Post: -RELEASE- Hawkin's COD4 Zombieland v2.0
05-18-2011, 11:19 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK Here it is V2.0 of MY COD4 Zombieland. I fixed all of the problems of v1.9 and made some changes.

WHAT's NEW!

  1. I added something cool called the Fling Trap (Need a Better Name... taking suggestions)
    You can buy them off the Store menu for $300, they are placed on the spot where you are standing. If a Zombie comes within 15 feet (150 pixels) of them they are launched in the air backwards, and killed. The trap then takes 20 seconds to rearm itself. A blinking light appears and It makes a noise when it is active again. You can only place 1 unless you are the last human alive, then you can place 2. Human and Zombies both earn cash for their kills/deaths. There can only be a limited number of these traps on the map at a time (Usually 6) It someone who bought a trap dies the trap goes away, and if you were at the limit you can now buy another.


  2. Made Major Map Changes to:
    Downpour
    Wetwork
    Bog*
    Countdown*
    Crossfire*
    District*

    *There is a Switch in each of these maps, (also in Backlot and Ambush) that Locks the Ziplines so the Zombies Can't use them. Both Humans and Zombies can turn it on or off. The Ziplines are unlocked to Zombies by Default. So you might want to find the Switch, turn it on, and guard it.


  3. I Fixed the Suicide Glitch. If you don't know what that was, don't worry about it, I tried to keep it as much of a secret as I could of. Trust me Fixing it was kind of a big deal.


  4. Gave Starter Zombies Double Health.


  5. Host cannot be a Starter Zombie.


  6. Added Secret Flags to Many Maps.


  7. Many other bug fixes, and things I can't remember right now.


INSTRUCTIONS:
To Turn on/off Anti-Join (Host) Go Prone and hold Melee(stab)
Press the Smoke Grenade Button to scrool through the Shop menu
Hold Frag Grenade Button to Buy you current Shop Menu Item.
Your Current Score is how much cash you have.
Ideal number of people to play with is 9. Do not play with more then 12 people or you will lag on most edited maps.
Hold ADS and Reload at the same time before the zombies are picked to go to Demo Mode. (host)

You must login or register to view this content.

Special Thanks To:
DJQuicksilver From 7Sins for solid carepackages
zeroy.com The best Distionary of COD4 codes
Diddles the clown & Emanuel for showing me it was possible.
Backyard Awards, CrazyAsian, Hydro, and MFAssassin for play testing it over and over.
Mossy and Trotter.

Here's a Video of v2.0 thanks to Ljjp



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The following 19 users say thank you to Hawkin for this useful post:

.Mitch, ☺ ☻☺ ☻☺ ☻☺ ☻☺ ☻, A_Fast_Black_Guy, Adam™, AMNE, Armyspy, Diddles2Fresshh, DreamKidzVa, GetDeleted -_-, hydro_122499, IRiSe_GodFather, ljjp, User23434, Mr.Amitoz, Mr.Hannu, PS3MSL, shawry, slice741, wowaka
05-19-2011, 10:30 PM #11
Hawkin
Lord of the Undead
It won't kick extra people, but like MW2 Zombieland it will start to lag out, if there are too many people. This is because of all the extra map elements I added. I recommend 10 Players, but some maps are OK for over 12-14, (if you have a decent internet connection)

---------- Post added at 06:30 PM ---------- Previous post was at 06:30 PM ----------

Originally posted by Guy View Post
Yo Hawkin, you made the game of COD4 a whole nother level in terms of fun & entertainment. This is better than Mike Myers by far. And you added so much new stuff to this that it should be named: Call of Duty 4: Zombie Warfare.

Althought the patch is ridiculously awesome, I have 1 question: Howcome the patch won't allow more than 12 people on a map?


See above message.

The following user thanked Hawkin for this useful post:

A_Fast_Black_Guy
05-19-2011, 11:49 PM #12
A_Fast_Black_Guy
A.K.A BigDaddyMagnum
Originally posted by Hawkin View Post
It won't kick extra people, but like MW2 Zombieland it will start to lag out, if there are too many people. This is because of all the extra map elements I added. I recommend 10 Players, but some maps are OK for over 12-14, (if you have a decent internet connection)

---------- Post added at 06:30 PM ---------- Previous post was at 06:30 PM ----------



See above message.


Alright thanks for the info. I asked because I wanted to know how fast of a connection you were estimating. I think my connection can hold the 14 max like you said because I have a download speed of 16mb/s and upload of 1.8mb/s .

This is the only reason why I still play COD4, because of fun mods like this :P Haveing a custom game within a Game
05-20-2011, 12:56 AM #13
ljjp
LJJP I GOT SWAG
Originally posted by Hawkin View Post
OK Here it is V2.0 of MY COD4 Zombieland. I fixed all of the problems of v1.9 and made some changes.

WHAT's NEW!

  1. I added something cool called the Fling Trap (Need a Better Name... taking suggestions)
    You can buy them off the Store menu for $300, they are placed on the spot where you are standing. If a Zombie comes within 15 feet (150 pixels) of them they are launched in the air backwards, and killed. The trap then takes 20 seconds to rearm itself. A blinking light appears and It makes a noise when it is active again. You can only place 1 unless you are the last human alive, then you can place 2. Human and Zombies both earn cash for their kills/deaths. There can only be a limited number of these traps on the map at a time (Usually 6) It someone who bought a trap dies the trap goes away, and if you were at the limit you can now buy another.


  2. Made Major Map Changes to:
    Downpour
    Wetwork
    Bog*
    Countdown*
    Crossfire*
    District*

    *There is a Switch in each of these maps, (also in Backlot and Ambush) that Locks the Ziplines so the Zombies Can't use them. Both Humans and Zombies can turn it on or off. The Ziplines are unlocked to Zombies by Default. So you might want to find the Switch, turn it on, and guard it.


  3. I Fixed the Suicide Glitch. If you don't know what that was, don't worry about it, I tried to keep it as much of a secret as I could of. Trust me Fixing it was kind of a big deal.


  4. Gave Starter Zombies Double Health.


  5. Host cannot be a Starter Zombie.


  6. Added Secret Flags to Many Maps.


  7. Many other bug fixes, and things I can't remember right now.


INSTRUCTIONS:
To Turn on/off Anti-Join (Host) Go Prone and hold Melee(stab)
Press the Smoke Grenade Button to scrool through the Shop menu
Hold Frag Grenade Button to Buy you current Shop Menu Item.
Your Current Score is how much cash you have.
Ideal number of people to play with is 9. Do not play with more then 12 people or you will lag on most edited maps.
Hold ADS and Reload at the same time before the zombies are picked to go to Demo Mode. (host)

You must login or register to view this content.

Special Thanks To:
DJQuicksilver From 7Sins for solid carepackages
zeroy.com The best Distionary of COD4 codes
Diddles the clown & Emanuel for showing me it was possible.
Backyard Awards, CrazyAsian, Hydro, and MFAssassin for play testing it over and over.
Mossy and Trotter.

Here's a Video of v2.0 thanks to Ljjp



05-20-2011, 03:29 AM #14
Hawkin
Lord of the Undead
Originally posted by Guy View Post
Alright thanks for the info. I asked because I wanted to know how fast of a connection you were estimating. I think my connection can hold the 14 max like you said because I have a download speed of 16mb/s and upload of 1.8mb/s .

This is the only reason why I still play COD4, because of fun mods like this :P Haveing a custom game within a Game


It depends on the map. Wetwork for 1 can't handle more then 11 people w/o lag. Each map is different.
05-20-2011, 03:54 AM #15
Wow... This Is Great!
05-20-2011, 04:14 PM #16
I Tested This With Lot of People, It's Very Good Hawkin. Thanks.
05-21-2011, 10:52 PM #17
Originally posted by Hawkin View Post
OK Here it is V2.0 of MY COD4 Zombieland. I fixed all of the problems of v1.9 and made some changes.

WHAT's NEW!

  1. I added something cool called the Fling Trap (Need a Better Name... taking suggestions)
    You can buy them off the Store menu for $300, they are placed on the spot where you are standing. If a Zombie comes within 15 feet (150 pixels) of them they are launched in the air backwards, and killed. The trap then takes 20 seconds to rearm itself. A blinking light appears and It makes a noise when it is active again. You can only place 1 unless you are the last human alive, then you can place 2. Human and Zombies both earn cash for their kills/deaths. There can only be a limited number of these traps on the map at a time (Usually 6) It someone who bought a trap dies the trap goes away, and if you were at the limit you can now buy another.


  2. Made Major Map Changes to:
    Downpour
    Wetwork
    Bog*
    Countdown*
    Crossfire*
    District*

    *There is a Switch in each of these maps, (also in Backlot and Ambush) that Locks the Ziplines so the Zombies Can't use them. Both Humans and Zombies can turn it on or off. The Ziplines are unlocked to Zombies by Default. So you might want to find the Switch, turn it on, and guard it.


  3. I Fixed the Suicide Glitch. If you don't know what that was, don't worry about it, I tried to keep it as much of a secret as I could of. Trust me Fixing it was kind of a big deal.


  4. Gave Starter Zombies Double Health.


  5. Host cannot be a Starter Zombie.


  6. Added Secret Flags to Many Maps.


  7. Many other bug fixes, and things I can't remember right now.


INSTRUCTIONS:
To Turn on/off Anti-Join (Host) Go Prone and hold Melee(stab)
Press the Smoke Grenade Button to scrool through the Shop menu
Hold Frag Grenade Button to Buy you current Shop Menu Item.
Your Current Score is how much cash you have.
Ideal number of people to play with is 9. Do not play with more then 12 people or you will lag on most edited maps.
Hold ADS and Reload at the same time before the zombies are picked to go to Demo Mode. (host)

You must login or register to view this content.

Special Thanks To:
DJQuicksilver From 7Sins for solid carepackages
zeroy.com The best Distionary of COD4 codes
Diddles the clown & Emanuel for showing me it was possible.
Backyard Awards, CrazyAsian, Hydro, and MFAssassin for play testing it over and over.
Mossy and Trotter.

Here's a Video of v2.0 thanks to Ljjp





Humans visions :
seta r_filmTweakInvert "0"
seta r_filmTweakBrightness "0.0"
seta r_filmTweakContrast "1.5"
seta r_filmTweakDesaturation "0.2"
seta r_filmTweakEnable "1"
seta r_filmTweakInvert "0"
seta r_filmTweakLightTint "0.6 0.7 1.2"
seta r_filmTweakdarkTint "0.1 0.1 0.1"

Zombie Vision :
seta r_filmTweakInvert "1"
seta r_filmTweakLightTint "1.1 1.05 0.8"
seta r_filmusetweaks "1"
seta r_filmtweakenable "1"

(Notice : They are fit for CFG, make them fit for GSC yourself, but these are pretty revelutionary things for a zombie mod - Humans see night, Zombies see inverted)

EDIT : The Night Time look dosent work (load) properly, but ill upload sunset codes (looks amazing)

EDIT 2 : I got another night that WORKS even though it looks a bit cartoonish, it looks really cool... try getting these codes above working please... im tired , cya

EDIT 3 : Got some sleep (different timezone), so here the night codes are, like said they are for CFG and you will have to manually write them to GSC (really easy)


  • set r_specularColorScale 10
  • set r_fog 0
  • set r_lightTweakSunLight 1
  • set r_glowTweakEnable 1
  • set r_glowUseTweaks 1
  • set r_lighttweaksuncolor 0.73 0.99 1 1
  • set r_filmusetweaks 1
  • set r_filmtweakenable 1
  • set r_filmtweakLighttint 0.01 0.02 0.03
  • set r_filmtweakDarktint 0.7 0.8 0.9
  • set r_filmtweakbrightness 0.4
  • set r_filmtweakcontrast 2

The following user thanked Hosav for this useful post:

Hawkin
05-22-2011, 02:51 PM #18
-FlameK-
Can’t trickshot me!
Hawkin man this patch is great, could u release something like a tut to edit 1 of yours coz i thought that in bloc you could you give us like a longer fire wall like in scrapyard n also like a skywalk like in scrapyard as well :P but siik patch Happy
05-22-2011, 09:57 PM #19
Hawkin
Lord of the Undead
Originally posted by Hosav View Post


  • set r_specularColorScale 10
  • set r_fog 0
  • set r_lightTweakSunLight 1
  • set r_glowTweakEnable 1
  • set r_glowUseTweaks 1
  • set r_lighttweaksuncolor 0.73 0.99 1 1
  • set r_filmusetweaks 1
  • set r_filmtweakenable 1
  • set r_filmtweakLighttint 0.01 0.02 0.03
  • set r_filmtweakDarktint 0.7 0.8 0.9
  • set r_filmtweakbrightness 0.4
  • set r_filmtweakcontrast 2


So above is the final version of your human visions? I wasn't sure. I will check it out. Not sure if inverted is good vision for zombies, but I will look into it , and probably use at least some of it. Thanks.

BTW this is how it should look when u convert it to a (C++) GSC code.
setClientDvar("r_lightTweakSunLight", 1);

---------- Post added at 05:57 PM ---------- Previous post was at 05:56 PM ----------

Originally posted by flamekiller999 View Post
Hawkin man this patch is great, could u release something like a tut to edit 1 of yours coz i thought that in bloc you could you give us like a longer fire wall like in scrapyard n also like a skywalk like in scrapyard as well :P but siik patch Happy


Where? In the walkway above (and to the side) of the pool?

I ahven't had the time to do a tutorial. But all of the Map elements commands are very similar to MW2 but shortened. CrWall = CreateWall
CrZip = Create Zipline CrFire = CreateFire etc..
If you want to add map edits they are in hawkin/mapedits.gsc Located where koth.gsc use to be in 00030783.dat offsets 2924-8830

A list of possible MAp Elements can be found in hawkin/mapfn.gsc
Which is where sd.gsc used to be in 00030783.dat E9F9-FFFF and 000338ec.dat 0-5499

Use the PC version I posted to look at the gsc's directly

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