Post: Ray Gun idea?
04-04-2011, 02:47 PM #1
SupImBirdy
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so i was thinking what if we edited elite snipas ray gun to make look like a real one?!


Here is his!
bind dpad_down "vstr start"
vstr start "give baretta_mp;say ^1Raygun;bind button_rshldr vstr on"
vstr on "+attack;cg_laserForceOn 1;playLocal Sound Here;bind button_rshldr vstr off;bind button_y vstr switch"
vstr off "-attack;wait 5;cg_laserForceOn 0;bind button_rshldr vstr on"
vstr switch "bind button_rshldr +attack;cg_laserForceOn 0;weapnext;bind button_y vstr start"



Here is a little edit!
bind dpad_down "vstr start"
vstr start "give deserteagelgold_mp;say ^1Raygun;bind button_rshldr vstr on"
vstr on "+attack;cg_laserForceOn 1;playLocal Sound Here;bind button_rshldr vstr off;bind button_y vstr switch"
vstr off "-attack;wait 5;cg_laserForceOn 0;bind button_rshldr vstr on"
vstr switch "bind button_rshldr +attack;cg_laserForceOn 0;weapnext;bind button_y vstr start"

i have only edited so that is a deserteaglegolden but i want to make it so it shoots rpg missels! and body know how i can do that? Please do not steal my idea



i was thinking of another way to edit it but couldnt find just the brickblaster codes! (anybody have or know where i can get those?)

plz tell me any other ways we could edit this to make it look cooler!

Not my codes i just want to edit it to make it cooler!
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04-04-2011, 11:14 PM #11
Originally posted by SupImBirdy View Post
oh i didnt kno if you could change it like the brick_blaster_mp or something like that but make it a deagle and shoot rockets or something. sorry didnt know, kinda new to this coding thing


if this was a patch it would be somthing like
raygun(){
self gettagpos();
self waittill ("weapon_fired");
magic bullet("rpg_mp");
}
}
04-04-2011, 11:23 PM #12
SupImBirdy
Climbing up the ladder
Originally posted by studman31 View Post
if this was a patch it would be somthing like
raygun(){
self gettagpos();
self waittill ("weapon_fired");
magic bullet("rpg_mp");
}
}


ill work on it thanks for feedback

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