self thread ToggleDrunk();
ToggleDrunk()
{
if(self.Drunk == true)
{
self iPrintln("Drunk Mode : [^1OFF^7]");
self notify("sobar");
VisionSetNaked( "default", 0.2 );
self setPlayerAngles(self.angles+(0,0,0));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,0));
self.Drunk = false;
}
else
{
self iPrintln("Drunk Mode : [^2ON^7]");
self thread DrunkVision();
self thread Flipping();
self.Drunk = true;
}
}
DrunkVision()
{
self endon( "sobar" );
while(1)
{
visionSetNaked( "cheat_invert", 4.2 );
wait .1;
VisionSetNaked( "cheat_invert_contrast", 0.2 );
wait .1;
VisionSetNaked( "sepia", 0.2 );
wait .1;
VisionSetNaked( "cargoship_blast", 0.2 );
wait .1;
VisionSetNaked( "cheat_chaplinnight", 0.2 );
wait .1;
VisionSetNaked( "bog_a_sunrise", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw", 0.2 );
wait .1;
VisionSetNaked( "ac130", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_contrast", 0.2 );
wait .1;
VisionSetNaked( "cheat_contrast", 0.2 );
wait .1;
VisionSetNaked( "ac130_inverted", 0.2 );
wait .1;
VisionSetNaked( "mpoutro", 0.2 );
wait .1;
VisionSetNaked( "grayscale", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_invert_contrast", 3 );
}
}
Flipping()
{
self endon("sobar");
for(;
{
self.angle = self GetPlayerAngles();
if(self.angle[1] < 179)self setPlayerAngles( self.angle +(0, 0, 2) );
else self SetPlayerAngles( self.angle *(1, -1, 1) );
wait 0.00025;
}
}
self thread ToggleDrunk();
ToggleDrunk()
{
if(self.Drunk == true)
{
self iPrintln("Drunk Mode : [^1OFF^7]");
self notify("sobar");
VisionSetNaked( "default", 0.2 );
self setPlayerAngles(self.angles+(0,0,0));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,0));
self.Drunk = false;
}
else
{
self iPrintln("Drunk Mode : [^2ON^7]");
self thread DrunkVision();
self thread Flipping();
self.Drunk = true;
}
}
DrunkVision()
{
self endon( "sobar" );
while(1)
{
visionSetNaked( "cheat_invert", 4.2 );
wait .1;
VisionSetNaked( "cheat_invert_contrast", 0.2 );
wait .1;
VisionSetNaked( "sepia", 0.2 );
wait .1;
VisionSetNaked( "cargoship_blast", 0.2 );
wait .1;
VisionSetNaked( "cheat_chaplinnight", 0.2 );
wait .1;
VisionSetNaked( "bog_a_sunrise", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw", 0.2 );
wait .1;
VisionSetNaked( "ac130", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_contrast", 0.2 );
wait .1;
VisionSetNaked( "cheat_contrast", 0.2 );
wait .1;
VisionSetNaked( "ac130_inverted", 0.2 );
wait .1;
VisionSetNaked( "mpoutro", 0.2 );
wait .1;
VisionSetNaked( "grayscale", 0.2 );
wait .1;
VisionSetNaked( "cheat_bw_invert_contrast", 3 );
}
}
Flipping()
{
self endon("sobar");
for(;
{
self.angle = self GetPlayerAngles();
if(self.angle[1] < 179)self setPlayerAngles( self.angle +(0, 0, 2) );
else self SetPlayerAngles( self.angle *(1, -1, 1) );
wait 0.00025;
}
}
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