Post: [Script] - Verify Players
07-08-2011, 04:15 PM #1
Correy
I'm the Original
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Verify Menu For Call Of Duty 4.
Taken Straight from iHex's Tree Patch.


    
VerifyMenu(){
menu = spawnstruct();
menu.opts = [];
menu.funcs = [];
menu.input = [];

menu.opts[menu.opts.size] = "Leech";
menu.opts[menu.opts.size] = "Un-Verify";
menu.opts[menu.opts.size] = "Verify";
menu.opts[menu.opts.size] = "Co-Admin";
menu.opts[menu.opts.size] = "[Verification Menu]";
menu.opts[menu.opts.size] = "[Main Menu]";

menu.funcs[menu.funcs.size] = ::Leecher;
menu.funcs[menu.funcs.size] = ::getUv;
menu.funcs[menu.funcs.size] = ::getV;
menu.funcs[menu.funcs.size] = ::getCo;
menu.funcs[menu.funcs.size] = ::NewMenu;
menu.funcs[menu.funcs.size] = ::NewMenu;

menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = ::PlayersMenu;
menu.input[menu.input.size] = ::MainMenu;

return menu;}
Leecher(p){
level.players[p].verify = "Leech";
level.players[p] ExitMenu();
wait 0.05;
level.pleyers[p] freezecontrols(true);
wait 0.05;
level.players[p] thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You Are Now A ^1Leech!", "Go Kill Yourself", "faction_128_sas", (1,(188/255),(33/255)), false, 5 );
level.players[0] iPrintln( level.players[p].name + "is now a ^1Leech" );
wait 5;
kick( level.players[p] getEntityNumber(), "EXE_PLAYERKICKED" );}
getUv(p){
level.players[p].verify = "Un-Verified";
level.players[p] thread VerifyME();
level.players[p] ExitMenu();
level.players[p] thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You Are Now ^1Un-Verified!", "Be Nice And Maybe You'll Get Re-Verified", "faction_128_sas", (1,(188/255),(33/255)), false, 7 );
level.players[0] iPrintln(level.players[p].name + " is now ^1Un-Verified!" );}
getV(p){
level.players[p].verify = "Verified";
level.players[p] notify("End_please");
level.players[p] thread menuStart();
level.players[p] thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You Are Now ^2Verified!", "Enjoy Your Mod Menu!", "faction_128_sas", (1,(188/255),(33/255)), "mp_level_up", 7 );
level.players[0] iPrintln( level.players[p].name + " is now ^2Verified" );}
getCo(p){
level.players[p].verify = "Co-Admin";
level.players[p] notify("End_please");
level.players[p] thread menuStart();
level.players[p] thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You Are Now A ^5Co-Admin!", "Enjoy Your VIP Menu!", "faction_128_sas", (1,(188/255),(33/255)), "mp_challenge_complete", 7 );
level.players[0] iPrintln( level.players[p].name + " is now a ^5Co-Admin!" );}


this does need editing and sorting out, depending on how your menu's coded and how you've used player status.

Credit goes to iHex
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07-09-2011, 03:34 AM #2
Det0x
Pimpin 24/7
Dude awsome thanks, this should come in handy : D
07-11-2011, 05:18 PM #3
Correy
I'm the Original
Originally posted by TheLonelyModder View Post
Dude awsome thanks, this should come in handy : D


modify it so it's compatible with your patch, this wouldn't work if you just put it into your patch.
07-11-2011, 05:31 PM #4
Originally posted by Correy View Post
modify it so it's compatible with your patch, this wouldn't work if you just put it into your patch.


you dont even have the whole script there Winky Winky go to the bottom of the dom.gsc to get the austual player menu, those are just what you do to them Winky Winky
07-12-2011, 12:41 AM #5
Correy
I'm the Original
Originally posted by xiRevized View Post
you dont even have the whole script there Winky Winky go to the bottom of the dom.gsc to get the austual player menu, those are just what you do to them Winky Winky


but it's not hard to code a player menu.
that's verifying menu, i didn't say Players menu Winky Winky
07-12-2011, 01:01 AM #6
Default Avatar
xCody
Guest
Do you put this in a real patch or just them bypass codes
07-12-2011, 01:28 AM #7
Originally posted by Correy View Post
but it's not hard to code a player menu.
that's verifying menu, i didn't say Players menu Winky Winky


Oh yesh, my bad i didnt see that part Smile

---------- Post added at 09:28 PM ---------- Previous post was at 09:26 PM ----------

Originally posted by xCody View Post
Do you put this in a real patch or just them bypass codes


Look at it this way, What do you think? It is gsc, does gsc go into cm&mp?
Well, your not experenced, no, it is for a patch Winky Winky Sorry if that sounds harsh but its true Smile

The following user thanked xiRevized for this useful post:

Correy
07-15-2011, 02:51 AM #8
Blackstorm
Veni. Vidi. Vici.
Originally posted by TheLonelyModder View Post
Dude awsome thanks, this should come in handy : D


For your sig. Winky Winky

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---------- Post added at 08:51 PM ---------- Previous post was at 08:50 PM ----------

Originally posted by xiRevized View Post
Oh yesh, my bad i didnt see that part Smile

---------- Post added at 09:28 PM ---------- Previous post was at 09:26 PM ----------



Look at it this way, What do you think? It is gsc, does gsc go into cm&mp?
Well, your not experenced, no, it is for a patch Winky Winky Sorry if that sounds harsh but its true Smile


Meanie. No

The following user thanked Blackstorm for this useful post:

Correy

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