Post: Savegame.SVG?
03-01-2011, 07:34 PM #1
tylerallmighty
Human After All
(adsbygoogle = window.adsbygoogle || []).push({}); I noticed as i was looking through the GPAD0_SP file that it says:
    
set sv_lastSaveGame "savegame.svg"


I wondered, "Is there any way to maybe decrypt/extract the savegame file, and edit it so when we resume our game it has mods?"
I then thought: "HA! Thats too complex for my ADHD" So I said: "Maybe we could redirect it to our own edited file like so:"
    set sv_lastSaveGame "Mods.svg"
So that it load our saved game from that file?
Catch my drift? :mudkip:
EDIT: Link to svg text version You must login or register to view this content. I noticed there were some DVARS in there. O_o

NOTICE: THIS IS THE BLUS30072 (i think) SAVEGAME!!!!
(adsbygoogle = window.adsbygoogle || []).push({});
03-01-2011, 08:09 PM #2
.Mitch
Snake Addict
its a single player mod :p
03-01-2011, 08:19 PM #3
tylerallmighty
Human After All
Originally posted by clutch34 View Post
its a single player mod :p


I understand that. :p lols But wouldn't it be cool to be able to have MP like mods in SP?
03-01-2011, 09:18 PM #4
djrocks123
Kotton Mouth Kings
it sounds like it would work if u put like...Modz.svg in Blus watever and renamed savegame.svg to modz.svg with the modz it will work..i think try it
03-01-2011, 09:21 PM #5
MeowDev
Power to the Premium
Savegame.svg only tells ur ps3 what mission u was last on and where. None other.
03-01-2011, 09:32 PM #6
tylerallmighty
Human After All
Originally posted by Telepot View Post
Savegame.svg only tells ur ps3 what mission u was last on and where. None other.


But even then, there might be a way to spawn out of the map when you resume. We just need to figure it out.....
03-01-2011, 09:36 PM #7
MeowDev
Power to the Premium
Originally posted by bananaman
But even then, there might be a way to spawn out of the map when you resume. We just need to figure it out.....


edit grad0_sp - bind dpad_down "ufo"

Mission complete.
03-01-2011, 09:38 PM #8
tylerallmighty
Human After All
Originally posted by Telepot View Post
edit grad0_sp - bind dpad_down "ufo"

Mission complete.


I know that. /facepalm I mean if we could get that to work, then that means there could be a whole new start to CoD4 modding.
03-01-2011, 09:56 PM #9
You can use the gpad0 mods on single player and multi player. All the .svg would allow us to do is change the mission we are on and what checkpoint we're at. It doesn't say where to spawn you or anything.
03-01-2011, 10:00 PM #10
tylerallmighty
Human After All
Originally posted by FourzerotwoFAILS View Post
You can use the gpad0 mods on single player and multi player. All the .svg would allow us to do is change the mission we are on and what checkpoint we're at. It doesn't say where to spawn you or anything.


Oh okay. :/ I thought I was on a roll here. Happy lols. I try and play around with it and maybe come up with something. :hitman:

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