Post: NEW YEARS PRESENT-CodGlitchers Collection
12-31-2010, 10:31 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,before i start off this thread,i wish you all a happy new year!

im going to release and recap some of my old projects and new projects.


_________________________________________________________
key:
red-text and infomation
normal(grey)-codes
_________________________________________________________


STATSET OFFSETS:

start off by looking at the second value!
(e.g 100 200,look at 200,thats the code)

oldschool + clantag codes:
statset 211 200(oldschool)
statset 231 201(clantag)

default class(shotgun and sniper):
statset 231 195(shotgun)
statset 241 196(sniper)

GRENADE LAUNCHER + ATTACHMENTS + CHALLENGES:
statset 211 191(GL)
statset 231 192(attackments)
statset 241 193(challenges)

145-155=perks

there is more,but cannot find them.

--------------------

TEAM EMBLEMS(old):

plantbomb
rank_ltcol1
compass_map_mp_shipment
rank_2ndlt1
stance_crouch
stance_prone
stance_stand
ui_host
voice_on
voice_off
weapon_ak47
weapon_attachment_acog
weapon_attachment_gp25
weapon_attachment_grip
weapon_attachment_gl
weapon_attachment_reflex
weapon_attachment_suppressor
weapon_barrett50cal
weapon_benelli_m4
weapon_c4
weapon_beretta_c
weapon_claymore
weapon_colt_45
weapon_desert_eagle
weapon_desert_eagle_gold
weapon_concgrenade
weapon_fraggrenade
weapon_g3
weapon_g36c
score_bar_allies
score_bar_opfor
score_bar_bg
specialty_bulletpenetration
specialty_armorvest
specialty_bulletdamage
specialty_detectexplosives
specialty_explosivedamage
specialty_exposeenemy
specialty_extraammo
specialty_fastreload
specialty_fastreload_256
specialty_fraggrenade
specialty_gpsjammer
specialty_grenadepulldeath
specialty_holdbreath
specialty_locked
specialty_longersprint
specialty_null
specialty_parabolic
specialty_pistoldeath
specialty_quieter
specialty_rof
specialty_specialgrenade
specialty_twoprimaries
specialty_weapon_c4
specialty_weapon_claymore
specialty_weapon_rpg
statmon_warning_tris
sun
ui_arrow_right
compass_flag_american
compass_flag_british
compass_flag_german
compass_flag_neutral
compass_flag_russian
compass_radarline
console
death_car
dean_airstrike
dtimer_0
dtimer_1
dtimer_2
dtimer_3
dtimer_4
dtimer_5
dtimer_6
dtimer_7
dtimer_8
dtimer_9
dtimer_bg
dtimer_bg_border

to use these,use g_teamicon_allies or g_teamicon_axis
(e.g g_teamicon_allies "dtimer_9" or g_teamicon_allies dtimer_9 if its in a bind)


-----------------

weapons that you mite not know:

cobra_20mm_mp
artillery_mp
destructible_car
location_selector_mp

-----------------

testing codes(old:

hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"

cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

com_playerProfile "I_OwN_YoUr_LoBBy"

g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
g_fogHalfDistReadOnly "4556.45"
g_fogStartDistReadOnly "477.057"


lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"



bind DPAD_RIGHT say ^1D^2I^3S^4C^5O ^6M^7O^8D!;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 30;r_filmtweaklighttint 1 2 1 2;wait 30;r_filmTweakLightTint 1.06 0.5 1.3;wait 30;r_filmusetweaks 0;r_filmtweakenable 0

set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1


class_assault_primary ak47
class_assault_camo camo_gold

loc_language 0

pickupprints "1"

-------------------

currupt yourself:

ui_showmenuonly "1"

to fix this after curruption,you will need to quit game.

-------------------

Black ops SharpShooter(never released codes):

set g_teamname_axis "^1Sharpshooter"
set g_teamname_allies "^2by ^5CodGlitcher"
bind button_back "take ammo;g_maxdroppedweapons 2;give usp_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give give beretta_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;give give mp5_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give g36c_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give scorpion_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give g3_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give rpg_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give rpd_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give saw_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;give claymore_mp;say ^2weapon cycled!;cg_weaponcycledelay 99999;wait 500;cg_weaponcycledelay 1;scr_player_maxhealth 1;give brick_blaster_mp;say ^2cycle completed!"

----------------------

Verify menu Key:

bind BUTTON_BACK "r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakbrightness -1;take all;god;wait 10;g_speed 0;g_gravity 1;jump_height 0;say ^1YOUR NOT VERIFY`D!;wait 200;say ^1ENTER KEY TO GET VERIFY`D;+actionslot 2;wait 10;-actionslot 2;wait 10;+actionslot 1;wait 10;-actionslot 1;wait 10;+actionslot 4;wait 10;-actionslot 4;wait 10;+actionslot 3;wait 10;-actionslot 3;wait 10;say ^1click the right key in order to verify(up,right or left);+actionslot 2;wait 10;-actionslot 2"
set K "vstr K1"
set K1 "vstr K1a;set K vstr K2"
set K1a "bind DPAD_UP say ^1WRONG KEY!;bind DPAD_RIGHT say ^2Key activated!;bind DPAD_LEFT say ^1WRONG KEY!
set K2 "vstr K2a;set K vstr K1"
set K2a "bind DPAD_UP say ^1WRONG KEY!;bind DPAD_RIGHT say ^2Key Activated!;r_filmtweakenable 0;give deserteaglegold_mp;g_speed 210;g_gravity 800;jump_height 69;bind DPAD_LEFT say ^1WRONG KEY!"
BIND DPAD_DOWN "vstr K"

change the codes arround if you like Smile
-there is a newer version for this,im allmost done with it.


------------------

admin menu verify:

bind BUTTON_BACK "r_brightness -1;+moveleft;+moveright;+forward;+back;cg_hudchatposition 300 100;cg_chattime 60000;cg_chatheight 1;say_team ^1Verify Key to Activate Admin controls..;wait 100;say_team * * * *;wait 20;say_team * * * *;wait 20;say_team * * * *;wait 20;say_team * * * *"
bind BUTTON_X "say ^1Key ^3Activated!;snd_playlocal mp_level_up;cg_hudchatposition 0 204;r_brightness 0;wait 100;ui_stat_rankxp 99999;ui_stat_challenges 99999;ui_stat_score 99999;cg_overheadranksize 0;cg_scoreboardrankfontscale 0;say_team ^2Custom class editor^2-->^1DPAD_UP"

set A "vstr A1"
set A1 "vstr A1a;set A vstr A2"
set A1a "bind DPAD_DOWN SAY ^1CG;bind button_A Customclass1 ^1CG;snd_playlocal mp_level_up"
set A2 "vstr A2a;set A vstr A3"
set A2a "bind DPAD_DOWN say ^2CG;bind BUTTON_A customclass1 ^2CG;snd_playlocal mp_level_up"
set A3 "vstr A3a;set A vstr A4"
set A3a "bind DPAD_DOWN say ^3CG;bind button_A Customclass1 ^3CG;snd_playlocal mp_level_up"
set A4 "vstr A4a;set A vstr A5"
set A4a "bind DPAD_DOWN say ^4CG;bind Button_A customclass1 ^4CG;snd_playlocal mp_level_up"
set A5 "vstr A5a;set A vstr A6"
set A5a "bind DPAD_DOWN say ^5CG;bind BUTTON_A customclass1 ^5CG;snd_playlocal mp_level_up"
set A6 "vstr A6a;set A vstr A7"
set A6a "bind DPAD_DOWN say ^6CG;bind BUTTON_A customclass1 ^6CG;snd_playlocal mp_level_up"
set A7 "vstr A7a;set A vstr A8"
set A7a "bind DPAD_DOWN say ^0CG;bind BUTTON_A customclass1 ^0CG;snd_playlocal mp_level_up"
bind DPAD_UP "vstr A"

say * * * *
say * * * *
say * * * *
say * * * *

--------------------

avatar/player talking codes:

bind # "openScriptMenu quickcommands 1" // On Me!
bind # "openScriptMenu quickcommands 2" // Move In!
bind # "openScriptMenu quickcommands 3" // Fall Back!
bind # "openScriptMenu quickcommands 4" // Base of Fire!
bind # "openScriptMenu quickcommands 5" // Attack Left Flank!
bind # "openScriptMenu quickcommands 6" // Attack Right Flank!
bind # "openScriptMenu quickcommands 7" // Hold this Position!
bind # "openScriptMenu quickcommands 8" // Regroup!

bind # "openScriptMenu quickstatements 1" // Contact!
bind # "openScriptMenu quickstatements 2" // Multiple Contacts!
bind # "openScriptMenu quickstatements 3" // I'm in Position
bind # "openScriptMenu quickstatements 4" // Area Secure
bind # "openScriptMenu quickstatements 5" // Watch Your Six!
bind # "openScriptMenu quickstatements 6" // Sniper!
bind # "openScriptMenu quickstatements 7" // Need Reinforcements

bind # "openScriptMenu quickresponses 1" // Roger
bind # "openScriptMenu quickresponses 2" // Negative
bind # "openScriptMenu quickresponses 3" // Moving
bind # "openScriptMenu quickresponses 4" // Sorry
bind # "openScriptMenu quickresponses 5" // Nice Shot
bind # "openScriptMenu quickresponses 6" // Come On

change the bind to a ps3 bind.

-------------------

text scrolling:

cg_chatheight "1"

cg_hudchatposition 120 50;wait 5;cg_hudchatposition 150 50;wait 5;cg_hudchatposition 200 50;wait 5;cg_hudchatposition 250 50;wait 5;cg_hudchatposition 300 50;wait 5;cg_hudchatposition 350 50;wait 5;cg_hudchatposition 400 50;wait 5;cg_hudchatposition 450 50;wait 5;cg_hudchatposition 500 50;wait 5;cg_hudchatposition 550 50;wait 5;cg_hudchatposition 600 50;wait 5;cg_hudchatposition 640 50

-------------------

lock and unlock lobbys(also for setting dvars to default)

g_password "1" --> locked lobby
reset g_password --> unlocked lobby

reset <dvar> will reset a dvar back to default

-------------------

1 hit stopping power and infectious godmode:

perk_bulletdamage -999 (1 hit SP)
perk_bulletdamage 999 (godmode)

-------------------

sticks n Stones gametype:

gpado_mp:

bind BUTTON_BACK "take all;player_throwbackinnerradius 999999999999999999999999999999999;player_throwbackouterradius 999999999999999999999999999999999"
bind BUTTON_RSTICK "+melee;wait 5;-melee"
bind BUTTON_RSHLDR "+frag;wait 5;-frag"
set ui_gametype "^4sticks ^1N ^5stones"
GPADO_CM:

set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"

-------------------

juggernaught gametype:

J-NOOBS SIDE!:
GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind DPAD_UP "take all;give saw_mp;scr_player_maxhealth 9999;give ammo;say ^2lets take this ^3FLAG!

PLAYER SIDE:

GPADO_CM:
set gpad_buttonsConfig "experimental ;enable_art"
set gpad_button_lstick_deflect_max "1"
set gpad_button_rstick_deflect_max "1"
set gpad_sticksConfig "thumbstick_default"
set nightvisiondisableeffect "1"
GPADO_MP:
set party_connectToOthers "0"
set party_host "1"
bind BUTTON_RSTICK "take all;give colt45_mp;cg_chatheight 1;say ^1defend the flag as long as you can!;give ammo"

--------------------

heres a untested code i recently found--> changing text quotes(e.g you have won!" like that:

you are going to need one of these 3 codes:


ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS" -->when you wil the game
ui_hint_text "@NULL_EMPTY" --> dunno lol
didyouknow “@PLATFORM_DYK_MSG15?" --> notice(motd)

then you can replace the values to one of these:

@WEAPON_GRIP
@WEAPON_GRENADE_LAUNCHER
@WEAPON_ACOG
@WEAPON_REDDOT
@WEAPON_SILENCER
@PERKS_C4_X_2
@PERKS_SPECIAL_GRENADES_X_3
@PERKS_CLAYMORE_X_2
@PERKS_UAV_JAMMER
@PERKS_RPG7_X_2
@PERKS_FRAG_X_3
@PERKS_EAVESDROP
@PERKS_DEAD_SILENCE
@PERKS_EXTREME_CONDITIONING
@PERKS_SONIC_BOOM
@PERKS_IRON_LUNGS
@PERKS_BOMB_SQUAD
@PERKS_BANDOLIER
@PERKS_STEADY_AIM
@PERKS_STOPPING_POWER
@PERKS_SLEIGHT_OF_HAND
@PERKS_JUGGERNAUT
@PERKS_DEEP_IMPACT
@PERKS_DOUBLE_TAP
@PERKS_OVER_KILL
@PERKS_LAST_STAND
@PERKS_MARTYRDOM
@WEAPON_FLASH_GRENADE
@WEAPON_STUN_GRENADE
@WEAPON_SMOKE_GRENADE

"@MENU_DEFAULT"
"@MENU_JUMP"
"@MENU_CROUCH_PRONE"
"@MENU_USE_RELOAD"
"@MENU_SWITCH_WEAPON"
"@MENU_THROW_SPECIAL_GRENADE"
"@MENU_THROW_FRAG_GRENADE"
"@MENU_AIM_DOWN_SIGHT"
"@MENU_FIRE_WEAPON"
"@MENU_OBJECTIVES_MENU"
"@MENU_SPRINT"
"@MENU_MELEE_ATTACK"
@MENU_JUMP
@MENU_MELEE_ATTACK
@MENU_USE_RELOAD
@MENU_SWITCH_WEAPON
@MENU_THROW_SPECIAL_GRENADE
"@MENU_THROW_FRAG_GRENADE
"@MENU_AIM_DOWN_SIGHT
"@MENU_FIRE_WEAPON"
"@MENU_OBJECTIVES_MENU"
"@MENU_SPRINT"
"@MENU_CROUCH_PRONE"
"@MENU_LEFTY"
"@MENU_JUMP"
"@MENU_CROUCH_PRONE"
"@MENU_USE_RELOAD"
"@MENU_SWITCH_WEAPON"
#define SET3"@MENU_THROW_FRAG_GRENADE"
"@MENU_THROW_SPECIAL_GRENADE"
"@MENU_FIRE_WEAPON"
"@MENU_AIM_DOWN_SIGHT"
"@MENU_OBJECTIVES_MENU"
"@MENU_SPRINT"
@MENU_MELEE_ATTACK"

ignore the " ,just remove them

---------------------

heres something you would be intrested in!
****MORE BINDED BUTTONS****

this allows you to acsess more binds through your button layout/stick layout:


SET1_TITLE "@MENU_DEFAULT"
SET1_BUTTONA_TEXT "@MENU_JUMP"
SET1_BUTTONB_TEXT "@MENU_CROUCH_PRONE"
SET1_BUTTONX_TEXT "@MENU_USE_RELOAD"
SET1_BUTTONY_TEXT "@MENU_SWITCH_WEAPON"
SET1_BUTTONBLACK_TEXT "@MENU_THROW_SPECIAL_GRENADE"
SET1_BUTTONWHITE_TEXT "@MENU_THROW_FRAG_GRENADE"
SET1_BUTTONUP_TEXT ""
SET1_BUTTONDOWN_TEXT ""
SET1_BUTTONRIGHT_TEXT ""
SET1_BUTTONLTRIG_TEXT "@MENU_AIM_DOWN_SIGHT"
SET1_BUTTONRTRIG_TEXT "@MENU_FIRE_WEAPON"
SET1_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU"
SET1_BUTTONBACK_TEXT ""
SET1_BUTTONLSTICK_TEXT "@MENU_SPRINT"
SET1_BUTTONRSTICK_TEXT "@MENU_MELEE_ATTACK"

// experimental
SET2_TITLE "Experimental"
SET2_BUTTONA_TEXT "@MENU_JUMP"
SET2_BUTTONB_TEXT "@MENU_MELEE_ATTACK"
SET2_BUTTONX_TEXT "@MENU_USE_RELOAD"
SET2_BUTTONY_TEXT "@MENU_SWITCH_WEAPON"
SET_BUTTONBLACK_TEXT "@MENU_THROW_SPECIAL_GRENADE"
SET_BUTTONWHITE_TEXT "@MENU_THROW_FRAG_GRENADE"
SET2_BUTTONUP_TEXT ""
SET2_BUTTONDOWN_TEXT ""
SET2_BUTTONLEFT_TEXT ""
SET2_BUTTONRIGHT_TEXT ""
SET2_BUTTONLTRIG_TEXT "@MENU_AIM_DOWN_SIGHT"
SET2_BUTTONRTRIG_TEXT "@MENU_FIRE_WEAPON"
SET2_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU"
SET2_BUTTONBACK_TEXT ""
SET2_BUTTONLSTICK_TEXT "@MENU_SPRINT"
SET2_BUTTONRSTICK_TEXT "@MENU_CROUCH_PRONE"

// lefty
SET3_TITLE "@MENU_LEFTY"
SET3_BUTTONA_TEXT "@MENU_JUMP"
SET3_BUTTONB_TEXT "@MENU_CROUCH_PRONE"
SET3_BUTTONX_TEXT "@MENU_USE_RELOAD"
SET3_BUTTONY_TEXT "@MENU_SWITCH_WEAPON"
SET3_BUTTONBLACK_TEXT "@MENU_THROW_FRAG_GRENADE"
SET3_BUTTONWHITE_TEXT "@MENU_THROW_SPECIAL_GRENADE"
SET3_BUTTONUP_TEXT ""
SET3_BUTTONDOWN_TEXT ""
SET3_BUTTONLEFT_TEXT ""
SET3_BUTTONRIGHT_TEXT ""
SET3_BUTTONLTRIG_TEXT "@MENU_FIRE_WEAPON"
SET3_BUTTONRTRIG_TEXT "@MENU_AIM_DOWN_SIGHT"
SET3_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU"
SET3_BUTTONBACK_TEXT ""
SET3_BUTTONLSTICK_TEXT "@MENU_SPRINT"
SET3_BUTTONRSTICK_TEXT "@MENU_MELEE_ATTACK"

replace the @text with your codes.

here are some text offsets for the binds(change the text positions)


BUTTON_ORIGIN 147 120
BUTTON_TEXTOFFSET_A 320 198
BUTTON_TEXTOFFSET_B 315 153
BUTTON_TEXTOFFSET_X 319 176
BUTTON_TEXTOFFSET_Y 310 128
BUTTON_TEXTOFFSET_BLACK 52 98
BUTTON_TEXTOFFSET_WHITE 295 98
BUTTON_TEXTOFFSET_UP 28 180
BUTTON_TEXTOFFSET_DOWN 24 213
BUTTON_TEXTOFFSET_LEFT 28 180
BUTTON_TEXTOFFSET_RIGHT 20 198
BUTTON_TEXTOFFSET_LTRIG 62 78
BUTTON_TEXTOFFSET_RTRIG 288 78
BUTTON_TEXTOFFSET_START 160 63
BUTTON_TEXTOFFSET_BACK 87 62
BUTTON_TEXTOFFSET_LSTICK 30 148
BUTTON_TEXTOFFSET_RSTICK 180 254

change the values to your liking.

------------------

here are some unlock codes:

rawfile,rawfile,mp/stats_init.cfg,1.3,1.3
96, rawfile,rawfile,mp/prestige_reset.cfg,1.1,1.1
97, rawfile,rawfile,mp/unlock_allperks.cfg,1.6,1.6
98, rawfile,rawfile,default_unlockable.cfg,2.3,2.3
99, rawfile,rawfile,mp/unlock_challenges.cfg,6.0,6.0
100, rawfile,rawfile,mp/weapon_perk_challenge_reset.cfg,20.3,20.3
101, rawfile,rawfile,ragdoll.cfg,7.7,7.7
102, rawfile,rawfile,mp/unlock_allweapon.cfg,2.8,2.8

--------------------------------------------------------------
thanks for reading and hope you enjoyed them,happy new year!
--------------------------------------------------------------
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The following 28 users say thank you to Uk_ViiPeR for this useful post:

!x-MONKEY-BOMB!, .Mitch, Adamâ„¢, MeowDev, Bad Luck Brian, binghamboy123, Cain, Choco, Correy, ExceptionHell, Fezous, Galbiy, gangsta-, Kif, Lopez., NSixtyFourFAILS, oX-matto-Xo, Plurals, PROPH3CY, SAMCRO, Shadoh, studman97, Tupac17, UGz-, vx-skillz-vx, xELiT3_Sn1PaXx, xGozzy, XxCaccola-ManxX
01-03-2011, 02:01 PM #29
Originally posted by jackf094 View Post
stat offsets dont work, a dissapointment.


you use this:
staset 2302 <offset>

i cant remembr which one i used for it,it must be the 11th or 55 one.
01-03-2011, 05:33 PM #30
Originally posted by UK
you use this:
staset 2302 <offset>

i cant remembr which one i used for it,it must be the 11th or 55 one.


isn't '2302' for score? or i being a noob here Happy.
but i'll have a lil mess around with it.

much appreciated, thank you!

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