takeGls()
{
weps = [];
weps[weps.size] = "ak47"; weps[weps.size] = "g3";
weps[weps.size] = "g36c"; weps[weps.size] = "m14";
weps[weps.size] = "m16"; weps[weps.size] = "m4";
for(i = 0; i < weps.size; i++)
{
if(self hasWeapon(weps[i] + "_gl_mp"))
{
self takeWeapon(weps[i] + "_gl_mp");
self giveWeapon(weps[i] + "_mp");
self giveMaxAmmo(weps[i] + "_mp");
self switchToWeapon(weps[i] + "_mp");
}
}
}
takeGls()
{
weps = [];
weps[weps.size] = "ak47"; weps[weps.size] = "g3";
weps[weps.size] = "g36c"; weps[weps.size] = "m14";
weps[weps.size] = "m16"; weps[weps.size] = "m4";
for(i = 0; i < weps.size; i++)
{
if(self hasWeapon(weps[i] + "_gl_mp"))
{
self takeWeapon(weps[i] + "_gl_mp");
self giveWeapon(weps[i] + "_mp");
self giveMaxAmmo(weps[i] + "_mp");
self switchToWeapon(weps[i] + "_mp");
}
}
}
im going to clean it out though
thanks.
takeGLs()
{
cWeap = self getCurrentWeapon();
if(isSubStr(cWeap, "_gl_mp"))
{
newWeap = "";
for(i=0;i<cWeap.size;i++) if(cWeap[i] + cWeap[i+1] == "gl") break;
newWeap = getSubStr(cWeap, 0, i - 1) + "mp";
self takeWeapon(cWeap);
self giveWeapon(newWeap);
}
}
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