Post: Slow Motion Kills ^^
08-23-2011, 08:24 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Basically what this script does is check if there's a player on your crosshairs when you shoot Smile
if there is, it'll be a slowmo kill..

i'll upload a video later so it's clear what this does, but i can promise that this is gonna be a lot of fun in promod lobbies Happy

    Matrix_Kills()
{
self endon("death");
self endon("disconnect");
while(self.matrix)
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
if(IsDefined(trace["entity"]))
{
//self iPrintln("we have an entity");
if(IsPlayer(trace["entity"]))
{
//self iPrintln("& it's a player");
player = trace["entity"];
if((!level.teambased)|| (level.teamBased && self.pers["team"] != player.pers["team"]))
{
//self iPrintln("who's not on our team!");
setDvar("timescale", 0.4);
wait .3;
setDvar("timescale", 1);
}
}
}
}
}
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The following 4 users say thank you to Karoolus for this useful post:

cadpimp1289, Correy, oX-matto-Xo, x-Roniie-x.
08-23-2011, 08:25 PM #2
Originally posted by Karoolus View Post
Basically what this script does is check if there's a player on your crosshairs when you shoot Smile
if there is, it'll be a slowmo kill..

i'll upload a video later so it's clear what this does, but i can promise that this is gonna be a lot of fun in promod lobbies Happy

    Matrix_Kills()
{
self endon("death");
self endon("disconnect");
while(self.matrix)
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
if(IsDefined(trace["entity"]))
{
//self iPrintln("we have an entity");
if(IsPlayer(trace["entity"]))
{
//self iPrintln("& it's a player");
player = trace["entity"];
if((!level.teambased)|| (level.teamBased && self.pers["team"] != player.pers["team"]))
{
//self iPrintln("who's not on our team!");
setDvar("timescale", 0.4);
wait .3;
setDvar("timescale", 1);
}
}
}
}
}


You could sort of make a game with this. If you take vaders matrix code and port it to cod4 and use this and add a few other things like dodging and stuff it might be pretty fun =D
08-23-2011, 08:28 PM #3
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
You could sort of make a game with this. If you take vaders matrix code and port it to cod4 and use this and add a few other things like dodging and stuff it might be pretty fun =D


vaders matrix code ? could you link me to it ?
i've never really been into mw2 modding, so i didn't really follow it that much :p
08-23-2011, 08:52 PM #4
Originally posted by Karoolus View Post
vaders matrix code ? could you link me to it ?
i've never really been into mw2 modding, so i didn't really follow it that much :p


Not sure if it was vader come to think of it. :lol: but it said now entering the matrix with like a black screen that then had text go down like in the matrix. It could be added at the start of the game or something.
08-23-2011, 09:01 PM #5
Correy
I'm the Original
Originally posted by FourzerotwoFAILS View Post
Not sure if it was vader come to think of it. :lol: but it said now entering the matrix with like a black screen that then had text go down like in the matrix. It could be added at the start of the game or something.


Originally posted by Karoolus View Post
vaders matrix code ? could you link me to it ?
i've never really been into mw2 modding, so i didn't really follow it that much :p


it doesn't need porting, just put it into a patch a vwola
08-23-2011, 09:20 PM #6
Originally posted by FourzerotwoFAILS View Post
Not sure if it was vader come to think of it. :lol: but it said now entering the matrix with like a black screen that then had text go down like in the matrix. It could be added at the start of the game or something.


I made the text effect... The actual bullet time bit, which I thought was really cool, was made by AgentGod. I did credit it on the original post..


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08-23-2011, 09:45 PM #7
oX-matto-Xo
#1 Chaos MW3
Nice script!
I know this is off topic, does anyone know the code line to get Unlimited UAV without host.?
08-23-2011, 10:06 PM #8
Karoolus
I'm the W@W Menu Guy !
Originally posted by Xo View Post
Nice script!
I know this is off topic, does anyone know the code line to get Unlimited UAV without host.?


so cfg ?
mmhm.. i have it here somewhere..


    
//forces uav for everyone
scr_game_forceuav "1"

//teams
ui_uav_allies "1"
ui_uav_axis "1"

//individual player
ui_uav_client "1"
08-23-2011, 10:22 PM #9
oX-matto-Xo
#1 Chaos MW3
Originally posted by Karoolus View Post
so cfg ?
mmhm.. i have it here somewhere..


    
//forces uav for everyone
scr_game_forceuav "1"

//teams
ui_uav_allies "1"
ui_uav_axis "1"

//individual player
ui_uav_client "1"


I think you have to be host for this one "scr_game_forceuav 1".. Im basically trying to make an infection patch for my friends, and he wants to have UAV on while he isnt host.

I think this is one? self setClientDvar( "ui_uav_client", 1 );
08-23-2011, 10:27 PM #10
Karoolus
I'm the W@W Menu Guy !
Originally posted by Xo View Post
I think you have to be host for this one "scr_game_forceuav 1".. Im basically trying to make an infection patch for my friends, and he wants to have UAV on while he isnt host.

I think this is one? self setClientDvar( "ui_uav_client", 1 );


yeah but i think that one's reset on reconnect

---------- Post added at 12:27 AM ---------- Previous post was at 12:23 AM ----------

Originally posted by Xo View Post
I think you have to be host for this one "scr_game_forceuav 1".. Im basically trying to make an infection patch for my friends, and he wants to have UAV on while he isnt host.

I think this is one? self setClientDvar( "ui_uav_client", 1 );


how about this:

    infect_uav()
{
self setClientDvar("ui_mapname","shipment;bind DPAD_DOWN ui_uav_client 1");
}


every game just activate uav through dpad down Winky Winky

The following user thanked Karoolus for this useful post:

oX-matto-Xo

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