Post: Some New Codes!
01-02-2011, 02:15 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); "con_minicon" mini console
"con_miniconlines" how many lines the miniconsole has
"con_minicontime" how long each line stays up
"upnp_maxAttempts" something to do with connecting to the router (upnp = universal plug n play)
"winvoice_mic_reclevel" Windows recording level (0-65535)
"winvoice_mic_scaler" how loud the mic sound should be scaled up (amplified)
"winvoice_loopback" loopback your own mic through your speakers
"winvoice_save_voice" allow recording of your own mic
"sv_allowDownload" on the pc, allow downloading of modded maps (cod4 only :S)
"sv_floodProtect" stop people DoSing the host
"sm_strictCull" reduces amount of polys displayed by cutting out all unnecessary back facing geometry
"sm_maxLights" good way of reducing lag - amount of dynamic lights in the level
"r_multiGpu" allow the use of X2 and X4 graphics cards (in SLI or CrossFire)
"r_gpuSync" v-sync: waits for the gpu to finish rendering the frame (stops tearing)
"player_meleeWidth" the width of the "box" that can hit the opposing player
"player_meleeHeight" same as meleeWidth but the height of the box
"player_lean_*" i thought they took out lean? all of these are the rotations, values, etc. for leaning
"party_vetoPercentRequired" Veto percent required (% divided by 100)
"overrideNVGModelWithKnife" override night vision goggles with knife model
"mapcrc" stops using mods/corrupt files: crc is a way of checking to see if the map is changed or corrupted
"con_typewriterDecayStartTime" time it takes for the typewriter text to decay, ie. fade out
"con_typewriterColorBase" the colour of the typewriter text outline/base colour (R,G,B)
"compassRadarUpdateTime" how fast the radar updates (ie. every 4 frames?)
"compassPlayerWidth" how big you are on the radar
"compassPlayerHeight" how big you are on the radar
"com_maxFrameTime" the maximum time the gpu should render the frame in (100ms = 10fps = slooowwww)
"cl_motdString" message of the day
"cg_youInKillCamSize" how big the "you" arrow is in the killcam
"cg_showmiss" show misses instead of hits in the cross
"cg_minCullBulletDist" how long the bullets should be drawn from you
"badhost_endGameIfISuck" if the host is rubbish for x frames, end the game
"badhost_maxDoISuckFrames" the amount of frames to check if the host is bad
"badhost_minPercentClientsUnhappyToSuck" kinda obvious: if more than this number (x100 to get percentage) are rubbish, end the game
"badhost_minTotalClientsForHappyTest" cannot check for unhappy clients if there are only 3 clients to test!
"ai_corpseCount" how many bodies are on the floor at one timeSmile

I Test Them So You Don't Have To!
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The following 2 users say thank you to BingyxProdution for this useful post:

Correy, FourzerotwoFAILS
01-02-2011, 03:20 PM #2
Cain
Tutorial Team Like A Boss
This could of just been taken from a CoD4 Console Dump so..
01-02-2011, 04:05 PM #3
Originally posted by CainFoool View Post
This could of just been taken from a CoD4 Console Dump so..


Well it's always good to know that someone's trying. Yes I have seen all of these before, but not all of them are posted.

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