Post: [Script] - Drunk, Drugs!
08-24-2011, 04:38 PM #1
Correy
I'm the Original
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self thread ToggleDrunk();


add this somewhere in the Gsc
    
ToggleDrunk()
{
if(self.Drunk == true)
{
self iPrintln("Drunk Mode : [^1OFF^7]");
self notify("sobar");
VisionSetNaked( "default", 0.2 );
self setPlayerAngles(self.angles+(0,0,0));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,0));
self.Drunk = false;
}
else
{
self iPrintln("Drunk Mode : [^2ON^7]");
self thread DrunkVision();
self thread Flipping();
self.Drunk = true;
}
}
DrunkVision()
{
self endon( "sobar" );
while(1)
{
visionSetNaked( "cheat_invert", 4.2 );
wait .1;
VisionSetNaked( "cheat_invert_contrast", 0.2 );
wait .1;
VisionSetNaked( "sepia", 0.2 );
wait .1;
VisionSetNaked( "cargoship_blast", 0.2 );
wait .1;
VisionSetNaked( "cheat_chaplinnight", 0.2 );
wait .1;
VisionSetNaked( "bog_a_sunrise", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw", 0.2 );
wait .1;
VisionSetNaked( "ac130", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_contrast", 0.2 );
wait .1;
VisionSetNaked( "cheat_contrast", 0.2 );
wait .1;
VisionSetNaked( "ac130_inverted", 0.2 );
wait .1;
VisionSetNaked( "mpoutro", 0.2 );
wait .1;
VisionSetNaked( "grayscale", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_invert_contrast", 3 );
}
}
Flipping()
{
self endon("sobar");
for(;Winky Winky
{
self.angle = self GetPlayerAngles();
if(self.angle[1] < 179)self setPlayerAngles( self.angle +(0, 0, 2) );
else self SetPlayerAngles( self.angle *(1, -1, 1) );
wait 0.00025;
}
}


Created By Sl1CkMoDz Gobble
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The following 3 users say thank you to Correy for this useful post:

.Andy, cadpimp1289, IVI40A3Fusionz
08-24-2011, 04:40 PM #2
.Andy
[move]I do it for teh Nonz :carling:[/move]
Originally posted by Corrrey View Post
Thread this..
    
self thread ToggleDrunk();


add this somewhere in the Gsc
    
ToggleDrunk()
{
if(self.Drunk == true)
{
self iPrintln("Drunk Mode : [^1OFF^7]");
self notify("sobar");
VisionSetNaked( "default", 0.2 );
self setPlayerAngles(self.angles+(0,0,0));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,0));
self.Drunk = false;
}
else
{
self iPrintln("Drunk Mode : [^2ON^7]");
self thread DrunkVision();
self thread Flipping();
self.Drunk = true;
}
}
DrunkVision()
{
self endon( "sobar" );
while(1)
{
visionSetNaked( "cheat_invert", 4.2 );
wait .1;
VisionSetNaked( "cheat_invert_contrast", 0.2 );
wait .1;
VisionSetNaked( "sepia", 0.2 );
wait .1;
VisionSetNaked( "cargoship_blast", 0.2 );
wait .1;
VisionSetNaked( "cheat_chaplinnight", 0.2 );
wait .1;
VisionSetNaked( "bog_a_sunrise", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw", 0.2 );
wait .1;
VisionSetNaked( "ac130", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_contrast", 0.2 );
wait .1;
VisionSetNaked( "cheat_contrast", 0.2 );
wait .1;
VisionSetNaked( "ac130_inverted", 0.2 );
wait .1;
VisionSetNaked( "mpoutro", 0.2 );
wait .1;
VisionSetNaked( "grayscale", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_invert_contrast", 3 );
}
}
Flipping()
{
self endon("sobar");
for(;Winky Winky
{
self.angle = self GetPlayerAngles();
if(self.angle[1] < 179)self setPlayerAngles( self.angle +(0, 0, 2) );
else self SetPlayerAngles( self.angle *(1, -1, 1) );
wait 0.00025;
}
}


Gobble


Releasing more great codes :y:
08-24-2011, 04:42 PM #3
Correy
I'm the Original
Originally posted by The
Releasing more great codes :y:


still got more to come Winky Winky
but the biggest will be in a day or two, my new menu Happy
08-24-2011, 04:43 PM #4
.Andy
[move]I do it for teh Nonz :carling:[/move]
Originally posted by Corrrey View Post
still got more to come Winky Winky
but the biggest will be in a day or two, my new menu Happy


Cant wait for it :love:
08-24-2011, 04:53 PM #5
Correy
I'm the Original
Originally posted by The
Cant wait for it :love:


it's very stable, big and looks awesome Winky Winky
08-24-2011, 07:03 PM #6
How would you make it so when you turned this on it did it for everyone in the lobby?
08-24-2011, 09:38 PM #7
Correy
I'm the Original
Originally posted by HeAdsWillRoLL View Post
How would you make it so when you turned this on it did it for everyone in the lobby?


using a for statement to and level.players
08-24-2011, 11:24 PM #8
Originally posted by Corrrey View Post
using a for statement to and level.players


Could you Edit your post for put Drugs To Other player in Player menu ?
08-24-2011, 11:43 PM #9
Choco
Respect my authoritah!!
    foreach(player in [level.players])
{
player thread ToggleDrunk();
}


That should make it for everyone. Not sure if that's 100% correct but it's something like that.
08-25-2011, 12:00 AM #10
Originally posted by NGU
    foreach(player in [level.players])
{
player thread ToggleDrunk();
}


That should make it for everyone. Not sure if that's 100% correct but it's something like that.
lol, It's nothing like that in cod4...
And if you're host those visions will work for everyone anyway...

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