Post: My codes ++
02-17-2011, 08:21 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I am going to be releasing some of my codes everyweek
so state what code you want me to release next week and I will release it.

WEEK 1
=================
MW2 UFO mode
=================
    
bind button_rtrig "vstr 1"
vstr 1 "noclip;+forward;g_speed 500;bind button_rtrig vstr 2"
vstr 2 "noclip;-forward;g_speed 200;bind button_rtrig vstr 1"


WEEK 2
=================
CHANGE MAP
=================
    
bind dpad_right "mp_(mapname);fast_restart"

example: bind dpad_right "mp_shipment;fast_restart"
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02-17-2011, 09:30 PM #2
!x-MONKEY-BOMB!
League Champion
don't understand :p like you press r2 and you turn on no clip and start move forward then you press R2 again and it stops?

can you release the code for self model Winky Winky
02-17-2011, 09:59 PM #3
no hold r2 and does ufo let go and it stops

also maybe ill give you a hint for now

bind button "precacheModel MODEL HERE"
then
bind button "setModel LOCATION"
02-17-2011, 10:09 PM #4
elite2011
Ultimate Trophy Collector
ok thanx i will give it a try
02-17-2011, 10:52 PM #5
!x-MONKEY-BOMB!
League Champion
Originally posted by Sn1PaXx View Post
no hold r2 and does ufo let go and it stops

also maybe ill give you a hint for now

bind button "precacheModel MODEL HERE"
then
bind button "setModel LOCATION"


Ah dude I already had the precache model thing Not Happy or Sad thanks though but why do you need co-ordinates of you are the model?
02-17-2011, 11:54 PM #6
NSixtyFourFAILS
Can’t trickshot me!
bind dpad_left "precacheModel Crate_MP"
bind dpad_down "setModel 1111 2222 3333 4444"
bind dpad_up "Spawnmodel Crate_mp 1111 2222 3333 4444"
bind dpad_right "setviewpos 1111 2222 3333 4444"


Is that how u do it Snipa ?? xx
02-18-2011, 12:22 AM #7
tylerallmighty
Human After All
Originally posted by v View Post
bind dpad_left "precacheModel Crate_MP"
bind dpad_down "setModel 1111 2222 3333 4444"
bind dpad_up "Spawnmodel Crate_mp 1111 2222 3333 4444"
bind dpad_right "setviewpos 1111 2222 3333 4444"


Is that how u do it Snipa ?? xx

I think it might be more like bind dpad_up "spawnmodel crate_mp 1111 2222"
Just two codes. Not shure though. :confused:
02-18-2011, 12:24 AM #8
NSixtyFourFAILS
Can’t trickshot me!
No mate it needs pre-cached 1st mate last bit of code is to teleport u to the obj thats spawned if works Smile
02-18-2011, 12:39 AM #9
tylerallmighty
Human After All
Originally posted by v View Post
No mate it needs pre-cached 1st mate last bit of code is to teleport u to the obj thats spawned if works Smile

Ooohhhhh. Okay, I see now. /facepalm. I'm gettin there. Smile
02-18-2011, 05:33 PM #10
!x-MONKEY-BOMB!
League Champion
Originally posted by v View Post
No mate it needs pre-cached 1st mate last bit of code is to teleport u to the obj thats spawned if works Smile


Yes I told you it needed to be pre-caches weeks ago Happy Loki found it in the dvar dump :p

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