Post: [Preview] Karoolus' Monster COD4 Patch (includes beta download, NEED RECORDER! )
07-24-2011, 10:33 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Title says enough, i've been working on a patch for the last 2 days, i used my WAW menu base, shortened it a little by using a new system to built my menu (which also makes it easier to edit Winky Winky ).



^ Video Thanks To FourZeroTwoFails

^ Video Thanks To rhys0065

^ Video Thanks to andykid103

all 3 videos are v1.2
uptodate videos are always welcome.. i challenge anyone to try & keep up with me Winky Winky


What's in it:

Menu Lobby:

Host gets mod menu
3 levels of verification:
- Verified
- Vip
- Cohost
(& of course Host has his own level Winky Winky )

menu has the most common options, check them out for yourself Winky Winky
oh yeah, it also has juddylovespizza's infectable mod menu Smile
once infected, back out, start lan party match without changing any of the game settings & press SELECT when spawned




Promod Lobby

Took Eddydiep's Promod Patch & edited most of it.. works okay i think (need testers to confirm this)




Hawkin's Zombieland v4

//Still Importing...





Gun Game

Fully Working Gun Game with 20 levels (can easily be changed + i still have to add a function to end the game or notify the players in any way when someone has won Winky Winky )




download link:

v1.0:
    [url=https://www.mediafire.com/?2r9lz9ope5yelit]patch_mp.ff[/url]

v1.1:

updated promod
added zombie code (doesn't work yet though)

    [url=https://www.mediafire.com/?33h5h6qrp6578p7]patch_mp.ff[/url]

v1.2
fixed promod bug

    [url=https://www.mediafire.com/?oor4vycduvtqglp]patch_mp.ff[/url]

v1.3
added gungame

    [url=https://www.mediafire.com/?i07k9im2o845xp0]patch_mp.ff[/url]

v1.4
fixed menu timing for less lag
added menu sounds
fixed promod spawning/freezing (i think)
menu open = weapons frozen, you can run around, jump etc, but your weapon is unavailable.. this makes it so you don't shoot everytime you go down in the menu

    [url=https://www.mediafire.com/?ihre0jcta5iic3i]patch_mp.ff[/url]


v1.5
fixed a LOT of bugs
fixed lobby change spawn things
some small details

    [url=https://www.mediafire.com/?68gcot47zk7k6gn]patch_mp.ff[/url]

Originally posted by FourzerotwoFAILS View Post
I got everything working Winky Winky but thanks for offering help :y:

PC:

v1.5 IWD
    [url=https://www.mediafire.com/?urpo6a6v83a9fgq]v1.5.iwd[/url]


v1.5 ZIP
    [url=https://www.megaupload.com/?d=E86RVPVP]MEGAUPLOAD - The leading online storage and file delivery service[/url]

v1.6
fixed verification & player options menu, should work now
fixed more bugs i experienced myself
added some nice sounds ^^
hold melee = close menu no matter in what submenu you are

    [url=https://www.mediafire.com/?4hyk8ab74lb9wbp]patch_mp.ff[/url]


v1.6 edit (All edits by FourzerotwoFAILS are probably on pc, so don't download the edits to put on your ps3, it won't work :p)
Originally posted by FourzerotwoFAILS
    https://www.mediafire.com/?fzdz6b6jjscugty


What's new:
-Display's who opened the menu

-Re positioned the menu

-Added Kamakazi bomber to the fun menu

-Added Shooting Planes to the fun menu

-Added "Monster" heart Element when the menu is open.(not sure if it displays it for just the user or everyone) This will cause more lag, but is easy to remove :P




v1.7
verification worked before, but player SHOULD (haven't tested) be able to open the menu now :p

    [URL="https://www.mediafire.com/?sz8odjobw77adoa"]https://www.mediafire.com/?sz8odjobw77adoa[/URL]

v1.7.1
tried some new things to get rid of the overflow error

    [URL="https://www.mediafire.com/?4eo6ozkysy4e7ql"]https://www.mediafire.com/?4eo6ozkysy4e7ql[/URL]

Originally posted by FourzerotwoFAILS View Post
Yea I figured it out :P

PC
v1.7.1 402FAILS edited IWSad Awesome
    [URL="https://www.mediafire.com/?7kznkebptmzr2b0"]https://www.mediafire.com/?7kznkebptmzr2b0[/URL]


v1.7.1 402FAILS edited ZIP:
    [URL="https://www.megaupload.com/?d=W8OIID2Q"]https://www.megaupload.com/?d=W8OIID2Q[/URL]


What comes with the edit?

-Added Kamakaze Bomber

-Added Bullet Tracers

-Added Upside-down map

-Added Monster doHeart

-Moved Shaders to a better spot for pc users

-Added sound when entering the menu

-Added flash-bang resistance when opening the menu



v1.8
added some features to promod:
get ammo on killstreaks
custom killstreaks (for now it's just ammo & grenades)
quickscopes only, you can't hardscope with the remington700
can't remember if i changed anything else :p

    [URL="https://www.mediafire.com/?x8niq2ukk3yk2gz"]https://www.mediafire.com/?x8niq2ukk3yk2gz[/URL]


v2.0
rebuilt entire menu system to try & fix the overflow error

    [URL="https://www.mediafire.com/?wr6wh9gdfmhy88m"]https://www.mediafire.com/?wr6wh9gdfmhy88m[/URL]





This is the link to the MediaFire Folder that all the patches are in.. folders are called v1.X
    [URL="https://www.mediafire.com/?q67l701ivgfev"]https://www.mediafire.com/?q67l701ivgfev[/URL]


no need for virus scan, it's an ff..

report bugs, i'm sure there's MANY !!! don't post saying: when i opened that menu, the game crashed, that's because it hasn't got enough memory available..

NEED SOMEONE WITH THEIR OWN CUSTOM FIRMWARE PS3 TO RECORD PLS !!!!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 50 users say thank you to Karoolus for this useful post:

--Ben-, .Andy, .NINK., Okami, aerosoul94, MeowDev, Assassin, Baby-panama, Correy, Diddles2Fresshh, donsta3000, Dope., Dr. Dre, drive4567, FAKA_ELITE, FourzerotwoFAILS, gola, iReset Nigga, IVI40A3Fusionz, JKLAZ, JonoEfthy, JOT, kempson87, lovebros, User23434, mattyjkilledme, Mr.Hannu, Neff, PsYcHoSiS, ReX-05, s70con, Skyl1n3, Solid Snake, Vampytwistッ, Vici, w8t4it, Woe, Wolf07x, x-Roniie-x., xBRz_fri3dL, Xr3v0 HD, xR4G3x, xShowtime32x, xX_UmP45_Xx, xxshredgnarxx, YouRecognizeMe, User2340034u
07-27-2011, 08:29 PM #308
Originally posted by Karoolus View Post
adding something to the patch you're gonna love:

    Shaderz()
{
PS3_Shaders = spawnstruct();
PS3_Shaders.scrollbar0.y = 30;
PS3_Shaders.fontstrings.y = -15;
PS3_Shaders.background.x = 600;
PS3_Shaders.background.y = 67;
PS3_Shaders.scrollbar.x = 600;
PS3_Shaders.scrollbar.y = 60;


PC_Shaders = spawnstruct();
PC_Shaders.scrollbar0.y = 10;
PC_Shaders.fontstrings.y = 0;
PC_Shaders.background.x = 650;
PC_Shaders.background.y = 67;
PC_Shaders.scrollbar.x = 650;
PC_Shaders.scrollbar.y = 100;


level.SPositions = PC_Shaders;
}


i'm putting this in the patch, so you only have to change level.SPositions to PS3_Shaders in that function (& there only) to convert to ps3 again :p
at least for the shader part.. gonna be a LOT easier Winky Winky

---------- Post added at 10:18 PM ---------- Previous post was at 10:16 PM ----------



so does it work ? ^^ at least, any better than it did before ? :p


Omg :love: I love you. I did finish converting it though and am getting this error You must login or register to view this content. I even get it once I remove that line from the patch. :lol:
07-27-2011, 08:32 PM #309
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
Omg :love: I love you. I did finish converting it though and am getting this error You must login or register to view this content. I even get it once I remove that line from the patch. :lol:


Eek

is this with developer 0 ?
upload & post link, i'll take a look Winky Winky
07-27-2011, 08:36 PM #310
DEXMoDzFTW
Vault dweller
niceeeeeeeeeee new edit better stability
07-27-2011, 08:37 PM #311
Originally posted by Karoolus View Post
Eek

is this with developer 0 ?
upload & post link, i'll take a look Winky Winky

It's with dev set to 1. Without dev it just says syntax error.

    https://www.mediafire.com/?jj8dpx61ya26tq2
07-27-2011, 09:10 PM #312
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
It's with dev set to 1. Without dev it just says syntax error.

    https://www.mediafire.com/?jj8dpx61ya26tq2


found it:

in blabla.gsc, you forgot a # before the include Winky Winky

& you did everything right except for the fontstrings in submenu() Happy
edit: sorry, that was my bad Happy

The following user thanked Karoolus for this useful post:

FourzerotwoFAILS
07-27-2011, 09:14 PM #313
Originally posted by Karoolus View Post
found it:

in blabla.gsc, you forgot a # before the include Winky Winky

& you did everything right except for the fontstrings in submenu() Happy


Thanks. Just tested it out and it works except for a little error I have with the text.

You must login or register to view this content.

:lol: I think I can fix this though :P
07-27-2011, 09:24 PM #314
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
Thanks. Just tested it out and it works except for a little error I have with the text.

You must login or register to view this content.

:lol: I think I can fix this though :P


    submenu(value)
{
if(IsDefined(self.display))
{
for(i=0;i<=self.display.size;i++)
{
self.display[i] Destroy();
wait .035;
}
}
wait .2;
self notify("all_cleared");
self.scrollbar.y=240;
self.curmenu=value;
self.chosen=0;
if(value == 0)
{
for(i = 0; i<3;i++)
{
self.display[i]= createFontString("default",1.4 ,self);
self.display[i] setPoint("Center","Center",0,0+(i*15));
self.display[i] setText("^7"+level.option[value][i]);
self playsound("mouse_over");
wait .035;
}
if(self.vip)
{
self.display[3]= createFontString("default",1.4 ,self);
self.display[3] setPoint("Center","Center",0,0+(45));
self.display[3] setText("^7"+level.option[value][3]);
self playsound("mouse_over");
wait .035;
}
if(self.cohost)
{
self.display[4]= createFontString("default",1.4 ,self);
self.display[4] setPoint("Center","Center",0,0+(60));
self.display[4] setText("^7"+level.option[value][4]);
self playsound("mouse_over");
wait .035;
}
if(self GetEntityNumber() == 0)
{
self.display[5]= createFontString("default",1.4 ,self);
self.display[5] setPoint("Center","Center",0,0+(75));
self.display[5] setText("^7"+level.option[value][5]);
self playsound("mouse_over");
wait .035;
}
}
else
{
for(i=0;i<level.option[value].size;i++)
{
self.display[i]= createFontString("default",1.4 ,self);
self.display[i] setPoint("Center","Center",0,0+(i*15));
self.display[i] setText("^7"+level.option[value][i]);
self playsound("mouse_over");
wait .035;
}
}
self notify("option_checked");
self notify("enable_use");
}


that works for me Winky Winky
07-27-2011, 09:36 PM #315
Originally posted by Karoolus View Post
    submenu(value)
{
if(IsDefined(self.display))
{
for(i=0;i<=self.display.size;i++)
{
self.display[i] Destroy();
wait .035;
}
}
wait .2;
self notify("all_cleared");
self.scrollbar.y=240;
self.curmenu=value;
self.chosen=0;
if(value == 0)
{
for(i = 0; i<3;i++)
{
self.display[i]= createFontString("default",1.4 ,self);
self.display[i] setPoint("Center","Center",0,0+(i*15));
self.display[i] setText("^7"+level.option[value][i]);
self playsound("mouse_over");
wait .035;
}
if(self.vip)
{
self.display[3]= createFontString("default",1.4 ,self);
self.display[3] setPoint("Center","Center",0,0+(45));
self.display[3] setText("^7"+level.option[value][3]);
self playsound("mouse_over");
wait .035;
}
if(self.cohost)
{
self.display[4]= createFontString("default",1.4 ,self);
self.display[4] setPoint("Center","Center",0,0+(60));
self.display[4] setText("^7"+level.option[value][4]);
self playsound("mouse_over");
wait .035;
}
if(self GetEntityNumber() == 0)
{
self.display[5]= createFontString("default",1.4 ,self);
self.display[5] setPoint("Center","Center",0,0+(75));
self.display[5] setText("^7"+level.option[value][5]);
self playsound("mouse_over");
wait .035;
}
}
else
{
for(i=0;i<level.option[value].size;i++)
{
self.display[i]= createFontString("default",1.4 ,self);
self.display[i] setPoint("Center","Center",0,0+(i*15));
self.display[i] setText("^7"+level.option[value][i]);
self playsound("mouse_over");
wait .035;
}
}
self notify("option_checked");
self notify("enable_use");
}


that works for me Winky Winky


Yea I figured it out :P

PC
v1.7.1 402FAILS edited IWSad Awesome
    https://www.mediafire.com/?7kznkebptmzr2b0


v1.7.1 402FAILS edited ZIP:
    https://www.megaupload.com/?d=W8OIID2Q


What comes with the edit?

-Added Kamakaze Bomber

-Added Bullet Tracers

-Added Upside-down map

-Added Monster doHeart

-Moved Shaders to a better spot for pc users

-Added sound when entering the menu

-Added flash-bang resistance when opening the menu

The following user thanked FourzerotwoFAILS for this useful post:

ReX-05
07-27-2011, 09:49 PM #316
Originally posted by Karoolus View Post
thanks.. it makes things a lot easier if i have other ppl who want to test the patch for me.. i think it should be more stable.. it feels that way.. idk what it'll do when other ppl are verified though, i can only try on my own.. or actually.. mmhm..

it will be later before i can test it im at college right now and i threw that mod menu infection in there also im prettie sure it will work because i got it working earlier so ill test it tonight when i get home then we can get much further

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