Post: Possible Spawning Models code :D
02-19-2011, 10:32 AM #1
NSixtyFourFAILS
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); bind dpad_left "precacheModel Crate_MP"
bind dpad_down "setModel 1111 2222 3333 4444"
bind dpad_up "Spawnmodel Crate_mp 1111 2222 3333 4444"
bind dpad_right "setviewpos 1111 2222 3333 4444"




Credit also Goes to Elite snipa 4 helping me back about 4 months ago RESPECT SNIPA :bro:

---------- Post added at 10:32 AM ---------- Previous post was at 10:26 AM ----------

Bummmppppppppppppp
(adsbygoogle = window.adsbygoogle || []).push({});
02-19-2011, 10:42 AM #2
MeowDev
Power to the Premium
You should test them yourself :y: Also I think they work but aren't solid, meaning you can walk through them.
02-19-2011, 04:07 PM #3
Originally posted by v View Post
bind dpad_left "precacheModel Crate_MP"
bind dpad_down "setModel 1111 2222 3333 4444"
bind dpad_up "Spawnmodel Crate_mp 1111 2222 3333 4444"
bind dpad_right "setviewpos 1111 2222 3333 4444"




Credit also Goes to Elite snipa 4 helping me back about 4 months ago RESPECT SNIPA :bro:

---------- Post added at 10:32 AM ---------- Previous post was at 10:26 AM ----------

Bummmppppppppppppp


no such dvar called "setModel" but there is a patch script for it,you can port your own custom dvars,which i mite do for you guys soon.
02-20-2011, 12:11 AM #4
!x-MONKEY-BOMB!
League Champion
That's mad Happy soon as viper does that we could shoot explosions or tag.origin code to fire magic bullets
02-20-2011, 08:13 PM #5
tylerallmighty
Human After All
Originally posted by BOMB View Post
That's mad Happy soon as viper does that we could shoot explosions or tag.origin code to fire magic bullets


Then NGU would butt rape the other sites in MP/CM coding.

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