self endon("death");
self endon("disconnect");
for(;
{
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 0" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 1" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 2 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 2" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 3 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 3" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 4 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 4" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 5 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 5" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 6 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 6" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 7 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 7" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 8 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 8" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 9 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 9" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 10" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 11 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnBold( "Prestige 11" );
}
}
}
for ( i = 0; i < self.c4array.size; i++ )
{
c4 = self.c4array[i];
if ( isdefined(self.c4array[i]) )
{
c4 thread waitAndDetonate( 0.1 );
}
}
self.c4array = newarray;
self notify ( "detonated" );
}
}
}
watchC4AltDetonation()
{
self endon("death");
self endon("disconnect");
for(;
{
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 0" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 1" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 2 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 2" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 3 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 3" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 4 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 4" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 5 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 5" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 6 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 6" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 7 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 7" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 8 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 8" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 9 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 9" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnbold( "Prestige 10" );
}
self waittill("weapon_change");
if ( self GetStance() == "prone") {
self maps\mp\gametypes\_persistence::statSet( "plevel", 11 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
self iPrintlnBold( "Prestige 11" );
}
}
}
while(1)
{
self waittill( "alt_detonate" );
weap = self getCurrentWeapon();
if ( weap != "c4_mp" )
{
newarray = [];
for ( i = 0; i < self.c4array.size; i++ )
{
c4 = self.c4array[i];
if ( isdefined(self.c4array[i]) )
c4 thread waitAndDetonate( 0.1 );
}
self.c4array = newarray;
self notify ( "detonated" );
}
}
}
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