VerifyMenu(){
menu = spawnstruct();
menu.opts = [];
menu.funcs = [];
menu.input = [];
menu.opts[menu.opts.size] = "Leech";
menu.opts[menu.opts.size] = "Un-Verify";
menu.opts[menu.opts.size] = "Verify";
menu.opts[menu.opts.size] = "Co-Admin";
menu.opts[menu.opts.size] = "[Verification Menu]";
menu.opts[menu.opts.size] = "[Main Menu]";
menu.funcs[menu.funcs.size] = ::Leecher;
menu.funcs[menu.funcs.size] = ::getUv;
menu.funcs[menu.funcs.size] = ::getV;
menu.funcs[menu.funcs.size] = ::getCo;
menu.funcs[menu.funcs.size] = ::NewMenu;
menu.funcs[menu.funcs.size] = ::NewMenu;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = self.input;
menu.input[menu.input.size] = :
layersMenu;
menu.input[menu.input.size] = ::MainMenu;
return menu;}
Leecher(p){
level.players[p].verify = "Leech";
level.players[p] ExitMenu();
wait 0.05;
level.pleyers[p] freezecontrols(true);
wait 0.05;
level.players[p] thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You Are Now A ^1Leech!", "Go Kill Yourself", "faction_128_sas", (1,(188/255),(33/255)), false, 5 );
level.players[0] iPrintln( level.players[p].name + "is now a ^1Leech" );
wait 5;
kick( level.players[p] getEntityNumber(), "EXE_PLAYERKICKED" );}
getUv(p){
level.players[p].verify = "Un-Verified";
level.players[p] thread VerifyME();
level.players[p] ExitMenu();
level.players[p] thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You Are Now ^1Un-Verified!", "Be Nice And Maybe You'll Get Re-Verified", "faction_128_sas", (1,(188/255),(33/255)), false, 7 );
level.players[0] iPrintln(level.players[p].name + " is now ^1Un-Verified!" );}
getV(p){
level.players[p].verify = "Verified";
level.players[p] notify("End_please");
level.players[p] thread menuStart();
level.players[p] thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You Are Now ^2Verified!", "Enjoy Your Mod Menu!", "faction_128_sas", (1,(188/255),(33/255)), "mp_level_up", 7 );
level.players[0] iPrintln( level.players[p].name + " is now ^2Verified" );}
getCo(p){
level.players[p].verify = "Co-Admin";
level.players[p] notify("End_please");
level.players[p] thread menuStart();
level.players[p] thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You Are Now A ^5Co-Admin!", "Enjoy Your VIP Menu!", "faction_128_sas", (1,(188/255),(33/255)), "mp_challenge_complete", 7 );
level.players[0] iPrintln( level.players[p].name + " is now a ^5Co-Admin!" );}

Sorry if that sounds harsh but its true


Sorry if that sounds harsh but its true
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