ShootNukeBullets()
{
self endon("death");
for(;
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
explode = loadfx( "explosions/aerial_explosion" );
playfx(explode, SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 200, 500, 60, self );
earthquake (0.3, 1, SPLOSIONlocation, 100);
}
}
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