Dive()
{
self endon("disconnect");
self thread mapsmpgametypes_hud_message::hintMessage("Press [{+breath_sprint}] and [{+stance}] to dive.");
self thread buttons();
for(;
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (22, 0, 0));
self setOrigin(self.origin+(0,0,25));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread mapsmp_utility::vector_scale(anglestoforward(sel f getplayerangles()), 10000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self freezeControls(true);
wait .2;
setDvar("timescale", 1 );
wait .5;
self freezeControls(false);
}
}
buttons()
{
if (self getStanceButtonPressed())
{
self notify("Dive");
}
if (self sprintButtonPressed())
{
self notify("Run");
}

self fragButtonPressed();
self meleeButtonPressed();
self adsButtonPressed();
self attackButtonPressed();
self AdsButtonPressed()[COLOR="#008000"][INDENT]//Pressed L1[/INDENT][/COLOR]
self SecondaryOffhandButtonPressed()[COLOR="#008000"][INDENT]//Pressed L2[/INDENT][/COLOR]
self AttackButtonPressed()[COLOR="#008000"][INDENT]//Pressed R1[/INDENT][/COLOR]
self FragButtonPressed()[COLOR="#008000"][INDENT]//Pressed R2[/INDENT][/COLOR]
self MeleeButtonPressed()[COLOR="#008000"][INDENT]//Pressed R3[/INDENT][/COLOR]
self UseButtonPressed()[COLOR="#008000"][INDENT]//Pressed Square
[/INDENT][/COLOR]
self fragButtonPressed();
self meleeButtonPressed();
self adsButtonPressed();
self attackButtonPressed();
self AdsButtonPressed()
self AttackButtonPressed()
self FragButtonPressed()
self MeleeButtonPressed()
self SecondaryOffhandButtonPressed()
self UseButtonPressed()
self fragButtonPressed();
self meleeButtonPressed();
self adsButtonPressed();
self attackButtonPressed();
self AdsButtonPressed()
self AttackButtonPressed()
self FragButtonPressed()
self MeleeButtonPressed()
self SecondaryOffhandButtonPressed()
self UseButtonPressed()
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