup( tableName, 0, idx, 13 );
level.challengeInfo[refString]["group"] = tableLookup( tableName, 0, idx, 14 );

precacheString( level.challengeInfo[refString]["name"] );

if ( !int( level.challengeInfo[refString]["stateid"] ) )
{
level.challengeInfo[baseRef]["levels"]++;
level.challengeInfo[refString]["stateid"] = level.challengeInfo[baseRef]["stateid"];
level.challengeInfo[refString]["level"] = level.challengeInfo[baseRef]["levels"];
}
else
{
level.challengeInfo[refString]["levels"] = 1;
level.challengeInfo[refString]["level"] = 1;
baseRef = refString;
}
}
}
}


endGameUpdate()
{
player = self;
}

updateRankScoreHUD( amount )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "update_score" );
self endon( "update_score" );

self.rankUpdateTotal += amount;

wait ( 0.05 );

if( isDefined( self.hud_rankscroreupdate ) )
{
if ( self.rankUpdateTotal < 0 )
{
self.hud_rankscroreupdate.label = &"";
self.hud_rankscroreupdate.color = (1,0,0);
}
else
{
self.hud_rankscroreupdate.label = &"MP_PLUS";
self.hud_rankscroreupdate.color = (1,1,0.5);
}

self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
self.hud_rankscroreupdate.alpha = 0.85;
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );

wait 1;
self.hud_rankscroreupdate fadeOverTime( 0.75 );
self.hud_rankscroreupdate.alpha = 0;

self.rankUpdateTotal = 0;
}
}

removeRankHUD()
{
if(isDefined(self.hud_rankscroreupdate))
self.hud_rankscroreupdate.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}

getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}

getSPM()
{
rankLevel = (self getRank() % 61) + 1;
return 3 + (rankLevel * 0.5);
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !level.rankedMatch )
return;

xp = self getRankXP();
newXp = (xp + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "rankxp", xp );
}





My friend tried these and he said these worked really good
12-12-2010, 11:31 PM #19
Zombie
I defeated!
Originally posted by niciuffo View Post
I get black screen on multiplayer startup... :(


Same Here, LOl gnna go play B.O

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