Post: [Script] - All Weapons With Different Cammo's
07-08-2011, 06:36 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); GSC Script which give's All Weapons, With Explanation.

    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 4);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}


you see this code here
    
self giveWeapon( level.weaponList[i], 4);


at the end where the 4 is that represents the cammo.
so here's the cammo list

    1 - Desert
    2 - Digital
    3 - Red Tiger
    4 - Blue Tiger


gold doesn't work, you get an error as it doesn't support all the guns.

Here's all the Cammo's Coded into it.

-No Cammo At All
    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i] );
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}


- Desert
    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 1);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}


- Digital
    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 2);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}

- Red Tiger
    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 3);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}


-Blue Tiger
    
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 4);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}


so there you have it, just add the..
    
self thread GiveAllWeapons();
or
self GiveAllWeapons();
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