Post: DevGui is back with more scripts for Bypass
03-22-2011, 07:05 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,since i was looking through a couple of files i found out exactly how to load new and old codes which will get you more space/mods.i will be telling you 2 good things about 2 different things.

DevGui scripting tutorial

first,what is devgui?
A: Devgui loads certain scritps from a fx file which stores the csv files for the certain dvar,in other words this is how you can run dvars which bypassed or online with a patch/script.

1.the first thing you need to know,you can use any of these cvars to enable these scripts below(@number 2)

devgui_dvar
devgui_cmd

2.now for the fun part,here is how they get dvars to load,and this is how you get new dvars,you will need to take one of these scripts and add them to a bind or SET(i would use set,donno how it would work in bind)


map settings
devgui_cmd "Main:1/Maps:3/mp_backlot" "devmap mp_backlot" (map name,dont copy this!)
devgui_cmd "Main:1/Maps:3/mp_strike" "devmap mp_strike" (map name 2)
devgui_cmd "Main:1/Maps:3/mp_war" "devmap mp_war" (gametype)

dvars/settings

dvar_int debug_start 0 0 1
devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd "Main:1/Development:2/Toggle God Mode:2" god
devgui_cmd "Main:1/Development:2/Toggle UFO Mode:3" ufo
devgui_cmd "Main:1/Development:2/Toggle CG UFO Mode:4" cg_ufo
devgui_cmd "Main:1/Development:2/Toggle No Clip Mode:5" noclip
devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:6" notarget
devgui_cmd "Main:1/Development:2/Exec Demo:7" "exec demo"
devgui_cmd "Main:1/Development:2/Shell Shock:8" "cg_shellshock 10"
devgui_dvar "Main:1/Development:2/Time Scale:9" timescale
devgui_cmd "Main:1/Development:2/Give All:10" "give all"
devgui_dvar "Main:1/Development:2/No Joy:11" g_player_maxhealth
devgui_cmd "Main:1/Development:2/Toggle Ammo Counter:12" "toggle ammoCounterHide"
devgui_dvar "Main:1/Development:2/Debug Overlays:13" debugOverlay
devgui_cmd "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"
devgui_dvar "Main:1/Game Pad:3/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:3/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:3/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:3/Rumble:8" gpad_rumble
devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Down Cap:2" player_view_pitch_down
devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Delay:8" player_breath_snd_delay
devgui_dvar "Main:1/Player Settings:4/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player Settings:4/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player Settings:4/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player Settings:4/Melee:3/Charge Scale:3" player_meleeChargeScale
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player Settings:4/Mantle:4/View Yaw Cap:6" mantle_view_yawcap
devgui_dvar "Main:1/Player Settings:4/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:4/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:4/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:4/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:4/Jump:5/Weapon Spread Add:5" jump_spreadAdd
devgui_dvar "Main:1/Status Overlays:5/Draw FPS:1" cg_drawFps
devgui_dvar "Main:1/Status Overlays:5/Draw Material:2" cg_drawMaterial
devgui_dvar "Main:1/Status Overlays:5/Draw 2Sad Awesome3" cg_draw2D
devgui_dvar "Main:1/Status Overlays:5/Draw Gun:4" cg_drawGun
devgui_dvar "Main:1/Status Overlays:5/Status Monitor:5" com_statmon
devgui_dvar "Main:1/Snd:6/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:6/snd_enable2Sad Awesome2" snd_enable2D
devgui_dvar "Main:1/Snd:6/snd_enable3Sad Awesome3" snd_enable3D
devgui_dvar "Main:1/Snd:6/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:6/snd_enableReverb:5" snd_enableReverb
devgui_dvar "Main:1/Camera:7/FOV" cg_fov
devgui_dvar "Main:1/Entities:8/Entity Info" g_entinfo
devgui_cmd "Main:1/AI:9/Delete Axis:1" "ai axis delete"
devgui_cmd "Main:1/AI:9/Delete Allies:2" "ai allies delete"
devgui_dvar "Main:1/AI:9/Show Paths:3" ai_showPaths
devgui_dvar "Main:1/AI:9/Show Nodes:4" ai_showNodes
devgui_dvar "Main:1/AI:9/Show Nearest Node:5" ai_showNearestNode
devgui_dvar "Main:1/AI:9/Show Chains:6" ai_showFriendlyChains
devgui_cmd "Main:1/AI:9/Toggle Bad Path Spam:7" "toggle ai_badPathSpam"
devgui_cmd "Main:1/AI:9/Toggle Ragdoll Deaths:8" "toggle ragdoll_enable"
devgui_cmd "Main:1/HUSad Awesome10/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd "Main:1/HUSad Awesome10/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar "Main:1/HUSad Awesome10/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar "Main:1/HUSad Awesome10/Vertical Safe Area:4" safeArea_vertical
devgui_cmd "Main:1/Disconnect:11" "disconnect"
devgui_cmd "Main:1/Quit:12" "quit"
exec devgui_scriptart

visions/fx settings

dvar_int scr_art_tweak 0 0 1
dvar_float scr_dof_nearBlur 5 4 10
dvar_float scr_dof_farBlur 0 0 9.85
dvar_int scr_dof_nearStart 0 0 999
dvar_int scr_dof_nearEnd 1 1 1000
dvar_int scr_dof_farStart 8000 1 20000
dvar_int scr_dof_farEnd 10000 0 19999
dvar_int scr_fog_disable 0 0 1
dvar_float scr_fog_exp_halfplane 5000 1 300000
dvar_float scr_fog_nearplane 0 0 100000
dvar_float scr_fog_red 0.5 0 1
dvar_float scr_fog_green 0.5 0 1
dvar_float scr_fog_blue 0.5 0 1
dvar_int createfx_drawdist 1500 500 30000
dvar_float createfx_scaleid 1.0 1.0 30.0
devgui_dvar "Script Tools/Script Art/Fog/Halfplane(Exp):3" scr_fog_exp_halfplane
devgui_dvar "Script Tools/Script Art/Fog/Nearplane:4" scr_fog_nearplane
devgui_dvar "Script Tools/Script Art/Fog/Red:6" scr_fog_red
devgui_dvar "Script Tools/Script Art/Fog/Green:7" scr_fog_green
devgui_dvar "Script Tools/Script Art/Fog/Blue:8" scr_fog_blue
devgui_dvar "Script Tools/Script Art/Fog/Disable Fog:9" scr_fog_disable
devgui_dvar "Script Tools/Script Art/Glow Tweaks/Enable Glow:1" r_glowTweakEnable
devgui_cmd "Script Tools/Script Art/Glow Tweaks/Update From VISION File:2" updateGlowTweaks
devgui_dvar "Script Tools/Script Art/Glow Tweaks/Bloom Cutoff:3" r_glowTweakBloomCutoff
devgui_dvar "Script Tools/Script Art/Glow Tweaks/Bloom Intensity:4" r_glowTweakBloomIntensity0
devgui_dvar "Script Tools/Script Art/Glow Tweaks/Radius:5" r_glowTweakRadius0
devgui_dvar "Script Tools/Script Art/Glow Tweaks/Bloom Desaturation:6" r_glowTweakBloomDesaturation
devgui_dvar "Script Tools/Script Art/Film Tweaks/Enable Film Color:1" r_filmTweakEnable
devgui_cmd "Script Tools/Script Art/Film Tweaks/Update From VISION File:2" updateFilmTweaks
//devgui_dvar "Script Tools/Script Art/Film Tweaks/Sharpen:3" r_filmTweakSharpen
devgui_dvar "Script Tools/Script Art/Film Tweaks/Contrast:4" r_filmTweakContrast
devgui_dvar "Script Tools/Script Art/Film Tweaks/Brightness:5" r_filmTweakBrightness
devgui_dvar "Script Tools/Script Art/Film Tweaks/Desaturation:6" r_filmTweakDesaturation
devgui_dvar "Script Tools/Script Art/Film Tweaks/Invert:7" r_filmTweakInvert
devgui_dvar "Script Tools/Script Art/Film Tweaks/Light Tint:8" r_filmTweakLightTint
devgui_dvar "Script Tools/Script Art/Film Tweaks/Dark Tint:9" r_filmTweakDarkTint
devgui_dvar "Script Tools/Script Art/DOF/Near Blur:3" scr_dof_nearBlur
devgui_dvar "Script Tools/Script Art/DOF/Far Blur:4" scr_dof_farBlur
devgui_dvar "Script Tools/Script Art/DOF/Near start:7" scr_dof_nearStart
devgui_dvar "Script Tools/Script Art/DOF/Near end:8" scr_dof_nearEnd
devgui_dvar "Script Tools/Script Art/DOF/Far start:9" scr_dof_farStart
devgui_dvar "Script Tools/Script Art/DOF/Far end:10" scr_dof_farEnd
devgui_cmd "Script Tools/Script Art/Enable Art Tweaks:1" "exec enable_art"
devgui_dvar "Script Tools/Script Art/Vision Set Lock:2" visionSetsEnabled
devgui_cmd "Script Tools/Script Art/DumpSettings:3" "scr_art_dump 1"
devgui_cmd "Script Tools/Create FX/Start Createfx:1" "exec createfx"
devgui_dvar "Script Tools/Create FX/Draw scale:2" createfx_scaleid
devgui_dvar "Script Tools/Create FX/Draw Distance:3" createfx_drawdist

texture visabilities including Xmodel toggle

devgui_cmd "Visibility/Toggle Lock PVS:1" "toggle r_lockPvs"
devgui_cmd "Visibility/Toggle Single Cell:2" "toggle r_singleCell"
devgui_cmd "Visibility/Toggle Cull Brush Models:3" "toggle r_cullBModels"
devgui_cmd "Visibility/Toggle Cull XModels:4" "toggle r_cullXModels"
devgui_dvar "Visibility/Show Cull Brush Models:5" r_showCullBModels
devgui_dvar "Visibility/Show Cull Static Models:6" r_showCullSModels
devgui_dvar "Visibility/Show Cull XModels:7" r_showCullXModels
devgui_dvar "Visibility/Show Portals:8" r_showPortals
devgui_dvar "Visibility/Show AABB Trees:9" r_showAabbTrees
devgui_dvar "Visibility/Portal Walk Limit:12" r_portalWalkLimit
devgui_dvar "Visibility/Portal Min Clip Area:13" r_portalMinClipArea
devgui_dvar "Visibility/Portal Bevel Cutoff:14" r_portalBevels

Render settings

devgui_dvar "Renderer/Fullbright:1" r_fullbright
devgui_dvar "Renderer/Hardware Gamma:2" r_gamma
devgui_cmd "Renderer/Vid Restart:3" vid_restart
dvar_int debug_reflection "0" "0" "3"
devgui_dvar "Renderer/Reflection Probe:4" debug_reflection
devgui_dvar "Renderer/Brightness:5" "r_brightness"
devgui_dvar "Renderer/Contrast:6" "r_contrast"
devgui_dvar "Renderer/Desaturation:7" "r_desaturation"
devgui_dvar "Renderer/Texture Override/Color Map" r_colorMap
devgui_dvar "Renderer/Texture Override/Light Map" r_lightMap
devgui_dvar "Renderer/Texture Override/Normal Map" r_normalMap
devgui_dvar "Renderer/Texture Override/Specular Map" r_specularMap
devgui_dvar "Renderer/Texture Override/Debug Shader" r_debugShader
devgui_dvar "Renderer/Show/Show Tris:1" r_showTris
devgui_dvar "Renderer/Show/Show Tri Counts:2" r_showTriCounts
devgui_dvar "Renderer/Show/Show Vert Counts:3" r_showVertCounts
devgui_dvar "Renderer/Show/Show Prim Counts:4" r_showSurfCounts
devgui_dvar "Renderer/Show/Show Portals:5" r_showPortals
devgui_dvar "Renderer/Show/Show Fb Color Debug:6" r_showFbColorDebug
devgui_dvar "Renderer/Filter/Draw Entities:1" r_drawEntities
devgui_dvar "Renderer/Filter/Draw Brush Models:2" r_drawBModels
devgui_dvar "Renderer/Filter/Draw Static Models:3" r_drawSModels
devgui_dvar "Renderer/Filter/Draw XModels:4" r_drawXModels
devgui_dvar "Renderer/Filter/Draw World:5" r_drawWorld
devgui_dvar "Renderer/Filter/Draw Decals:6" r_drawDecals
devgui_dvar "Renderer/Filter/Draw Effects:7" fx_draw
devgui_dvar "Renderer/Shadows/Enable:1" sm_enable
devgui_dvar "Renderer/Shadows/Draw Casters:2" sm_drawCasters
devgui_dvar "Renderer/Shadows/Depth Scale:4" sm_polygonOffsetScale
devgui_dvar "Renderer/Shadows/Depth Bias:5" sm_polygonOffsetBias
devgui_dvar "Renderer/Shadows/Sun Sample Size Near:5" sm_sunSampleSizeNear
devgui_dvar "Renderer/Shadows/Show Overlay:12" sm_showOverlay
devgui_dvar "Renderer/ShadowCookies/Enable:1" sc_enable
devgui_dvar "Renderer/ShadowCookies/Blur:2" sc_blur
devgui_dvar "Renderer/ShadowCookies/Count:3" sc_count
devgui_dvar "Renderer/ShadowCookies/Debug Emitter Count:4" sc_debugCasterCount
devgui_dvar "Renderer/ShadowCookies/Debug Receiver Count:5" sc_debugReceiverCount
devgui_dvar "Renderer/ShadowCookies/Want Count:7" sc_wantCount
devgui_dvar "Renderer/ShadowCookies/Want Count Margin:8" sc_wantCountMargin
devgui_dvar "Renderer/ShadowCookies/Fade Range:9" sc_fadeRange
devgui_dvar "Renderer/ShadowCookies/Shadow In Rate:10" sc_shadowInRate
devgui_dvar "Renderer/ShadowCookies/Shadow Out Rate:11" sc_shadowOutRate
devgui_dvar "Renderer/LightTweak/Ambient:1" r_lightTweakAmbient
devgui_dvar "Renderer/LightTweak/Diffuse Fraction:2" r_lightTweakDiffuseFraction
devgui_dvar "Renderer/LightTweak/Sun Light:3" r_lightTweakSunLight
devgui_dvar "Renderer/LightTweak/Ambient Color:4" r_lightTweakAmbientColor
devgui_dvar "Renderer/LightTweak/Sun Color:5" r_lightTweakSunColor
devgui_dvar "Renderer/LightTweak/Sun DiffuseColor:6" r_lightTweakSunDiffuseColor
devgui_dvar "Renderer/LightTweak/Sun Direction:7" r_lightTweakSunDirection
devgui_dvar "Renderer/LightTweak/Specular Color Scale:8" r_specularColorScale
devgui_dvar "Renderer/LightTweak/Diffuse Color Scale:9" r_diffuseColorScale
devgui_dvar "Renderer/Post FX/Vision Set Lock:4" visionSetsEnabled
devgui_dvar "Renderer/Post FX/Sun/Sun From Dvars:1" r_sun_from_dvars
devgui_dvar "Renderer/Post FX/Sun/Sun Sprite Size:2" r_sunsprite_size
devgui_dvar "Renderer/Post FX/Sun/Sun Effects Position:3" r_sun_fx_position
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Size:4" r_sunflare_min_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Size:5" r_sunflare_max_size
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Min Angle:6" r_sunflare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Angle:7" r_sunflare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Max Alpha:8" r_sunflare_max_alpha
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade In Time:9" r_sunflare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Flare Fade Out Time:10" r_sunflare_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Min Angle:11" r_sunblind_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Angle:12" r_sunblind_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Max Darken:13" r_sunblind_max_darken
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade In Time:14" r_sunblind_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Blind Fade Out Time:15" r_sunblind_fadeout
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Min Angle:16" r_sunglare_min_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Angle:17" r_sunglare_max_angle
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Max Lighten:18" r_sunglare_max_lighten
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade In Time:19" r_sunglare_fadein
devgui_dvar "Renderer/Post FX/Sun/Sun Glare Fade Out Time:20" r_sunglare_fadeout
devgui_dvar "Renderer/Post FX/Glow Tweaks/Use Tweaks:1" r_glowUseTweaks
devgui_cmd "Renderer/Post FX/Glow Tweaks/Update From VISION File:2" updateGlowTweaks
devgui_dvar "Renderer/Post FX/Glow Tweaks/Enable Glow:3" r_glowTweakEnable
devgui_dvar "Renderer/Post FX/Glow Tweaks/Radius:4" r_glowTweakRadius0
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Cutoff" r_glowTweakBloomCutoff
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Desaturation" r_glowTweakBloomDesaturation
devgui_dvar "Renderer/Post FX/Glow Tweaks/Bloom Intensity" r_glowTweakBloomIntensity0
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Use Tweaks:1" r_filmUseTweaks
devgui_cmd "Renderer/Post FX/Film Color Tweaks/Update From VISION File:2" updateFilmTweaks
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Enable Film Color:3" r_filmTweakEnable
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Contrast:4" r_filmTweakContrast
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Brightness:5" r_filmTweakBrightness
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Desaturation:6" r_filmTweakDesaturation
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Invert:7" r_filmTweakInvert
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Light Tint:8" r_filmTweakLightTint
devgui_dvar "Renderer/Post FX/Film Color Tweaks/Dark Tint:9" r_filmTweakDarkTint
devgui_dvar "Renderer/Post FX/Film Color/Sharpen:1" r_filmSharpen
devgui_dvar "Renderer/Post FX/DOF/Enable:1" r_dof_enable
devgui_dvar "Renderer/Post FX/DOF/Enable Tweaks:2" r_dof_tweak
devgui_dvar "Renderer/Post FX/DOF/Near Blur:3" r_dof_nearBlur
devgui_dvar "Renderer/Post FX/DOF/Far Blur:4" r_dof_farBlur
devgui_dvar "Renderer/Post FX/DOF/View model start:5" r_dof_viewModelStart
devgui_dvar "Renderer/Post FX/DOF/View model end:6" r_dof_viewModelEnd
devgui_dvar "Renderer/Post FX/DOF/Near start:7" r_dof_nearStart
devgui_dvar "Renderer/Post FX/DOF/Near end:8" r_dof_nearEnd
devgui_dvar "Renderer/Post FX/DOF/Far start:9" r_dof_farStart
devgui_dvar "Renderer/Post FX/DOF/Far end:10" r_dof_farEnd
devgui_dvar "Renderer/Texture Filtering/Disable Texture Filtering:1" r_texFilterDisable
devgui_dvar "Renderer/Texture Filtering/Mip Mode:2" r_texFilterMipMode
devgui_dvar "Renderer/Texture Filtering/Mip Bias:3" r_texFilterMipBias
devgui_dvar "Renderer/Texture Filtering/Anisotropy Min:4" r_texFilterAnisoMin
devgui_dvar "Renderer/Texture Filtering/Anisotropy Max:5" r_texFilterAnisoMax
devgui_dvar "Renderer/LODs/LOD Bias" "r_lodBias"
devgui_dvar "Renderer/LODs/LOD Scale" "r_lodScale"

now,dont be getting any bright ideas thinking you can make your own dvars,because you cant,the only way to do that is if you load a script dvar from the patch_mp.ff which could be helpful for mw2(because cl`s are patched)

Part 2:Saving space

now,normally you would do this:
set jump_height "123"
or bind DPAD_UP "jump_height 123"

well,take away the "" and it should still work,look at the scripts above,some have no "" so this means you can do sets with no "" or even binds too.

e.g: set jump_height 123 or bind DPAD_UP jump_height 123

Credits:
TacoTime77 - for helping out awhile back
me - for doing ^ and finding these

right,i also want to say i have actually found out how to load custom maps for ps3(like crash_snow and pc maps) but im not going to intend on a release soon,this will prob be released 1 month after testing,so dont ask for it!

thanks for reading,i hope you understand this and if any problems with this,contact me through PM.
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The following 10 users say thank you to Uk_ViiPeR for this useful post:

.Mitch, Adamâ„¢, Bang Tidy, D@ EnVvY!, FourzerotwoFAILS, Galbiy, GetDeleted -_-, juddylovespizza, New Account, tylerallmighty
03-22-2011, 08:27 PM #11
Originally posted by UK
i did say in my post that you cannot load custom maps that are not imported to the game,the only oes you could load is crash snow,invasion and favela(yes,they are actual maps in cod4)then you just get the ff. file from the pc version since its allready signed.ps,i found out how to unlock them if it doesnt work.


And this is why we all love you :love:
03-22-2011, 08:28 PM #12
tylerallmighty
Human After All
:FU: These arent for bypass. :(
EDIT: 402, arent you releasing your codes today?
03-22-2011, 08:31 PM #13
GetDeleted -_-
- Former TACOTIME77 -
Originally posted by FourzerotwoFAILS View Post
Oh, I see. I'm not invited...


pm me and you can haz teh ip Happy I didn't know you had CoD4 for pc haha

---------- Post added at 04:31 PM ---------- Previous post was at 04:29 PM ----------

Originally posted by UK
i did say in my post that you cannot load custom maps that are not imported to the game,the only oes you could load is crash snow,invasion and favela(yes,they are actual maps in cod4)then you just get the ff. file from the pc version since its allready signed.ps,i found out how to unlock them if it doesnt work.


Favela in CoD4 = I get a full friendslist of people that will bypass and play it legit 24/7. haha can't wait for this shit Happy
03-22-2011, 08:32 PM #14
Originally posted by Tacotime77 View Post
pm me and you can haz teh ip Happy I didn't know you had CoD4 for pc haha

---------- Post added at 04:31 PM ---------- Previous post was at 04:29 PM ----------



Favela in CoD4 = I get a full friendslist of people that will bypass and play it legit 24/7. haha can't wait for this shit Happy


lolz, I don't have cod4 for the pc :P Just all the files.... kinda useless... haha.
03-22-2011, 08:35 PM #15
Originally posted by bananaman
:FU: These arent for bypass. :(
EDIT: 402, arent you releasing your codes today?


these are for bypass,read my reply to my thread on the first page.and if they dont work because i havnt tested them on ps3 yet,there is other ways but that will expose my stuff i found today for maps.
03-22-2011, 08:37 PM #16
tylerallmighty
Human After All
Originally posted by UK
these are for bypass,read my reply to my thread on the first page.and if they dont work because i havnt tested them on ps3 yet,there is other ways but that will expose my stuff i found today for maps.

OooooOoOooooo. So use them as a set, not a bind? Exactly the way their written?
03-22-2011, 08:37 PM #17
Originally posted by bananaman
:FU: These arent for bypass. :(
EDIT: 402, arent you releasing your codes today?



What codes...?
03-22-2011, 08:38 PM #18
tylerallmighty
Human After All
Originally posted by FourzerotwoFAILS View Post
What codes...?

Isnt today MONKEY's birthday? Eek
03-22-2011, 08:39 PM #19
Originally posted by UK
these are for bypass,read my reply to my thread on the first page.and if they dont work because i havnt tested them on ps3 yet,there is other ways but that will expose my stuff i found today for maps.


Leacher mode activated:

If you want I can test the codes out for you :carling:

Leacher mode deactivated:

Give Me The Codes!

---------- Post added at 04:39 PM ---------- Previous post was at 04:38 PM ----------

Originally posted by bananaman
Isnt today MONKEY's birthday? Eek


Whoops... I released them last week lolz. They're in the unreleased section of my mod tool.

The following user thanked FourzerotwoFAILS for this useful post:

Uk_ViiPeR

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