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I noticed as i was looking through the GPAD0_SP file that it says:
set sv_lastSaveGame "savegame.svg"
I wondered, "Is there any way to maybe decrypt/extract the savegame file, and edit it so when we resume our game it has mods?"
I then thought: "HA! Thats too complex for my ADHD" So I said: "Maybe we could redirect it to our own edited file like so:"
set sv_lastSaveGame "Mods.svg"
So that it load our saved game from that file?
Catch my drift? :mudkip:
EDIT: Link to svg text version
You must login or register to view this content. I noticed there were some DVARS in there. O_o
NOTICE: THIS IS THE BLUS30072 (i think) SAVEGAME!!!!