Post: (Req 4 Help) Mods Working for certain people only
12-18-2010, 10:46 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, so i've been a hardcore xbox 360 modder with patch files. I was the first to look at it, with chocolate and do mods online.. but w/e im not here to gloat.

So I've been trolling along the ps3 now for a while, and what i can tell is that there hasn't peen a release for a patch_mp.ff editor for the ps3 because all the offsets are diffrent and stuff.

I'm looking for a way to be able to activate certain mods for certain gt's on cod4. I know it was possible to do on mw2, but people keep saying you can't do it on cod 4. I need a straight answer from someone who knows soon, because I'm not in the mood to wast

As well, I have been doing some research into the whole 3 guns and 4 perks myth on call of duty. After doing extensive research, through the whole patch, i have learned that it is possible to do it. But the exceptions and limitations of it are. You can only have either 2 primaries, one of them replacing your secondary. You can have camo only on the first weapon. And only the stun/flash grenade can be swapped for another gun or another perk. So technically this would be 2 guns 4 perks or 3 guns 3 perks.

I took the same idea from the mw2 code and used the knowledge i know about the _class.gsc in the cod4 patch_mp.ff and put this together.

It could also be the fact that you might have to do self setplayerdata( "... the rest of the stuff

Im not quite sure yet, i also know this for a fact, this is off of the csv table. Which I do not have access to because FF viewer doesn't open all the CSV tables in the patch. Wich either means there still encrypted, or there not in the patch. If i had access to the CSV table that kept all the class info in it, i could easily come up with a quick patch for modding custom classes, and the amount of custom classes. The max amount would be ten, because i would mod the default classes.

If anyone has some idea's please post below or something?


/* custom class stat allocation order, example of custom class slot 1
201 weapon_primary
202 weapon_primary attachment
203 weapon_secondary
204 weapon_secondary attachment
205 weapon_specialty1
206 weapon_specialty2
207 weapon_specialty3
208 weapon_special_grenade_type
209 weapon_primary_camo_style

I've been doing extensive research on this and this is the code i managed to come up with.>> NOTE! IT DOES NOT WORK.
"THIS CODE DOES NOT WORK!
self.customclass( "customclasses", 1, "Name", "Text" );
self.customclass( "customclasses", 1, "weapon_primary", 201, "weapon", "itemName" );
self.customclass( "customclasses", 1, "weapon_primary attachment", 202, "Attachment", "itemName" );
self.customclass( "customclasses", 1, "weapon_secondary", 203, "Secondary", "ItemName" );
self.customclass( "customclasses", 1, "weapon_secondary attachment", 204, "Attachment", "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty1", 205, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty2", 206, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty3", 207, "ItemName" );
self.customclass( "customclasses", 1, "weapon_special_grenade_type", 208, "ItemName" );
self.customclass( "customclasses", 1, "weapon_primary_camo_style", 209, "ItemName" );
THIS CODE DOES NOT WORK!
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12-18-2010, 11:33 PM #2
jkry_2_1_
Call Me The CodFather
yea its possible check out revolutions patch it has it.

The following user thanked jkry_2_1_ for this useful post:

Tupac17
12-19-2010, 12:17 AM #3
Tupac17
I ♥ COD4
Originally posted by livetorise1 View Post
Ok, so i've been a hardcore xbox 360 modder with patch files. I was the first to look at it, with chocolate and do mods online.. but w/e im not here to gloat.

So I've been trolling along the ps3 now for a while, and what i can tell is that there hasn't peen a release for a patch_mp.ff editor for the ps3 because all the offsets are diffrent and stuff.

I'm looking for a way to be able to activate certain mods for certain gt's on cod4. I know it was possible to do on mw2, but people keep saying you can't do it on cod 4. I need a straight answer from someone who knows soon, because I'm not in the mood to wast

As well, I have been doing some research into the whole 3 guns and 4 perks myth on call of duty. After doing extensive research, through the whole patch, i have learned that it is possible to do it. But the exceptions and limitations of it are. You can only have either 2 primaries, one of them replacing your secondary. You can have camo only on the first weapon. And only the stun/flash grenade can be swapped for another gun or another perk. So technically this would be 2 guns 4 perks or 3 guns 3 perks.

I took the same idea from the mw2 code and used the knowledge i know about the _class.gsc in the cod4 patch_mp.ff and put this together.

It could also be the fact that you might have to do self setplayerdata( "... the rest of the stuff

Im not quite sure yet, i also know this for a fact, this is off of the csv table. Which I do not have access to because FF viewer doesn't open all the CSV tables in the patch. Wich either means there still encrypted, or there not in the patch. If i had access to the CSV table that kept all the class info in it, i could easily come up with a quick patch for modding custom classes, and the amount of custom classes. The max amount would be ten, because i would mod the default classes.

If anyone has some idea's please post below or something?


/* custom class stat allocation order, example of custom class slot 1
201 weapon_primary
202 weapon_primary attachment
203 weapon_secondary
204 weapon_secondary attachment
205 weapon_specialty1
206 weapon_specialty2
207 weapon_specialty3
208 weapon_special_grenade_type
209 weapon_primary_camo_style

I've been doing extensive research on this and this is the code i managed to come up with.>> NOTE! IT DOES NOT WORK.
"THIS CODE DOES NOT WORK!
self.customclass( "customclasses", 1, "Name", "Text" );
self.customclass( "customclasses", 1, "weapon_primary", 201, "weapon", "itemName" );
self.customclass( "customclasses", 1, "weapon_primary attachment", 202, "Attachment", "itemName" );
self.customclass( "customclasses", 1, "weapon_secondary", 203, "Secondary", "ItemName" );
self.customclass( "customclasses", 1, "weapon_secondary attachment", 204, "Attachment", "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty1", 205, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty2", 206, "ItemName" );
self.customclass( "customclasses", 1, "weapon_specialty3", 207, "ItemName" );
self.customclass( "customclasses", 1, "weapon_special_grenade_type", 208, "ItemName" );
self.customclass( "customclasses", 1, "weapon_primary_camo_style", 209, "ItemName" );
THIS CODE DOES NOT WORK!


here is how you give mods to certain gamertags just like on mw2
     if (self.name == "gamertag")
{

}

and to give host mods its
    
if(self.name == level.hostname)
{

}
12-19-2010, 01:27 AM #4
ok thank you for that, where is teh thanks button :P haha

And also is the if(selfname is... that is only for the person who is written in there.

And the level.hostname one, if i put something in there would it infect everyone:?
12-19-2010, 02:19 AM #5
Tupac17
I ♥ COD4
Originally posted by livetorise1 View Post
ok thank you for that, where is teh thanks button :P haha

And also is the if(selfname is... that is only for the person who is written in there.

And the level.hostname one, if i put something in there would it infect everyone:?
you need more post to thank other peoples post
most of the infections do infect everyone even if you do level.hostname.... but you can give the host god mode better stats than everyone else and stuff like that
12-19-2010, 02:57 AM #6
Originally posted by Tupac17 View Post
you need more post to thank other peoples post
most of the infections do infect everyone even if you do level.hostname.... but you can give the host god mode better stats than everyone else and stuff like that


So you mean i can only give the host self threads basically.

anyway to do binds in the patch?
12-19-2010, 10:16 PM #7
Tupac17
I ♥ COD4
Originally posted by livetorise1 View Post
So you mean i can only give the host self threads basically.

anyway to do binds in the patch?

    self waittill("weapon_change");

that's binding triangle
12-19-2010, 11:46 PM #8
Originally posted by Tupac17 View Post
    self waittill("weapon_change");

that's binding triangle


self waitill("weapon_change");

So i can't just put a cmd like "Demigod" Or "Fast_Restart" in there?
12-20-2010, 01:25 AM #9
Tupac17
I ♥ COD4
Originally posted by livetorise1 View Post
self waitill("weapon_change");

So i can't just put a cmd like "Demigod" Or "Fast_Restart" in there?

it doesnt work like that for example this code below will make you go invisible when you press triangle
    doHide()
{
self endon( "death" );
self endon( "disconnect" );


for (;Winky Winky
{
self waittill( "weapon_change" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "weapon_change" );
self iPrintln( "^4Visible" );
self show();

}
}
12-20-2010, 01:35 AM #10
Originally posted by Tupac17 View Post
it doesnt work like that for example this code below will make you go invisible when you press triangle
    doHide()
{
self endon( "death" );
self endon( "disconnect" );


for (;Winky Winky
{
self waittill( "weapon_change" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "weapon_change" );
self iPrintln( "^4Visible" );
self show();

}
}


You'd think with all this patch editing someone would figure out how to be able to get simple binds back into the the game, what about edting the buttons_nomad.cfg in the patch_mpl.ff? would that work?

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