SetClock( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClock( 5, 60, "hudStopwatch", 64, 64 );
SetClockUp( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClockUp( 5, 60, "hudStopwatch", 64, 64 );
SetPulseFX( <speed> , <decayStart>, <decayDuration> );
<speed> Time (in milliseconds) each letter takes to type out.
<decayStart> Time to wait before starting the string's decay effect.
<decayDuration> How long to spend decaying.
elem SetPulseFX( 40, 2000, 600 );
SetClock( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClock( 5, 60, "hudStopwatch", 64, 64 );
SetClockUp( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClockUp( 5, 60, "hudStopwatch", 64, 64 );
SetPulseFX( <speed> , <decayStart>, <decayDuration> );
<speed> Time (in milliseconds) each letter takes to type out.
<decayStart> Time to wait before starting the string's decay effect.
<decayDuration> How long to spend decaying.
elem SetPulseFX( 40, 2000, 600 );
SetClock( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClock( 5, 60, "hudStopwatch", 64, 64 );
SetClockUp( <time>, <speed>, "hudStopwatch", <width>, <height> );
level.bombstopwatch SetClockUp( 5, 60, "hudStopwatch", 64, 64 );
SetPulseFX( <speed> , <decayStart>, <decayDuration> );
<speed> Time (in milliseconds) each letter takes to type out.
<decayStart> Time to wait before starting the string's decay effect.
<decayDuration> How long to spend decaying.
elem SetPulseFX( 40, 2000, 600 );
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