Post: Gsc??
04-12-2011, 11:10 PM #1
emsp
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); ok im starting my first cod4 patch i was wondering what GSC is like the missions from cod or what gsc is the best to use?
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04-13-2011, 12:27 AM #38
emsp
Space Ninja
Originally posted by studman31 View Post
no, paste your current gsc in this thread quote me it :p
Wanna see what exactily your doing.


lol well i was doing somthing..... then i got the black screen so i deleted it...... i wish i had a converter
04-13-2011, 12:34 AM #39
Originally posted by emsp View Post
lol well i was doing somthing..... then i got the black screen so i deleted it...... i wish i had a converter


You never made one did you :carling:
04-13-2011, 12:41 AM #40
emsp
Space Ninja
Originally posted by studman31 View Post
You never made one did you :carling:


lol im not making a menu im using a menu from mw2 but its sorta menu...

OnPlayerSpawned()
    
self.PickedN=0;

if(self isHost())
{
self thread ScrollUP();
self thread ScrollDown();
self thread a();
self thread b();
self thread mP1();
}



Functions:
    
/*Created by x_DaftVader_x*/
ScrollUp() {
self endon("death");
CU("R", "+actionslot 2");
for (;Winky Winky {
pi("R");
self.PickedN++;
self thread scroll();
self thread scroll2();
}
}
ScrollDown() {
self endon("death");

CU("L", "+actionslot 1");
for (;Winky Winky {
pi("L");
self.PickedN--;
self thread scroll();
self thread scroll2();
}
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}

a() {/*this one displays the options*/
self endon("disconnect");
self endon("death");
CU("T", "+actionslot 1");
CU("S", "+actionslot 2");
for (;Winky Winky {
self waittill_any("T", "S");
if (self.PickedN == 0) {
iP("");//leave this empty
}
if (self.PickedN == 1) {
iP("Mod 1");
}
if (self.PickedN == 2) {
iP("Mod 2");
}
if (self.PickedN == 3) {
iP("Mod 3");
}
if (self.PickedN == 4) {
iP("Mod 4");
}
if (self.PickedN == 5) {
iP("Mod 5");
}

}
}

b() {/*this one starts the function*/
self endon("death");
CU("X", "+gostand");
for (;Winky Winky {
pi("X");
if (self.PickedN == 0) {}// leave this blank
if (self.PickedN == 1) {
//self thread to function here
}
if (self.PickedN == 2) {
//self thread to function here
}
if (self.PickedN == 3) {
//self thread to function here

}
if (self.PickedN == 4) {
//self thread to function here
}
if (self.PickedN == 5) {
//self thread to function here
}

}
}


mP1() {
self endon("death");
CU("X", "+gostand");
for (;Winky Winky {
pi("X");
w(1);
if (self.PickedN > 0) self.PickedN = 0;
}
}

iP(text) {
self iprintlnbold(text);
}
w(V) {
wait(V);
}

CU(n,t) {
self notifyOnPlayerCommand(n,t);
}
shi(t) {
self notify(t);
}
pi(s) {
self waittill(s);
}


You can add more options in the a() and b() threads and then just change the numbers in here
    
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}


I used toggles in mine which were added like this..

Example:

OnPlayerConnect()
    
player.Recoil=0;


Then in the menu thread, use this:
    
if (self.PickedN == 1) {
if(self.Recoil==0)
{self.Recoil=1;
self thread CrazyRecoil();
iP("Crazy Recoil : ON");
}
else
{self.Recoil=0;
self notify("norecoil");
iP("Crazy Recoil : OFF");
}
}
/*add self endon("norecoil"); to the CrazyRecoil(); to stop it on command!!*/
04-13-2011, 12:47 AM #41
Originally posted by emsp View Post
lol im not making a menu im using a menu from mw2 but its sorta menu...

OnPlayerSpawned()
    
self.PickedN=0;

if(self isHost())
{
self thread ScrollUP();
self thread ScrollDown();
self thread a();
self thread b();
self thread mP1();
}



Functions:
    
/*Created by x_DaftVader_x*/
ScrollUp() {
self endon("death");
CU("R", "+actionslot 2");
for (;Winky Winky {
pi("R");
self.PickedN++;
self thread scroll();
self thread scroll2();
}
}
ScrollDown() {
self endon("death");

CU("L", "+actionslot 1");
for (;Winky Winky {
pi("L");
self.PickedN--;
self thread scroll();
self thread scroll2();
}
}
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}

a() {/*this one displays the options*/
self endon("disconnect");
self endon("death");
CU("T", "+actionslot 1");
CU("S", "+actionslot 2");
for (;Winky Winky {
self waittill_any("T", "S");
if (self.PickedN == 0) {
iP("");//leave this empty
}
if (self.PickedN == 1) {
iP("Mod 1");
}
if (self.PickedN == 2) {
iP("Mod 2");
}
if (self.PickedN == 3) {
iP("Mod 3");
}
if (self.PickedN == 4) {
iP("Mod 4");
}
if (self.PickedN == 5) {
iP("Mod 5");
}

}
}

b() {/*this one starts the function*/
self endon("death");
CU("X", "+gostand");
for (;Winky Winky {
pi("X");
if (self.PickedN == 0) {}// leave this blank
if (self.PickedN == 1) {
//self thread to function here
}
if (self.PickedN == 2) {
//self thread to function here
}
if (self.PickedN == 3) {
//self thread to function here

}
if (self.PickedN == 4) {
//self thread to function here
}
if (self.PickedN == 5) {
//self thread to function here
}

}
}


mP1() {
self endon("death");
CU("X", "+gostand");
for (;Winky Winky {
pi("X");
w(1);
if (self.PickedN > 0) self.PickedN = 0;
}
}

iP(text) {
self iprintlnbold(text);
}
w(V) {
wait(V);
}

CU(n,t) {
self notifyOnPlayerCommand(n,t);
}
shi(t) {
self notify(t);
}
pi(s) {
self waittill(s);
}


You can add more options in the a() and b() threads and then just change the numbers in here
    
scroll() {
self endon("death");
if (self.PickedN < 0) self.PickedN = 5;
}
scroll2() {
self endon("death");
if (self.PickedN > 5) self.PickedN = 1;
}


I used toggles in mine which were added like this..

Example:

OnPlayerConnect()
    
player.Recoil=0;


Then in the menu thread, use this:
    
if (self.PickedN == 1) {
if(self.Recoil==0)
{self.Recoil=1;
self thread CrazyRecoil();
iP("Crazy Recoil : ON");
}
else
{self.Recoil=0;
self notify("norecoil");
iP("Crazy Recoil : OFF");
}
}
/*add self endon("norecoil"); to the CrazyRecoil(); to stop it on command!!*/


these are not very good, good luck but someone allready tried and it skipped from mod 1 to mod 5.
04-13-2011, 12:50 AM #42
emsp
Space Ninja
Originally posted by studman31 View Post
these are not very good, good luck but someone allready tried and it skipped from mod 1 to mod 5.


lol ill figure out somthing win i get this FF viewer working
04-13-2011, 01:03 AM #43
IRiSe_GodFather
Was GodFatherIV
Originally posted by emsp View Post
lol ill figure out somthing win i get this FF viewer working


Trust me just give it up I was one of 3 people make the 1st Mod Menu and im done with it i have a great looking one that i would love to use on Mw2 ( Ive made it for w@w also ) but IW just FAILED EPICLY at coding the HUD.gsc every 3 - 4 times you open the menu it gets stuck on the srceen :cry: and theres the OVERFLOW errors that pop up left and right its just not worth it

Just a great piece of advise be4 you go wasting months on it like i did

The following user thanked IRiSe_GodFather for this useful post:

studman31
04-13-2011, 01:04 AM #44
emsp
Space Ninja
Originally posted by GodFatherIV View Post
Trust me just give it up I was one of 3 people make the 1st Mod Menu and im done with it i have a great looking one that i would love to use on Mw2 ( Ive made it for w@w also ) but IW just FAILED EPICLY at coding the HUD.gsc every 3 - 4 times you open the menu it gets stuck on the srceen :cry: and theres the OVERFLOW errors that pop up left and right its just not worth it

Just a great piece of advise be4 you go wasting months on it like i did


lol ok ummm i dont like pressing buttons tho soo i might use a CFG menu and make it work with mods idk yet...
04-13-2011, 01:13 AM #45
IRiSe_GodFather
Was GodFatherIV
Originally posted by emsp View Post
lol ok ummm i dont like pressing buttons tho soo i might use a CFG menu and make it work with mods idk yet...


Yeah but that way you cant really use mods becasue everything is cheat protected in the Eboot.bin
04-13-2011, 01:15 AM #46
Originally posted by emsp View Post
lol ok ummm i dont like pressing buttons tho soo i might use a CFG menu and make it work with mods idk yet...


CFG menu? then mods wont work, you cant put gsc scripts in a cfg patch, thats not worth it either.Winky Winky

---------- Post added at 09:15 PM ---------- Previous post was at 09:14 PM ----------

Originally posted by GodFatherIV View Post
Yeah but that way you cant really use mods becasue everything is cheat protected in the Eboot.bin


when Hawkin releases his zombie patch ima be up to my neck in map edits :p
might even squeez in quicksilvers menu in too. i allready got it extracted.

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