#include maps\mp\gametypes\_quickmessages;
mp_cmd_followme
mp_cmd_movein
mp_cmd_fallback
mp_cmd_suppressfire
mp_cmd_attackleftflank
mp_cmd_attackrightflank
mp_cmd_holdposition
mp_cmd_regroup
mp_stm_enemyspotted
mp_stm_enemiesspotted
mp_stm_iminposition
mp_stm_areasecure
mp_stm_watchsix
mp_stm_sniper
mp_stm_needreinforcements
mp_rsp_yessir
mp_rsp_nosir
mp_rsp_onmyway
mp_rsp_sorry
mp_rsp_greatshot
mp_rsp_comeon
self doQuickMessage(SOUNDNAME, "");
self doQuickMessage(mp_rsp_comeon);
self doQuickMessage("mp_rsp_comeon", "");

:love:

if you'd asked I would have told you where to find it to save you looking... and for some reason, playing that music over and over seems to make the game better..
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}
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