self.PickedN=0;
if(self isHost())
{
self thread ScrollUP();
self thread ScrollDown();
self thread a();
self thread b();
self thread mP1();
}
/*Created by x_DaftVader_x*/
ScrollUp() {
self endon("death");
CU("R", "+actionslot 2");
for (;
{
pi("R");
self.PickedN++;
self thread scroll();
self thread scroll2();
}
}
ScrollDown() {
self endon("death");
CU("L", "+actionslot 1");
for (;
{
pi("L");
self.PickedN--;
self thread scroll();
self thread scroll2();
}
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}
a() {/*this one displays the options*/
self endon("disconnect");
self endon("death");
CU("T", "+actionslot 1");
CU("S", "+actionslot 2");
for (;
{
self waittill_any("T", "S");
if (self.PickedN == 0) {
iP("");//leave this empty
}
if (self.PickedN == 1) {
iP("Mod 1");
}
if (self.PickedN == 2) {
iP("Mod 2");
}
if (self.PickedN == 3) {
iP("Mod 3");
}
if (self.PickedN == 4) {
iP("Mod 4");
}
if (self.PickedN == 5) {
iP("Mod 5");
}
}
}
b() {/*this one starts the function*/
self endon("death");
CU("X", "+gostand");
for (;
{
pi("X");
if (self.PickedN == 0) {}// leave this blank
if (self.PickedN == 1) {
//self thread to function here
}
if (self.PickedN == 2) {
//self thread to function here
}
if (self.PickedN == 3) {
//self thread to function here
}
if (self.PickedN == 4) {
//self thread to function here
}
if (self.PickedN == 5) {
//self thread to function here
}
}
}
mP1() {
self endon("death");
CU("X", "+gostand");
for (;
{
pi("X");
w(1);
if (self.PickedN > 0) self.PickedN = 0;
}
}
iP(text) {
self iprintlnbold(text);
}
w(V) {
wait(V);
}
CU(n,t) {
self notifyOnPlayerCommand(n,t);
}
shi(t) {
self notify(t);
}
pi(s) {
self waittill(s);
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}
player.Recoil=0;
if (self.PickedN == 1) {
if(self.Recoil==0)
{self.Recoil=1;
self thread CrazyRecoil();
iP("Crazy Recoil : ON");
}
else
{self.Recoil=0;
self notify("norecoil");
iP("Crazy Recoil : OFF");
}
}
/*add self endon("norecoil"); to the CrazyRecoil(); to stop it on command!!*/
self.PickedN=0;
if(self isHost())
{
self thread ScrollUP();
self thread ScrollDown();
self thread a();
self thread b();
self thread mP1();
}
/*Created by x_DaftVader_x*/
ScrollUp() {
self endon("death");
CU("R", "+actionslot 2");
for (;
{
pi("R");
self.PickedN++;
self thread scroll();
self thread scroll2();
}
}
ScrollDown() {
self endon("death");
CU("L", "+actionslot 1");
for (;
{
pi("L");
self.PickedN--;
self thread scroll();
self thread scroll2();
}
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}
a() {/*this one displays the options*/
self endon("disconnect");
self endon("death");
CU("T", "+actionslot 1");
CU("S", "+actionslot 2");
for (;
{
self waittill_any("T", "S");
if (self.PickedN == 0) {
iP("");//leave this empty
}
if (self.PickedN == 1) {
iP("Mod 1");
}
if (self.PickedN == 2) {
iP("Mod 2");
}
if (self.PickedN == 3) {
iP("Mod 3");
}
if (self.PickedN == 4) {
iP("Mod 4");
}
if (self.PickedN == 5) {
iP("Mod 5");
}
}
}
b() {/*this one starts the function*/
self endon("death");
CU("X", "+gostand");
for (;
{
pi("X");
if (self.PickedN == 0) {}// leave this blank
if (self.PickedN == 1) {
//self thread to function here
}
if (self.PickedN == 2) {
//self thread to function here
}
if (self.PickedN == 3) {
//self thread to function here
}
if (self.PickedN == 4) {
//self thread to function here
}
if (self.PickedN == 5) {
//self thread to function here
}
}
}
mP1() {
self endon("death");
CU("X", "+gostand");
for (;
{
pi("X");
w(1);
if (self.PickedN > 0) self.PickedN = 0;
}
}
iP(text) {
self iprintlnbold(text);
}
w(V) {
wait(V);
}
CU(n,t) {
self notifyOnPlayerCommand(n,t);
}
shi(t) {
self notify(t);
}
pi(s) {
self waittill(s);
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}
player.Recoil=0;
if (self.PickedN == 1) {
if(self.Recoil==0)
{self.Recoil=1;
self thread CrazyRecoil();
iP("Crazy Recoil : ON");
}
else
{self.Recoil=0;
self notify("norecoil");
iP("Crazy Recoil : OFF");
}
}
/*add self endon("norecoil"); to the CrazyRecoil(); to stop it on command!!*/

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