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I entered a cage match with my friend. I told my friend not to move. I set up wireshark and just before I threw a C4 I started sniffing and then quickly stopped sniffing once the C4 was thrown.
I noticed if you dont move in the game packets will vary between 40-80 bytes. Now, if you throw a C4 I receive 2 packets from the server , and the data of these packets are the same (104 bytes) in length. I tied this several times and noticed that whenever I throw a C4, I receive 2 packets from the game which are bigger than 80 bytes. In this case both the packets are 104 bytes each.
Now all I need is a program to modify these packets, and inject back into the game so I can experiment with changing a few values and see what happens. If anyone can help out I would be very grateful as I just want to experiment to see if this can work online.