self.EscapeDeath = false;
self thread EscapeDeath();
EscapeDeath()
{
self endon( "death " );
self endon( "end_escape" );
self.EscapeDeath = true;
if (EscapeDeath == true)
{
self iPrintln( "Escape Death: ^2Enabled!" );
if (self isAtBrinkOfDeath())
{
self thread God();
self iPrintln("^1You Escaped Death");
}
else
{
self notify( "no_escape" );
}
}
else
{
self iPrintln( "Escape Death: ^1Disabled!" );
self notify( "end_escape" );
self.EscapeDeath = false;
}
}
God()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "no_escape" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.