Post: Explaining how patches are compressed and why you get errors when compressing
01-31-2011, 02:48 AM #1
imamg_ay
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, Just thought i would explain why you are probably getting errors saving your patch and your ps3 is not loading it. Patches are Compressed not Encrypted. When you outzip the patch and get the offsets for your section you want to mod. Lets use rank.gsc for example, it is in 0002cbcc.dat for COD4. When you wont to mod the section you save it as a .gsc. Before doing that you should understand that each outziped section is 64KB. If this size is changed then your ps3 will not read the patch properly. at the begging of each offset there is a #include code that tells the .dat that that section is compressed and should stay at 64KB but when you edit and save the size will change witch will change the size indicator. What you want to do is not have that happen so before saving the file as a .gsc and modding it take the 3 size indicators at the begging and keep them in a separate hex file a .dat and after you mod and add the gsc back to the .dat file you would over wright the size indicators with the old one. Tricking the .dat and it should still be 64KB. Then you can packzip them back to the .ff and you should be good.
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked imamg_ay for this useful post:

Bad Luck Brian
01-31-2011, 03:11 AM #2
txlonghorn97
Master Prestige, Shotgun zombies. Life complete
im confused towords the end


vid would be easier cuz i suck at understanding what you mean by size indicators at the begging and keep them in a separate hex file a .dat
01-31-2011, 03:16 AM #3
imamg_ay
Save Point
example

#include maps\mp\_utility;..#include maps\mp\gametypes\_hud_util;../
01-31-2011, 12:35 PM #4
Originally posted by ay View Post
example

#include maps\mp\_utility;..#include maps\mp\gametypes\_hud_util;../




REP IF THIS HELPED PLZ!!!


what you mean by size indicators at the begging and keep them in a separate hex file a .dat[/COLOR

this you mean ???


#include maps\mp\_utility; in 0002cbcc.dat

#include maps\mp\gametypes\_hud_util;../ in gsc
01-31-2011, 09:39 PM #5
imamg_ay
Save Point
yes basically

Remember me h123321a
itz locke108 #14


---------- Post added at 04:39 PM ---------- Previous post was at 04:36 PM ----------

[/COLOR]But there are different ones fer offset section like _wepons.gsc is dirr indacators then rank.gsc


DONT PUT IN THE ACTUAL .GSC
01-31-2011, 11:17 PM #6
jkry_2_1_
Call Me The CodFather
dont ask for rep.
02-01-2011, 03:58 AM #7
imamg_ay
Save Point
Dont post here if you dont like it.

YOU DO YOU ILL DO ME


---------- Post added at 10:58 PM ---------- Previous post was at 10:56 PM ----------

Tell me if this post helps

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo