//LM = Lobby Mods
doLM()
{
self endon("disconnect");
self iPrintlnBold("^5Lobby Mods: ^2Enabled");
wait 2;
self setClientDvar( "player_sustainAmmo", "1" );
self setClientDvar( "cg_laserForceOn", "1" );
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_sprintSpeedScale", "5.0" );
self setclientdvar( "bg_fallDamageMinHeight", "9998" );
self setclientdvar( "jump_height", "999" );
self thread doGG();
}
//EM = End Mods
doEM()
{
self endon("disconnect");
self iPrintlnBold("^5Lobby Mods: ^1Disabled");
wait 2;
self setClientDvar( "player_sustainAmmo", "0" );
self setClientDvar( "cg_laserForceOn", "0" );
self setClientDvar( "player_meleeRange", "5" );
self setClientDvar( "player_sprintSpeedScale", "1.0" );
self setclientdvar( "bg_fallDamageMinHeight", "100" );
self setclientdvar( "jump_height", "60" );
self thread doEG();
}
//GG = Give Guns
doGG()
{
self endon("disconnect");
self iPrintlnBold("^5Gold Desert Eagle: ^2Enabled");
self iPrintlnBold("^5Default Weapon: ^2Enabled");
self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon("brick_blaster_mp");
self GiveWeapon( "deserteaglegold_mp" );
}
//EG = EndGuns
doEG()
{
self endon("disconnect");
self iPrintlnBold("^5Gold Desert Eagle: ^1Disabled");
self iPrintlnBold("^5Default Weapon: ^1Disabled");
self TakeWeapon("defaultweapon_mp", false);
self TakeWeapon("brick_blaster_mp");
self TakeWeapon("deserteaglegold_mp", false);
}


:love:
self iPrintln("Vader", "Sucks", "At", "Coding");

:love:
self iPrintln("Vader", "Sucks", "At", "Coding");

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