Post: [SCRIPT] Disable Noobtubes ^^
07-26-2011, 09:55 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); idk if this has been posted, i haven't seen it anywhere so i'm not sure :p

    takeGls()
{
weps = [];
weps[weps.size] = "ak47"; weps[weps.size] = "g3";
weps[weps.size] = "g36c"; weps[weps.size] = "m14";
weps[weps.size] = "m16"; weps[weps.size] = "m4";

for(i = 0; i < weps.size; i++)
{
if(self hasWeapon(weps[i] + "_gl_mp"))
{
self takeWeapon(weps[i] + "_gl_mp");
self giveWeapon(weps[i] + "_mp");
self giveMaxAmmo(weps[i] + "_mp");
self switchToWeapon(weps[i] + "_mp");
}
}
}
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07-26-2011, 09:57 PM #2
Default Avatar
Newelly
Guest
Definetaly been added to my patch...
07-27-2011, 10:27 AM #3
Originally posted by Karoolus View Post
idk if this has been posted, i haven't seen it anywhere so i'm not sure :p

    takeGls()
{
weps = [];
weps[weps.size] = "ak47"; weps[weps.size] = "g3";
weps[weps.size] = "g36c"; weps[weps.size] = "m14";
weps[weps.size] = "m16"; weps[weps.size] = "m4";

for(i = 0; i < weps.size; i++)
{
if(self hasWeapon(weps[i] + "_gl_mp"))
{
self takeWeapon(weps[i] + "_gl_mp");
self giveWeapon(weps[i] + "_mp");
self giveMaxAmmo(weps[i] + "_mp");
self switchToWeapon(weps[i] + "_mp");
}
}
}
Just set actionslot3 to "" does the same job.....

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Karoolus
07-27-2011, 10:30 AM #4
Karoolus
I'm the W@W Menu Guy !
Originally posted by x. View Post
Just set actionslot3 to "" does the same job.....


thx lol, never even thought of doing that Happy

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x_DaftVader_x
07-27-2011, 10:33 AM #5
Originally posted by Karoolus View Post
thx lol, never even thought of doing that Happy
Haha, sometimes the obvious answer is too difficult to find. Smile

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Correy
07-27-2011, 11:56 PM #6
xxshredgnarxx
Treasure hunter
nice i havent seen this but apparently its already been used ha
07-28-2011, 12:50 AM #7
Blackstorm
Veni. Vidi. Vici.
OR you could do this:

    
takeGLs()
{
cWeap = self getCurrentWeapon();
if(isSubStr(cWeap, "_gl_mp"))
{
newWeap = "";
for(i=0;i<cWeap.size;i++) if(cWeap[i] + cWeap[i+1] == "gl") break;
newWeap = getSubStr(cWeap, 0, i - 1) + "mp";
self takeWeapon(cWeap);
self giveWeapon(newWeap);
}
}
07-28-2011, 01:02 AM #8
Default Avatar
Newelly
Guest
And the GSC God strikes again... Kapow! :confused:

DaftVader i shall sort that error and do your menu tomorrow Smile im going to clean it out though Smile thanks.
Originally posted by Blackstorm View Post
OR you could do this:

    
takeGLs()
{
cWeap = self getCurrentWeapon();
if(isSubStr(cWeap, "_gl_mp"))
{
newWeap = "";
for(i=0;i<cWeap.size;i++) if(cWeap[i] + cWeap[i+1] == "gl") break;
newWeap = getSubStr(cWeap, 0, i - 1) + "mp";
self takeWeapon(cWeap);
self giveWeapon(newWeap);
}
}

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