doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}

doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

doSA()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Airstrikes Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mig29_desert" );
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doSC()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self waittill( "begin_firing" );
self iPrintlnBold("^5Shooting: ^2Choppers Enabled");
eye = self getTagOrigin("tag_eye");
end = self thread vector_scal(anglestoforward(self getplayerangles()), 10000);
plane = spawn( "script_model", eye );
plane setModel( "vehicle_mi24p_hind_desert");
plane.angles = self getPlayerAngles();
plane moveTo( end, 2.1);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
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