Post: Shoot Airstrikes Or Choppers
08-23-2011, 09:03 PM #1
Default Avatar
Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); Credits remain unknown really cant remember where i got the airstrike from i just edited to the chopper for the 2nd one Smile

but Credits to whoever made it...

    doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


    doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


//Thanks NGU Choco for fixing it
(adsbygoogle = window.adsbygoogle || []).push({});
08-23-2011, 09:04 PM #2
PressXForSex
Big Sister
Originally posted by Newelly View Post
Credits remain unknown really cant remember where i got the airstrike from i just edited to the chopper for the 2nd one Smile

but Credits to whoever made it...

    
doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}


//Choppers
    
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

dont flame me but its 1.11 right?
08-23-2011, 09:05 PM #3
Default Avatar
Newelly
Guest
Originally posted by PressXForSex View Post
dont flame me but its 1.11 right?

i wont flame but no this is 1.40 [COD4]

thats why its in call of duty 4 exploits and hacks Winky Winky

not

call of duty modern warfare 2 Winky Winky

nevermind we all make mistakes :bro:
08-23-2011, 09:07 PM #4
PressXForSex
Big Sister
Originally posted by Newelly View Post
i wont flame but no this is 1.40 [COD4]

thats why its in call of duty 4 exploits and hacks Winky Winky

not

call of duty modern warfare 2 Winky Winky

nevermind we all make mistakes :bro:

fail :fa: forgot to read were u posted :carling:

---------- Post added at 05:07 PM ---------- Previous post was at 05:07 PM ----------

Originally posted by Newelly View Post
i wont flame but no this is 1.40 [COD4]

thats why its in call of duty 4 exploits and hacks Winky Winky

not

call of duty modern warfare 2 Winky Winky

nevermind we all make mistakes :bro:

ur almost at 2000 posts good job :y:
08-23-2011, 09:12 PM #5
Default Avatar
Newelly
Guest
Originally posted by PressXForSex View Post
fail :fa: forgot to read were u posted :carling:

---------- Post added at 05:07 PM ---------- Previous post was at 05:07 PM ----------


ur almost at 2000 posts good job :y:


Thanks :love: and yeah i relized im 5 away :FU:
08-23-2011, 09:15 PM #6
PressXForSex
Big Sister
Originally posted by Newelly View Post
Thanks :love: and yeah i relized im 5 away :FU:
lets talk in here to help bring it up :carling: btwvs hope u enjoy being a god =D add em =D
08-23-2011, 10:33 PM #7
Choco
Respect my authoritah!!
Originally posted by Newelly View Post
Credits remain unknown really cant remember where i got the airstrike from i just edited to the chopper for the 2nd one Smile

but Credits to whoever made it...

    
doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}


//Choppers
    
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}


Fixed it Winky Winky

    doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


    doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
08-23-2011, 10:34 PM #8
Default Avatar
Newelly
Guest
Originally posted by NGU
Fixed it Winky Winky

    doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


    doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


hmmmm! Thanks :love: worked before i think anyway Awesome face
08-23-2011, 10:44 PM #9
Choco
Respect my authoritah!!
Originally posted by Newelly View Post
hmmmm! Thanks :love: worked before i think anyway Awesome face


No, it was missing the vector_scal() function and it was calling a thread from maps/mp/_utility :p

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