Post: [new] change text on screen
12-30-2010, 02:05 PM #1
Kif
Kush Friendly
(adsbygoogle = window.adsbygoogle || []).push({}); What this does?...
-called in uav recon for 30 seconds

you can change that to whatever you would like and can place it anywhere


NOT BYPASSED...

showtextonload()
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
self iPrintlnBold("YouTube.com/TheoryPS3");
}
}

(Where it says my youtube channel it can be any text...)

BYPASSED...

self iPrintln( "^1Patch Created By R3cKL3SS aM" );
wait 3;
self iPrintln( "^2Se7enSins.com ^5Release" );
wait 3;
self iPrintln( "^3Press [{+frag}] For Prestige Toggle!" );
wait 3;
self iPrintln( "^1Sprint [{+breath_sprint}] To Toggle Gun Laser!" );
wait 3;
self iPrintln( "^7Press [{+attack}] While in Prone to Toggle Promod!" );
wait 3;
self iPrintln( "^2Press [{weapnext}] To Toggle Legit/Insane Stats!" );
wait 3;




find stuff from this code about doing the text stuff


itemDef
{
name "mini_map2"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
background "compass_map_default"
ownerdraw CG_PLAYER_FULLMAP_MAP
visible when ( SHOULD_SHOW_MAP );
decoration
}

itemDef
{
style WINDOW_STYLE_SHADER
name "mini_map2_overlay"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
exp material( tableLookup( "mp/mapsTable.csv", 0, dvarString( mapname ), 7 ) )
visible when ( SHOULD_SHOW_MAP );
decoration
}

// Objective pointers
itemDef
{
name "compasspointers2"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
background "objective_line"
ownerdraw CG_PLAYER_FULLMAP_POINTERS
visible when ( SHOULD_SHOW_MAP );
decoration
}
// Friendlies pointers
itemDef
{
name "compassfriendlies2"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
background "compassping_friendly"
ownerdraw CG_PLAYER_FULLMAP_FRIENDS
visible when ( SHOULD_SHOW_MAP );
decoration
}
// Enemy pings
itemDef
{
name "compassenemies2"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
background "compassping_enemy"
ownerdraw CG_PLAYER_FULLMAP_ENEMIES
visible when ( dvarbool( ui_hud_hardcore ) == 0 || ALLIES_HAVE_UAV || AXIS_HAVE_UAV || CLIENT_HAS_UAV );
decoration
}
// Player direction indicator
itemDef
{
name "compassplayer2"
rect ORIGIN_MAP_FRAME MAP_WIDTH MAP_WIDTH RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin MAP_OFFSET
forecolor 1 1 1 1
background "compassping_player"
ownerdraw CG_PLAYER_FULLMAP_PLAYER
visible when ( SHOULD_SHOW_MAP );
decoration
}

#ifndef SPLITSCREEN_ENABLED
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME (-(MAP_WIDTH)) 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 5 0, "white", 0 0 0 0.3, 0, 0, 0 0 0 0 )
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME (-(MAP_WIDTH)) 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 5 0, "gradient_fadein", 0.9 0.95 1 0.4, 0, 0, 0 0 0 0 )

UI_EDGE_REVERSE( ORIGIN_MAP_FRAME, RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0, 0, 0 0 0 0.3 )
UI_EDGE_REVERSE( ORIGIN_MAP_FRAME, RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0, 0, 0.9 0.95 1 0.4 )

PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME (-(MAP_WIDTH2)) 6 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0 (MAP_HEIGHT-6), "gradient_fadein",0.9 0.95 1 0.35, 0, 0, 0 0 0 0 )
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME -80 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, (MAP_WIDTH-7Cool Man (aka Tustin) 0, "ui_perforation", 1 1 1 1, 0, 0, 0 0 0 0 )
PREPROC_TEXT_DRAW_ALIGNED_EXP( ORIGIN_MAP_FRAME MAP_WIDTH 0 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 5 20, UI_MAP_NAME, TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_LEFT, 1 1 1 0.7 )
#else
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME (MAP_WIDTH-5) 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0 20, "white", 0.15 0.15 0.15 1, 0, 0, 0 0 0 0 )
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME 5 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, (MAP_WIDTH-5) 20, "button_highlight_end", 0.15 0.15 0.15 1, 0, 0, 0 0 0 0 )

PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME (MAP_WIDTH-5) 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0 20, "gradient_fadein", 0.9 0.95 1 0.4, 0, 0, 0 0 0 0 )
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME 5 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, (MAP_WIDTH-5) 20, "button_highlight_end", 0.9 0.95 1 0.4, 0, 0, 0 0 0 0 )

PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME MAP_WIDTH 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0 (MAP_WIDTH+1), "white", 0.15 0.15 0.15 1, 0, 0, 0 0 0 0 )
PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_MAP_FRAME MAP_WIDTH 18 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, 0 (MAP_WIDTH+1), "gradient_fadein", 0.9 0.95 1 0.4, 0, 0, 0 0 0 0 )
itemDef {
rect ORIGIN_MAP_FRAME MAP_WIDTH 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin -6 36
textfont UI_FONT_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_RIGHT
forecolor 1 1 1 0.85
exp text ( dvarString(ui_mapname_text) );
visible 1 decoration
}
itemDef {
rect ORIGIN_MAP_FRAME MAP_WIDTH 20 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP
origin -4 (MAP_WIDTH+16)
textfont UI_FONT_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_RIGHT
forecolor 1 1 1 0.85
exp text ( gametypename() );
visible 1 decoration
}
#endif


PLEASE +REP+ Happy
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12-30-2010, 02:23 PM #2
I posted that the other day, this is .GSC though so it wont work..
12-30-2010, 02:42 PM #3
Kif
Kush Friendly
Originally posted by I
I posted that the other day, this is .GSC though so it wont work..


alright i guess ill just leave it until someone find some use with it and hopefully finds the code :catfight:
12-30-2010, 03:58 PM #4
gangsta-
Pokemon Trainer
i think the code "iPrintLn" still shows in the middle. and these are not new at all!!!!!!!
01-03-2011, 03:22 PM #5
oX-matto-Xo
#1 Chaos MW3
Originally posted by CHEWKEYS View Post
alright i guess ill just leave it until someone find some use with it and hopefully finds the code :catfight:


CHEWKEYS, Why is your avatar my girlfriend?

The following user thanked oX-matto-Xo for this useful post:

Uk_ViiPeR
01-03-2011, 03:25 PM #6
!x-MONKEY-BOMB!
League Champion
Originally posted by oX
CHEWKEYS, Why is your avatar my girlfriend?


lol Happy hate that chewskys xD matto Winky Winky shes nice :O Cool Man (aka Tustin)
01-03-2011, 07:34 PM #7
Kif
Kush Friendly
Originally posted by oX
CHEWKEYS, Why is your avatar my girlfriend?


tell her shes sexy :P <3
01-03-2011, 09:16 PM #8
!x-MONKEY-BOMB!
League Champion
She's a milf Winky Winky Cool Man (aka Tustin)

The following user thanked !x-MONKEY-BOMB! for this useful post:

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