Originally posted by livetorise1
Ok, so i've been a hardcore xbox 360 modder with patch files. I was the first to look at it, with chocolate and do mods online.. but w/e im not here to gloat.
So I've been trolling along the ps3 now for a while, and what i can tell is that there hasn't peen a release for a patch_mp.ff editor for the ps3 because all the offsets are diffrent and stuff.
I'm looking for a way to be able to activate certain mods for certain gt's on cod4. I know it was possible to do on mw2, but people keep saying you can't do it on cod 4. I need a straight answer from someone who knows soon, because I'm not in the mood to wast
As well, I have been doing some research into the whole 3 guns and 4 perks myth on call of duty. After doing extensive research, through the whole patch, i have learned that it is possible to do it. But the exceptions and limitations of it are. You can only have either 2 primaries, one of them replacing your secondary. You can have camo only on the first weapon. And only the stun/flash grenade can be swapped for another gun or another perk. So technically this would be 2 guns 4 perks or 3 guns 3 perks.
I took the same idea from the mw2 code and used the knowledge i know about the _class.gsc in the cod4 patch_mp.ff and put this together.
It could also be the fact that you might have to do self setplayerdata( "... the rest of the stuff
Im not quite sure yet, i also know this for a fact, this is off of the csv table. Which I do not have access to because FF viewer doesn't open all the CSV tables in the patch. Wich either means there still encrypted, or there not in the patch. If i had access to the CSV table that kept all the class info in it, i could easily come up with a quick patch for modding custom classes, and the amount of custom classes. The max amount would be ten, because i would mod the default classes.
If anyone has some idea's please post below or something?
/* custom class stat allocation order, example of custom class slot 1
201 weapon_primary
202 weapon_primary attachment
203 weapon_secondary
204 weapon_secondary attachment
205 weapon_specialty1
206 weapon_specialty2
207 weapon_specialty3
208 weapon_special_grenade_type
209 weapon_primary_camo_style
I've been doing extensive research on this and this is the code i managed to come up with.>> NOTE! IT DOES NOT WORK.
"THIS CODE DOES NOT WORK!
self.customclass( "customclasses", 1, "Name", "Text" );
self.customclass( "customclasses", 1, "weapon_primary", 201, "weapon", "itemName" );
self.customclass( "customclasses", 1, "weapon_primary attachment", 202, "Attachment", "itemName" );
self.customclass( "customclasses", 1, "weapon_secondary", 203, "Secondary", "ItemName" );
self.customclass( "customclasses", 1, "weapon_secondary attachment", 204, "Attachment", "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty1", 205, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty2", 206, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty3", 207, "ItemName" );
self.customclass( "customclasses", 1, "weapon_special_grenade_type", 208, "ItemName" );
self.customclass( "customclasses", 1, "weapon_primary_camo_style", 209, "ItemName" );
THIS CODE DOES NOT WORK!