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First of all you need these codes, put them anywhere in your GSC
elemMoveX(time,Input)
{
self moveOverTime(time);
self.x=Input;
}
elemMoveY(time,Input)
{
self moveOverTime(time);
self.y=Input;
}
right, now onto making your menu move.
you need to code your shader from where you want it to start, here's mine from my new menu.
self.Shader=self CreateShader("LEFT","LEFT",10,-400,150,700,"white",0.90,0,(0,0,0));
this will start off the screen, like i wanted it too..
now, you need to code where you would like it too move to, using X axis and Y axis.. like this.
self.Shader elemMoveY(1,-175);
self.Shader elemMoveX(1,10);
you need to add the name of the shader to the coding, do that by using self.SHADERNAME
the X axis is position from the right of the screen, Y is from the top or bottom.. also, you need to put that shader move code onto the menu opening button.
for the 1, at the beginning of the bracket thats the time of how long it takes to get the and then the number after the , is the position on the screen.
note: don't be ripping this from me, i know cause i've never seen a menu which moves like this!
yeah, btw before you ask.. i've made a new menu which you should see Very soon.